The online racing simulator
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RiGun
S2 licensed
Nice! i think i have a new wallpaper
RiGun
S2 licensed
As far as i know you can put money into any account without being in the bank system, the only thing you need is the bank name, account number and accounts owners name, and the will put the money directly to that account, so you can send the money that way to anywhere in the world, at least if the bank you're using is an international one.
RiGun
S2 licensed
Quote from tinvek :anyone else noticed that when you first drive someone else's setup it can feel wrong and so you modify it and end up, as already posted, with a completly different set whioch feels good, but when you then go back to the original setup that now feels a lot more drivable and better than your mods made it?

It used to happen to me, after a while i started to realise what every option does so i drive the original set for a while and change the things that i don't like, but usually if I see that a set is totally different from mine i don't use it, if I do I end making a mess to my racing lines.
RiGun
S2 licensed
Maybe you should ask your parents if they can give you some chords for a little wage o something like that, LFS isn't really too expensive so after a little while i think you could gather all the cash you need, or... you could become a dealer and earn lots of cash.
RiGun
S2 licensed
I usually use markers, sometimes it's a 100 meters sign o something similar like when something appears o disappears from the screen, but you also have to use your own judgement in every corner because of the several factors that involve braking, brake presure, dirt in the tyres, moving cars around, racing line, speed, every thing makes part of a whole when braking for entering to a corner. I like to belive that braking points are not really important as how you brake.
RiGun
S2 licensed
Quote from MAGGOT :Like I had said above, that is not the dev's fault. (Trying not to sound like a jerk here, sorry if it comes off that way). Being an online game, there is no effective way to change pricing for different regions without abuse. Some people will just have to go without LFS if they cant afford it.

I totally agree with you there is no way to charge less for a specific country, I just wanted to let you know that if you want to play you can afford it, if I can pay 130 pesos I belive that people from the USA can pay 60 bucks for an S3 licence.
RiGun
S2 licensed
in some countries LFS is really expensive, i had to pay 130 pesos to unlock s2, and i belive that if the S3 costs 36 punds wich is about 200 pesos nobody here would be able to buy it, damn third world prices, i should move to england or scavier should move to argentina, they would be rich here :P
RiGun
S2 licensed
I belive that when you got a blue flag you have to let the leaders overtake you, but that doesn't mean that I'll break and let you pass in the straight lane, what I usually do is to drive to the point that the leader is really close to me and then when going in to a corner I take a wider line than the usual one, by doing that I don't even have to break more than usual and I only lose no more than ten hundredth of a second.

It really annoys me when I'm for example in third position and making fast laps to get near the leaders and when I am going to hotlap someone he sticks to the inside of the track going really slow, I loose all my progress for reaching the leaders.
RiGun
S2 licensed
There are lots of factors you have to take care when racing, as far as i belive driving through the ideal line is the most important one, then braking points and turn in points, taking care of your tires is important too, you can be very fast for two laps but making your tires overheat.

One thing I do when I want to improve in a track is to use R3 tyres and 100% of fuel, then drive for some laps trying to find the way to go out of the corners the fastest I can, so when I use less fuel I can handle the car much more easier.

A common mistake is to turn in too early, you could try to brake about a third of a second earlier that you usually do, then brake in a straight line parallel to the outside side of the track, release brakes and turn in when you feel that the car can make the sharpest turn and change direction to the inside of the track, as you reach the apex press the gas pedal. This isn't the best way to take the corners, but if you don't master your braking skills it's the easiest way to learn, take your time to do every thing separated the first time, if you try to do everything at once you'll surely fail.
RiGun
S2 licensed
I don't know if this bug was already known, this happened to me in all of the LFS versions since patch U, I don't know in earlier versions. If you press shift+s and then inmediatly hit esc (hold esc to reproduce) you get stuck in spectate mode but you are not really in spectate mode, you have to go to menu and then go to garage to be able to join the game again.
RiGun
S2 licensed
Flotch, can you try to match the XFR WR with the UFR at AS NAT Rev? I hold the WR but I think you can cut it down by half a second or more :P
RiGun
S2 licensed
I love the UFR, now i'm in our local championship I'm driving with the UFR against XFRs and I can keep up with them, I know it's a lot harder than the XFR wich has about 8km/h more top speed and they leave me behind in the straight lines, but in the slow sections the UFR is faster.

Quote from duke_toaster :It can't corner, it drifts everywhere on the default sets. And badly.

The default set just doesn't work :P you should try with flotch's BL set.
RiGun
S2 licensed
Quote from Jakg :have a new problem, whenever i run LFS (since U14) i get this, but only when i run it full screen, well, it was shut down in full scree last time, so whenever i run it i get it, is therea command to ALWAYS run it in windowed mode?

PS - excuse the "ghetto" screenies, i didnt know how else to do it!

That looks like messed up refresh rate :S but as I don't know anything about LCD monitors I don't really know if that is possible

The only thing I think you could try is to use another resolution and see if it still happens.
RiGun
S2 licensed
Quote from ste_ :When you choose to race online there are two options:

1) Multiplayer > Display List of Games (which queries the master server)
2) Multiplayer > Join Specific Game (where the last server you joined's details are, or where you can enter your own IP)

When Joining Specific Game, for some reason LFS still tries to connect to the Master Server. (I know this because when the Master Server was down and I tried to join the last server I was playing on using Join Specific Game, LFS tried to connect to the Master Server before timing out cuz it was unreachable).

Would it be possible when Joining Specific Game, that LFS didn't need to connect to the Master Server, and just tried the IP striaght off? This would atleast let us connect to the last server we were on when the Master Server is unreachable.

Don't think that could be possible, if what you ask is done then ppl using cracks could play S2 online
RiGun
S2 licensed
Quote from Shotglass :so how would it be possible to run a triggered event after a say command like in the case sam posted ?



if i understand you correctly it should be impossible with the "everthing after a say command gets sent to the chatbox" rule



i guess were talking about two completely different things here

At the moment you could use another script as a function, example:

//script1.lfs
at 19:00 run script2

//script2.lfs
say World cup final is starting!
end_race

RiGun
S2 licensed
Loving the new script system features Exelent patch Scawen, hope to see more updates like this in the future
RiGun
S2 licensed
Quote from Honey :i perfectly agree!!! so you too are for keeping the slash, right?

No I don't like to type a slash every time I want to call a function, that would be confusing with the comentaries.
RiGun
S2 licensed
Quote from Honey :if you plan to implement events like this, then you definately must keep the slash, otherwise, what would happen for such lines?:

on race_start say race is starting in 1 min

in 5 sec say say

nicer sintax are always the worst, who is writing code always want unambiguos sintax...you may make it unambiguos to interpret but surely is damn ambiguos to read, imo yet as it is, the sintax should be enforced with commas and parenthesis to make it more clear and robust.

That's why i suggest using the " or ' for outputting text, that way you won't mix code with output text.

Personally I don't like easy to understand but long code, when you get used to write code adding words that are not strictly necessary it's kind of annoying, I just like functions and parameters.
RiGun
S2 licensed
I like the idea of removing the / before commands, the only thing I think that will make the code more friendly user is to add " or ' betwen the text to output in the say command, so you know where the output text starts and ends.

Example:
on race_start in 1 min say "this is cool"
RiGun
S2 licensed
With the /press command I get parameter invalid when I try to use a Fn (n=1-12 number) key, example: /press f9. Is this ok or it's a bug? I wanted to make a script to rotate from Temp - Suspension - Off and without being able to use the press command for Fn keys it's imposible.

I get the same message from /ctrl and /shift commands.

Quote from Honey :it is not only for keyboarders or mouse users, it's for everyone (see the "look right 27°" example), you should not have worries because setting a fixed partial throttle/brake will make impossible for you to compete for WR, since a WR holder must be a "trail-braking master" and even more, if someone wants to cheat, there are yet many automation tools that can automate directx inputs and thus it is already possible (and in a more effective way) to produce a mathematically perfect lap or just corner sequences and this not only for lfs but for anything.
the reason i requested for an implementation via script is because for such things to be implemented with GUI requires a lot of work by scawen whilst with scripts i think it will be much much less.

Yes you're right, i've got this paranoid idea because long time ago some friends tryed to code a script for a FPS game where you could get some advantages from your adversaries, I hope that if it is implemented that won't happen.
Last edited by RiGun, .
RiGun
S2 licensed
The first time I participated in our local league I misscalculated the pit in lap and ran out of fuel in the last lap being first by 40 seconds lol, i ended last, and the finish line was about 20 meters away.

And I don't know if it is a bug, but you can move your car without fuel, after loosing that race I tryed to move the car using the car battery illepall and it worked! I think that maybe this shold be removed from the game, but when you hit the ignition key the revs go up to 1.000 RPM, so if you deactivate auto clutch and hold the I key the car starts moving (not on all cars).
RiGun
S2 licensed
Quote from Horci :I found something. Maybe a bug, but i can't post it, because, the other thread was closed (for some reason )
I read it, and this too, but I didin't found my problem.

So, when you in spectate mode, go to garage, change something in the setup, and then click to join, the set isn't saved, just only the fuel amount.
But if you choose spectate, it saves the changes.

And of course thanks for the patch ! I like the new speedo, it works just like in the real life. (as far as i can remember, my cars speedo didnt measure in reverse )

I've got the same problem.
RiGun
S2 licensed
Quote from Honey :with the new script system i think that will be very useful to assign buttons an axis value, i explain: with the command /button A throttle 0.6 will make the button "A" act as 60% of throttle (very useful for keyboarders and mouse users) and the command /button R right_view 0.3 will make the key "R" to look right for 0.3*90° = 27° -> very useful for anyone because helps looking only a bit on one side and thus keeping looking forward wich is a must when someone try to overtake

i really hope this could be possible with not too much work, thank you for the attention scawen

Maybe it could make the game easier for the keyboard players, but I think that many ppl wanting to make new WR could exploit this kind of scripting making predefined breaking power for each corner getting maximum optimisation, scripting is a two bladed weapon, and from my point of view it should remain for setting up controller options and view settings.
RiGun
S2 licensed
Quote from bLaCk VaMpIrE :erm,... then it wouldnt be an one-click-track-selection option anymore

Well that's right you'll need 2 to 3 clicks dependig if you want it reversed or not.

For a reversed track you first hit the reversed option then drop down the menu and click the track you want a that should do it, it wouldn't take 1 more second that making 1 click
RiGun
S2 licensed
Quote from bLaCk VaMpIrE :i really like the idea with directly jumping into the trackmenue.
but there are 2 problems. at first you cant select reversed tracks and secondly especially new users will have no clue what they are clicking on.
i attached a image, how it yould work and thought about that it also would be cool just to type in "k3r" without anything and lfs automaticly loads Kyoto GP rev. or for blackwood "b1". with a little timeout, so that eventually comming "r" is not ignored.
maybe the numbers i added in those : () dont know the word^^, should be replaced with "1r" for configuration 1 reversed, instead of 2, to keep the old style.

Totally agree, I've played LFS for a while and I still don't know wich number represents each sub-track.

Maybe a drop-down menu for each track containing each sub-track name and a separate option to activate reverse tracks.

About the commands, can you make a quit command for exiting the LFS faster without hitting the top-right X in window mode? What about an auto complete option Linux style when you hit tab?
Last edited by RiGun, .
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