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r4ptor
S2 licensed
Some renders for E-Team and ineX-Racing.
r4ptor
S2 licensed
Quote from Michael Leisterer :PLz some one render my FZR skin.

FZR ev0-Racing

Awesome skin is awesome

Quote from Boekanier :Sorry, did not look good.

Much better than before - you should look into the bumpmapping on the floor. Looks like each pixel from the map is going to pop right out :o
r4ptor
S2 licensed
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r4ptor
S2 licensed
Quote from Specht77 :
Can't remember if I posted it here... so here it is...

Schweet
r4ptor
S2 licensed
Quote from Bmxtwins :holy crap r4ptor, amazing, worth the wait. Might be used as forum banner seeing as your amazing FZR is our website.

Thanks and you are welcome - I've been (and still am) very busy, but felt I had to do something else than what I'm currently busy with. The original render was rushed a bit too much and I was close to bin it, but I was able to make it look much better by color correcting it - so I'm really glad you like it.

I updated the links in the previous post. I forgot to tweak something. If you already downloaded it then try and see what it was. You might get a good lol over it
r4ptor
S2 licensed
Thanks
r4ptor
S2 licensed
Quote from Bmxtwins :Ok it's been one month hehe. Bump Minifbm renders aswell... can be single dont really care just want something sleek!



PNG's: 1280x1024 - 1920x1200
Last edited by r4ptor, . Reason : updated renders
r4ptor
S2 licensed
Skillz, baby
r4ptor
S2 licensed
Quote from Makao :The correct lap: 16
The cars (/teams) involved: #36 and #44
The lap/sector/time: 1st sector, right after T1
And a short description from your point of view: #44 blocked #36 and pushed on the grass.

#44 kept his line and didn't block or push. The #36 driver simply put himself in bad situation. No penalty.
r4ptor
S2 licensed
Quote from leonardo555 :
#Thanks to r4ptor for helping me

Welcome to Softimage
r4ptor
S2 licensed
Request overload

I don't think I'll be able to do any LFS renders for quiet some time Hopefully I can look at some here and there.
r4ptor
S2 licensed
Quote from leonardo555 :
Thanks dude. I might do some better renders with Softimage now, I moved from 3DS Max to Softimage, and IMO it's better...

r4ptor
S2 licensed
Quote from jrd.racer :Nice render raptor. The vids are cool too. I watched some more of you're vids also.

Thanks - I'm glad you enjoyed the vids.
r4ptor
S2 licensed
Quote from Mustangman759 :since you asked raptor ill post some request later :P

rofl
r4ptor
S2 licensed
Quote from Criminal-Team :Non activity on rendering

Yah, seems very idle these days - I'm rather busy myself too

I did promise kart-36 render some time ago, so here it is:



PNG's: 1024x1024 - 1920x1200

I did some screen recording while working on it. The vids can be found here:
Rendering: http://www.youtube.com/watch?v=AweSUtzA1Ws
Grading: http://www.youtube.com/watch?v=bd4QunNl_OU
r4ptor
S2 licensed
veryone will be drivin round in team
r4ptor
S2 licensed
It doesn't apply to small read or writes. The harddrive has a physical arm that has to move back and forth in order to read and write on different areas on the drive, and it simply can't cope and deliver the "promised" 3Gb/s.

It's very much like having a car that can go 200mph, but if you have to turn all the time then you'd hardly reach top speed.

Sad, but that's how it is of cause, the amount of fragmented files would make it worse too. If you have a lesser fragmented partition, then the speed might be quicker, as the drive wouldn't have to work nearly as much - bottomline: defrag often
r4ptor
S2 licensed
Quote from matijapkc :And yes, it is the same HDD.

That's why.
r4ptor
S2 licensed
Margherita
r4ptor
S2 licensed
Quote from Drift King CZ :• The correct lap: 85
• The cars (/teams) involved : 33 and 02
• The lap/sector/time : the long 180° right hander
• And a short description from your point of view.: 02 makes a contact with 33 and 33 slides...

Racing incident - no penalty.
r4ptor
S2 licensed
Quote from Deutschland2007 :• The correct lap: 47
• The cars (/teams) involved : 33 and 17
• The lap/sector/time : 2nd left hander after split 2
• And a short description from your point of view.: 17 moves to the outside approaching the corner, pushing 33 off and making us lose several places

Driver of car 17 wasn't paying attention to traffic from behind and as result had a collision with car 33.

DT to car 17
FGED GREDG RDFGDR GSFDG