The online racing simulator
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r4ptor
S2 licensed
r4ptor
S2 licensed
Quote from Rudy van Buren :Great work r4ptor

If you got som time would you like to do it with all 1st skins aswell ?

Sure thing - send me a link or whatever, and I'll have a look at it when I get home from work.
r4ptor
S2 licensed
Quote from ORION :Hm those are REALLY cool
Have you thought about rendering them with 'normal' lighting from the same positions, and sending the whole pack to the devs?
I mean, it would be really cool to see the brighter and colored cars fading in when you move the mouse over it
Maybe something for after S2 though, because the devs want to finish everything at first I guess.

Heh, that would be cool, yah
r4ptor
S2 licensed
Quote from Sponge :3840 x 2400? (1280 x 800 times 3)

Here you go...
r4ptor
S2 licensed
Quote from Sponge :As big as possible? or 1280 x 800 would be ok too

I rendered them @ 5k resolution... so, how big would you like it?
r4ptor
S2 licensed
Quote from aoun :Hey m8. If i gave you a set of skins of every car, would you be willing to do them or you really cant be bothered? Its ok if your not, but no harm is asking .
Cheers.

Yeh, I can do that - the entire workflow is pretty much automated. Regarding skins - if you have 1024 res skins, then thats fine (vs. 2048).
r4ptor
S2 licensed
Quote from Sponge :
:wow: I'm certainly gonna use that.. it's pure car

btw.. any chance you have a big version of that FO8? or could you do one?

Thanks

And yeh - have all cars in über-res. How big do you want it?


Quote from LineR32 :
I made a Rally version of the FZ50.

I noticed the extra front lights first, and immediately thought of Sweden
I'm not too much into rally, but looks cool. Rims are a bit soft IMO.

Edit: btw - notice the black grain on rear side window (rear view render shows it clearest)? Thats caused by overlapping polys.
Last edited by r4ptor, .
r4ptor
S2 licensed
Thanks, guys.

Bose321: It was quiet easy, really. A long reflection plane above the cars, but not covering the entire car width to create the rim light effect, and then a spot light to "floor" the cars. Looks a bit like bottom of the XRT is lid in the big render, but thats just another example of me being lazy (reflection is a simple copy paste in PS, and didn't want to offset it too much)

It was easy because same setup worked for all cars - had to move the reflection plane slightly for the FO8 though, as it picked up too much from the plane.
r4ptor
S2 licensed
Quote from timurrrr :Awesome! It was nice to see our RAC and FXR there!
IvRT~GOGOGO

And MRT!

If more teams are interested in this, then feel free to let me know and I'll restart the project.
Last edited by r4ptor, . Reason : typo
r4ptor
S2 licensed
Thanks
r4ptor
S2 licensed
Made a new car menu - can be seen here: http://www.lfsforum.net/showthread.php?p=846402#post846402
r4ptor
S2 licensed
Another Car Menu from me - feel free to use.

And a hires render as well.
r4ptor
S2 licensed
We eat 1min penalties for breakfast... I think
r4ptor
S2 licensed
Thats what she said last night too

r4ptor
S2 licensed
Thanks.

zeugnimod: same
r4ptor
S2 licensed
Awesome - thanks!

Rest of thread is fail.
r4ptor
S2 licensed
Thanks guys. I hope you'll enjoy it.
r4ptor
S2 licensed
Quote from Mirr_D :Here it is. But it's too boring I guess.
Sorry for delay.

Looks fine - besides, the MRT is small, so a good thing that design isn't too cluttered

Quote from baSh0r :wow zafar this looks hot! keep up the good work

Thanks a bunch, m8

And.... Final renders (attached)!
r4ptor
S2 licensed
Uuuups - fixed now
r4ptor
S2 licensed
Some previews with what I have...
Last edited by r4ptor, .
r4ptor
S2 licensed
I forgot that I have all the DFH skins. So using the UF1 from there.

So now it's just IV Racing Team - MRT that I need.

Pretty much rendered everything else in both front and rear angles.
r4ptor
S2 licensed
Quote from Bean0 :We feel this should be looked into...

Lap 90 or 91...about 2hrs 26.
Fast chicane half way round lap
#1 and #6 involved

#1 makes over aggressive and careless pass to unlap themselves, doesn't make corbner and collects #6 in their crash.

SG penalty given to #1, for initiating a very risky passing maneuver halfway through the chicane, by cutting the chicane exit, but then lost control and slided into #6.
r4ptor
S2 licensed
Quote from feat :God damnit, put UF1 and MRT for some default LFS made skins, i can't wait. Shy

Not to worry - I've begun rendering all cars that I have skins for.
r4ptor
S2 licensed


Ok, I did a random draw, and the last to cars landed on:

IV Racing Team - RAC / FXR / MRT
Drivers From Hell - FOX / LX4 / UF1
r4ptor
S2 licensed
I need following skins:

c4Racing: FXO
Team Falken: UF1 and MRT

I'll be busy all evening with tonights IGTC race, but might have the car menu done later (need remaining skins though).
FGED GREDG RDFGDR GSFDG