Sweet skins - Would love to render those but I've pretty much used up my "render quota" for now .. maybe in few days if someone else haven't done anything by then.
Dunno if it was a dumb reason - I kinda liked the trees in the background being out of focus, and your racetrack vid: parts of it made the whole thing look like miniature world.. in a good way
I'll look more into vid's ones my Sigma 30mm f1.4 arrives.. been waiting for it for about a month now :|
In the first clip I metered for the lamp and locked the reading.
In the second one I metered the edge of the lamp and once again locked the reading prior to recording.
The difference is shutter speed. I can't see what they are while I'm in movie mode, but I could see them in other modes that metering the lamp was around 1/250-350th, while metering the edge was down to 1/10-20th. I do not believe the cam actually recorded at 1/10-20th since I believe there is a limit for slowest shutter speed - or rather, that's what I read somewhere
This is really good to know - I first thought the shutter speed would be in sync with the fps, or that it at least always was the same fixed speed. But being able to affect it by selective metering, it's possible to make sure the vid's remains smooth by introducing of motion blur. I personally don't find vids with lacking motion blur too appealing. So, if the lighting conditions are bright enough then you'd have more creative freedom.
I completely agree with you and your explanation is how my understanding of rolling shutter is too. I also agree with the sync thing (something I've experienced on my own while working with animations ) - however I don't think it's related to rolling shutter at all.
My cam doesn't allow me to adjust shutter speeds for filming, but it seems it can be forced if I use a manual lens. Again, this makes much more sense to me and goes better along with general rules of photography: slower shutter = more motion blur. Good think it can be forced too (may be different from cam to cam).
You just confused me even more. I'm familiar with rolling shutter (actually seen vids with propellers like the ones in your pics) but I've never seen rolling shutter and motionblur being mentioned in the same sentence. I must add though that it's a subject (rolling shutter) I've never dug deep into simply because it haven't been relevant for me. Both personally nor professionally.
But still... 24fps is a slow shutter speed, so I'm wondering why there isn't at least some motionblur. The first vid of yours is smooth - because of the blur. The last one staggers a lot because of the lack of it - and you used the same camera.
You see a severe rolling shutter, but also motion blur - and the pan is smooth because of it. Could it be that the cam uses faster shutterspeed (depending on light situations), but only stores 24fps? that would make better sense to me, tbh.
Edit: I suppose it can't be "shutter speed". I dont hear flik-flik-flik 24 times per second Bad wording... sensor scanning speed/frequensy?
Very nice vids, XCNuse. I'm more into photography than video, but I do plan on shooting stuff here and there to use in conjunction with 3D. I'm inexperienced in the dSLR field though - bought my first one few months back.
I didn't scrutinize your vids, but the last airplane vid seemed a bit wierd to me. It's as if there is a complete lack of motionblur and therefor looks like something shot with a regular consumer camera. Any explanation?