The online racing simulator
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r4ptor
S2 licensed
Quote from Loko VEN :Thx for coment. Yeah the windows *****. Idk why...

Could be a too high diffuse - try lowering it, and/or lower surface color to something dark.
r4ptor
S2 licensed
Fresh render...
r4ptor
S2 licensed
Quote from LineR32 :The only pic in that scene is the Sky, I need to play with the light setup a bit to get rid of the brightness of it. Also using a sand texture for the ground now.

Looks interesting - displacement/deform on left side looks a bit artificial. Light is also too focused. Either increase cone angle and/or move it further away, or use a directional light source.

Mustang: sweet lights should be chrome and not gray (as they appear to be atm).. imo.
r4ptor
S2 licensed
Damn.. my monitor @ work sux bigtime - so much contrast in my recent two renders

Line32: My first thought was that your light is too harsh on the bg pic.
r4ptor
S2 licensed


I'm poor - can only afford clay models...
r4ptor
S2 licensed
testing...

Quote from bmwe30m3 :Fixed all my in my scene,and ty everyone for help

You're welcomeThumbs up
r4ptor
S2 licensed
Victor,

You can remove this one, as it it no longer needed. Thanks for having it on the forum.
r4ptor
S2 licensed
Quote from bmwe30m3 :tyrewalls are on.and that skin is private,i used teaz-r aluminum shadow layer

You need to use the alpha channel from tirewall map, to mask away unnecessary area - underlaying material must be idendical with rest of tire, and then you won't notice any seams.
r4ptor
S2 licensed
Quote from bmwe30m3 :Can anyone help me?,how to fix tyrewall

Would help if you told us whats wrong with it and/or showed renders.
r4ptor
S2 licensed
r4ptor
S2 licensed
Quote from Rudy van Buren :Great work r4ptor

If you got som time would you like to do it with all 1st skins aswell ?

Sure thing - send me a link or whatever, and I'll have a look at it when I get home from work.
r4ptor
S2 licensed
Quote from ORION :Hm those are REALLY cool
Have you thought about rendering them with 'normal' lighting from the same positions, and sending the whole pack to the devs?
I mean, it would be really cool to see the brighter and colored cars fading in when you move the mouse over it
Maybe something for after S2 though, because the devs want to finish everything at first I guess.

Heh, that would be cool, yah
r4ptor
S2 licensed
Quote from Sponge :3840 x 2400? (1280 x 800 times 3)

Here you go...
r4ptor
S2 licensed
Quote from Sponge :As big as possible? or 1280 x 800 would be ok too

I rendered them @ 5k resolution... so, how big would you like it?
r4ptor
S2 licensed
Quote from aoun :Hey m8. If i gave you a set of skins of every car, would you be willing to do them or you really cant be bothered? Its ok if your not, but no harm is asking .
Cheers.

Yeh, I can do that - the entire workflow is pretty much automated. Regarding skins - if you have 1024 res skins, then thats fine (vs. 2048).
r4ptor
S2 licensed
Quote from Sponge :
:wow: I'm certainly gonna use that.. it's pure car

btw.. any chance you have a big version of that FO8? or could you do one?

Thanks

And yeh - have all cars in über-res. How big do you want it?


Quote from LineR32 :
I made a Rally version of the FZ50.

I noticed the extra front lights first, and immediately thought of Sweden
I'm not too much into rally, but looks cool. Rims are a bit soft IMO.

Edit: btw - notice the black grain on rear side window (rear view render shows it clearest)? Thats caused by overlapping polys.
Last edited by r4ptor, .
r4ptor
S2 licensed
Thanks, guys.

Bose321: It was quiet easy, really. A long reflection plane above the cars, but not covering the entire car width to create the rim light effect, and then a spot light to "floor" the cars. Looks a bit like bottom of the XRT is lid in the big render, but thats just another example of me being lazy (reflection is a simple copy paste in PS, and didn't want to offset it too much)

It was easy because same setup worked for all cars - had to move the reflection plane slightly for the FO8 though, as it picked up too much from the plane.
r4ptor
S2 licensed
Quote from timurrrr :Awesome! It was nice to see our RAC and FXR there!
IvRT~GOGOGO

And MRT!

If more teams are interested in this, then feel free to let me know and I'll restart the project.
Last edited by r4ptor, . Reason : typo
r4ptor
S2 licensed
Thanks
r4ptor
S2 licensed
Made a new car menu - can be seen here: http://www.lfsforum.net/showthread.php?p=846402#post846402
r4ptor
S2 licensed
Another Car Menu from me - feel free to use.

And a hires render as well.
r4ptor
S2 licensed
Thanks.

zeugnimod: same
r4ptor
S2 licensed
Awesome - thanks!

Rest of thread is fail.
r4ptor
S2 licensed
Thanks guys. I hope you'll enjoy it.
r4ptor
S2 licensed
Quote from Mirr_D :Here it is. But it's too boring I guess.
Sorry for delay.

Looks fine - besides, the MRT is small, so a good thing that design isn't too cluttered

Quote from baSh0r :wow zafar this looks hot! keep up the good work

Thanks a bunch, m8

And.... Final renders (attached)!
FGED GREDG RDFGDR GSFDG