The online racing simulator
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Pasci
S3 licensed
I have found following entry:

Name der fehlerhaften Anwendung: LFS.exe, Version: 0.0.0.0, Zeitstempel: 0x5dbda5bf
Name des fehlerhaften Moduls: unknown, Version: 0.0.0.0, Zeitstempel: 0x00000000
Ausnahmecode: 0xc0000005
Fehleroffset: 0x24cbb2a2
ID des fehlerhaften Prozesses: 0x274c
Startzeit der fehlerhaften Anwendung: 0x01d5fb812d89a4b4
Pfad der fehlerhaften Anwendung: D:\LFS\LFS.exe
Pfad des fehlerhaften Moduls: unknown
Berichtskennung: 858b8aad-d6cf-45a4-a560-251929a6543d
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:

Pasci
S3 licensed
@Scawen: LFS crash before I can press any key. I only see for a short time that the headset position menu is displayed. I have no chance to confirm with any key press.

I will check the windows event log asap.
Pimax 8K
Pasci
S3 licensed
I can't start LFS anymore. LFS close after display view calibration.

The openvr.log contains following information

LFSOpenVR Mar 20 2019
ProductName: Vive MV
Manufacturer: HTC
LFSVR_QueryHMD
RT size: 5512 x 2332
Left eye:
GetProjectionRaw___: Left -1.742 Right 1.346 Top -1.306 Bottom 1.306
GetProjectionMatrix: Left -1.742 Right 1.346 Top -1.306 Bottom 1.306
GetEyeToHeadTransform:
0.985 0.000 0.174 -0.032
0.000 1.000 0.000 0.000
-0.174 0.000 0.985 0.000
Right eye:
GetProjectionRaw___: Left -1.346 Right 1.742 Top -1.306 Bottom 1.306
GetProjectionMatrix: Left -1.346 Right 1.742 Top -1.306 Bottom 1.306
GetEyeToHeadTransform:
0.985 -0.000 -0.174 0.032
0.000 1.000 -0.000 0.000
0.174 0.000 0.985 0.000
IPD: 0.064
LFSVR_AcceptSharedTexture
size: 5512 x 2332

The deb.log contains this data

Mar 15 15:38:05 LFS : 0.6U9
Mar 15 15:38:05 timer resolution 1 ms
Mar 15 15:38:05 read config
Mar 15 15:38:05 get command line
Mar 15 15:38:05 preinit d3d
Mar 15 15:38:05 started Direct3D 9Ex
Mar 15 15:38:05 number of adapters : 1
Mar 15 15:38:05 adapter 0 - valid modes : 57
Mar 15 15:38:05 load font
Mar 15 15:38:05 -----
Mar 15 15:38:05 max texture size 16384
Mar 15 15:38:05 can do shadows
Mar 15 15:38:05 can do multi tex
Mar 15 15:38:06 load language
Mar 15 15:38:06 initialisations
Mar 15 15:38:06 human system
Mar 15 15:38:06 tables
Mar 15 15:38:06 helmet
Mar 15 15:38:06 controllers
Mar 15 15:38:06 load objects
Mar 15 15:38:06 start intro
Mar 15 15:38:06 end of initialisation
Mar 15 15:38:06 Blackwood
Mar 15 15:38:13 Next LOD
Mar 15 15:38:13 Next LOD
Mar 15 15:38:13 Next LOD
Mar 15 15:38:13 Meshes : 40
Mar 15 15:38:13 init sound
Mar 15 15:38:20 Garage : data\veh\XF GTI.veh
Mar 15 15:39:05 open VR

Today I updated the PiTool. Afterwards the firmware of the headset was updated automatically, too. By the way, SteamVR home works without any problems. I haven't tested any other games yet.

I already rename the cfg.txt. After that I can start LFS. But when I configure 3D again, I got the same issue.

Does anyone else use the pimax 8k and have updated the pitool?
Pasci
S3 licensed
Quote from Eclipsed :Warscheinlich die groesste anforderungen von allen teams hier... Big grin
(sorry,could not resist Razz )

Sorry, I discovered now your comment. Better late than never? Cool

That is probably the reason why the team has not grown and I now mostly drive alone against the AI... Shrug
Pasci
S3 licensed
@nacim: Which seat do you use? Looks interesting. Homemade or a purchased solution? :-)
Pasci
S3 licensed
Very impressive lighting / shadow effects Thumbs up

South City also looks very impressive ... and with the many details you can see Eric's hard work too (but I didn't doubt it!). Thumbs up

If the windows of the cars were transparent, the models could run smoothly as new vehicles. Uhmm
Pasci
S3 licensed
Read this thread:
https://www.lfs.net/forum/thread/14788-Crash-Address-Important%21

@Scawen needs more information as mentioned by MandulAA. Otherwise no one can help you.
Pasci
S3 licensed
Quote from Scawen :I haven't asked Eric about that, I've just recently sent him an update with the bloom and various lighting updates. I know he has been working on South City the whole time and I'm sure he'd like to show it soon. I've got some things to finish off. Like today I am trying to get the bloom working properly in VR.

I'm guessing we won't show anything this weekend, but it would be nice if we could prepare a progress report in mid-December.

Thanks for your answer - Then we are looking forward to the middle of december.
Pasci
S3 licensed
Scawen: Can we expect a new progress report for this month/in the next few days from Eric and you? Or are you not ready for that yet?

Thanks anyway
Pasci
S3 licensed
Guys, discuss your topics (other sims, what the devs should do differently, and so on) in another threads, please. This thread is - from my point of view - the wrong place for that topics.

If you are dissatisfied with LFS (as is and/or development) anyway, then just drive your favorite sims.


I expect information about the development progress here.
Pasci
S3 licensed
Scawen, thanks for status info from Eric

You have nothing interessting from the lighting part to report? Can also "only" be technical. ;-)
Pasci
S3 licensed
Quote from LakynVonLegendaus :Your app crashes or just the buttons don't show up?
Did you set ISF_LOCAL flag?

Just the buttons don't show up...

The mention of ISF_LOCAL had already been enough. The one who can read is in advantage. :-) In this case, sorry for the stupid question. Shrug

Many thanks for the quick answer and the related hint Thumbs up

I added a few screenshots here. Big grin
InSim: Sending buttons to a instance don't work, when connected to other server
Pasci
S3 licensed
Hello

Maybe someone has an idea, what I overlook in my InSim project:

My program works fine if:
- LFS runs locally in single player
- LFS runs locally in multiplayer mode (as a server)

What does not work is:
- LFS locally in multiplayer mode (connected to another server)

The InSim connection is established (I can see that, no firewall problem). But once LFS is connected to another server, it stops working. I hope I could formulate my problem understandably. :-)

Does anyone have an idea what I overlook / do wrong?

Thanks for any hints
Pasci
S3 licensed
Quote from nikopdr :Press shift + -, it blocks everything that appears in top left as text. Only works client side though.

Oh! Cool - Thanks

Any idea how I can that force with an InSim request? Only with simulate key pressing or exist somehting simular to ISS_SHOW_2D?
Support of 2FA for forum/LFS World
Pasci
S3 licensed
Hello

I think it's time to support 2FA too. Is the support in progress / planned?
I would welcome that for accessing the forum and LFS World. Thumbs up

I think about the past (and future) attacks (master server) and the emerging questionable websites (freeloaders without names).

Since I assume that has been tried to hijack accounts? Uh-hu
InSim: Suppress all messages?
Pasci
S3 licensed
Hello

How can I suppress all messages, for example at the start of the race? If the AI drives, various information will be displayed at the beginning. How I can also hide this info (Shift + F is not enough). Messages are shown at the end of a race, too.

I would be grateful for tips.
Pasci
S3 licensed
@Devs: Perhaps we can expect a new progress report this month? Smile

As already requested several times: Would a video of a newly textured track/layout be possible? We are all curious how it looks in real time (even if the screenshots are impressive). Uhmm
Pasci
S3 licensed
Thank you all for your answers

I do not need the value so much. I just wanted to know if this is sent via insim somewhere. That was all.

In that case, it's good as it is. Smile

The game memory "hack" would definitely be an overkill for just that. But thanks anyway. Big grin
Pasci
S3 licensed
Quote from Racon :I don't think you can get direction or an actual speed, just the weak/strong value that you don't want - which I think just sets a range for a random value.

OK - Thanks for your answer/statement
InSim Response: Random km/h wind speed
Pasci
S3 licensed
Hello

If I start a quali or a race the wind speed is displayed with different values. And no, I do not mean the simple values weak and strong (see picture).

I can't find out in which packet InSim sends this information. Can someone help me/give me a hint where to find the right response packet?

Thanks
Pasci
S3 licensed
@Scawen: In multiplayer replays you have smoothed the steering wheel movements some time ago. Would that be possible or feasible during a multiplayer (live) race?

The background of my question is that I stream our training races (more or less) weekly on Youtube. The view changes among other things also in the cockpit view. If the cockpit is shown by a vehicle that is not on the streaming PC, the steering wheel movements are still jerky. Is the information missing for the "gentle" movements or is it possible to improve the behavior? Maybe - depending on the effort - does this improvement still have a place here? :-)

As a concrete example a stream / recording from the last race:
https://youtu.be/TXRA1Yp3Zv0?t=1143
Pasci
S3 licensed
As always, the whining starts again. No wonder then, if the developer reduces the information on progress. Sooner or later, their statements are considered as being done in stone.

You should know that quality is the top priority for developers. That has its price (duration). In addition, something can happen in the development always something unforseen. In any case, I would also claim that when I publish something, it also has the best possible quality.

Patience is a virtue.
Pasci
S3 licensed
Quote from Draggo :Compiled (binary) 1.3.2.0 version from CodePlex archive

Many thanks!!! Thumbs up

Quote from Draggo :
Edit: btw in that archive contains binary exe's. In subfolder releases are 10 folders, and there are a files in each of them. Just open that file in some archive extractor (like 7-zip) (or just rename it to "something.zip") Wink

Yes, that files I've found too but I renamed one of them to .exe not .zip. Shrug That was my fault.
Pasci
S3 licensed
Too bad - I only found an archive on codeplex. An that file does not contain a binary/exe.

Have someone the latest (1.3.1) binary?
LSF Remote HTML5
Pasci
S3 licensed
@Victor

Has the work on the HtmlRemote at https://github.com/VictorVanV/HtmlRemote been discontinued? For 3½ years there was no update or just have you other tasks with higher priority?

Would be great if we would no longer need a Flash plugin to use LFS Remote/HtmlRemote.

On my team site I removed the link to the flash version because I do not want to "force" anyone to install Adobe Flash today.
FGED GREDG RDFGDR GSFDG