Adobe Flash is no longer supported and it's the technology LFSWorld still relies on (LFS Remote, LFS Hotlap Analyzer). Are you planning to update LFSWorld in the nearest future to bring these functionalities back, maybe something is in the works already and planned to be released together with the LFS update itself?
Yeah, I think lfsworld is and looks very outdated at the moment, I hope at least this part of the game hasn't been completely abandoned by devs Oh wait, it's 2021 already...
Nah, but seriously. I really hoped that Wizard was the only guy capable of making me feel like I was suddenly teleported to a parallel universe. I do believe LFS has much bigger issues than this, one of them being lack of new content and systematic updates. If you think these things really matter I guess they should be suggested in the suggestions thread, not really sure if this deserves its own thread because it's going to become a bag of all topics related to LFS and its development, development speed etc.
If you want to hear my take on the matter, I believe these are really minor issues, except for button clutch. We all know physics isn't perfect, and the handbrake issue is going to be resolved most likely by a physics update. You can't forbid people from using it if they want and obviously if the car is equipped with a handbrake. If it's faster, then most likely this is the fault of not perfect tyre physics and cannot be patched.
Button clutch - if axis clutch is allowed and gets simulated properly, then you can always use it for faster shifting than with auto clutch. And then you could create a macro that acts essentially like a button clutch to gain advantage even if BC was eliminated completely from the game. If you can do that, then the only solution is to either disallow auto clutch or to disallow axis clutch. Both solutions are wrong.
Any idea why I got 2 times higher framerate when running LFS with integrated graphics on my i3-3120M laptop? I get almost 300 fps, while with GF710M (I knew it's bad, but didn't know it's THAT bad) its only about 150.
The CPU load is very low, so maybe it's some Intel magical architecture that lets do the CPU some of the integrated GPU (Intel HD4000) calculations if the CPU itself is not heavily loaded? I currently have the latest drivers, but I guess it doesn't matter, because no update has noticeably changed the LFS framerate in the past. Oh, and in 0.6H the framerate with integrated GPU was slightly lower than with the Geforce.
Tested again and in 0.6F I got 60 fps on the old Westhill with Intel GPU, with 0.6J however, I'm getting 200-250 fps on the new Westhill. Nice - 4 times higher framerate with Intel GPU, and only 10 fps more with Geforce 710M. That's weird.
Is there any way I can copy Cyrylic letters from the OS to in-game chat and vice versa? If I copy it into the game, all I get is a bunch of question marks. The other direction causes problems too. No matter what's the problem with characters encoding, there's not much I can do.