The online racing simulator
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pajkul
S3 licensed
#40
LFSWorld update - Adobe Flash
pajkul
S3 licensed
Adobe Flash is no longer supported and it's the technology LFSWorld still relies on (LFS Remote, LFS Hotlap Analyzer). Are you planning to update LFSWorld in the nearest future to bring these functionalities back, maybe something is in the works already and planned to be released together with the LFS update itself?
pajkul
S3 licensed
Yeah, I think lfsworld is and looks very outdated at the moment, I hope at least this part of the game hasn't been completely abandoned by devs Wink Oh wait, it's 2021 already...
pajkul
S3 licensed
40/pajkul/Paweł Cena/Poland/XRR/Chad Esports/9345
pajkul
S3 licensed
Quote from THE WIZARD DK :or this CRAZY idea..
https://www.lfs.net/forum/post/1953923#post1953923
scratchmarkings:
https://www.lfs.net/forum/thread/91778-Wall-impacts-Scratchmarkings

3planesoft.com made a screensaver with pedestrians(Nvidia optimized) :


spectators going to the grill and sit down by a table.
marshalls going from place to place by fences.
HQ walkway having people going back and forth looking busy.
garden barbecue in a house garden in the distance, smoke from the chimney.
people walking across bridges . walking the dog in the forest.
it truly would be a game changer if made. especially for rally stages and cruises.
but also racing would benefit with a touch of life to the track.
i experimented with a tree file. and i successfully put a cat on a branch on a tree.
minor detail you wont notice while driving really. but if you explore you will suddenly find out its there.

Stop. Please.
pajkul
S3 licensed
no/2/pajkul
Last edited by pajkul, .
pajkul
S3 licensed
Same for me, it has never happened before.
pajkul
S3 licensed
yes/2/pajkul
pajkul
S3 licensed
Maybe he's not planning to, but will have to. I'd say 2021-2022.
pajkul
S3 licensed
2/pajkul/Paweł Cena/Poland/FXO/Chad Esports
Last edited by pajkul, .
pajkul
S3 licensed
Quote from Evolution_R :"Because they are the developers world deserves, but not the ones it needs right now. So we'll blame them. Because they can take it. Because they are not our heroes. They are a silent coders. A watchful programmers. An unappreciated architects."

Early 2009
pajkul
S3 licensed
I guess we have to wait for the next power coding session.
pajkul
S3 licensed
Yeaaaah, it would be nice. At least it would make some sponsors believe LFS is not dead yet, and maybe some leagues won't be cancelled thanks to this.

Or the lack of progress report is the most accurate progress report ever.
Last edited by pajkul, .
pajkul
S3 licensed
Quote from Ziomek21 :/this might be a bit of a manifesto from my side, but now that simracing as an 'esport' is as popular as ever, I think it would be worth it to have this discussion again/

The fastest way to drive in LFS has been crystallized for a long time: lower steering wheel rotation, automatic clutch (or button-clutch if not forbidden), handbrake ready to be used at all times. While mistakes were always punished, the extra skill of using axis clutch, h-shifter and full rotation is not really rewarded at the moment.

For obvious reasons, the physics engine has stayed the same the past decade, but the hardware we use to race didn't. While some of us started LFS when two pedals and 270 of rotation were the cutting edge, nowadays its hard to buy the wheel that doesn't rotate the 720 degrees of rotation LFS uses (for now) and hasn't got a clutch pedal. Which brings me to the point: why does the game even allow to have anything else than 1:1 ratio between the rotation of the steering wheel you use and rotation in game? Pros and cons aside, it's apparent that the handling of the car changes dramatically with different rotation settings, to the point where I would argue that we're not driving the same car (which is ironic to see in endurance races when you share the car with a teammate who uses different rotation from yours).

Same thing applies to the clutch pedal - now that the game detects the controller you're on, why should automatic clutch be allowed? This is probably the most controversial point, and also the one I am shooting myself in the foot with, but most drivers don't use it apart from the launch off the line. We race road cars as if they were karts, and that will not change, not with the new physics, not ever, unless it's made slower, or forced.

Regarding the handbrake meta, it's everywhere now. Somehow, in the early days of the past decade, we smiled with a bit of cringe and embarrasment at the problem and swiped it under the carpet until Scawen traded handbrake in single seaters for Rockingham (hooray). The topic was brought up here a couple of times but the attention was quickly shifted onto another issue. Join a public server and right away you'll see that most of quick TBO drivers spam the handbrake on the regular in multiple corners. But who cares about public servers right? You would think that the top GTR drivers wouldn't need to use it, but no, it's clearly advantageous at times, then it's used lap after lap after lap, for however many hours you desire. I don't think Scawen races enough to understand the impact this has on the car potential and as a result on the competition. It hasn't been dealt with at the start, and if someone buys the game tomorrow, he will see that in some cases the way to go fast currently is to set the car up for understeer and help yourself into the apex with the handbrake, sometimes more than once into one corner.

Many years have passed since we've had some introductions that shook things up, namely Hotlappers Paradise patch with tire warmers and custom start spot. Was it a good thing? Just look at some BL3R hotlaps, just back your car up against the wall, make your pit crew heat those babies up to optimum temp and off you go to set the laptime. The laptime which has no translation into reality, no chance to get close to in online quali conditions. Remember just how cool it was to see the guys beat WR in qualis to the events, like WOW. How many no-joke WRs had to make way to lesser drivers taking advantage of tire warmers, when probably all that was needed was to disallow hotlaps in which the driver was facing the wrong way in the buildup.

We also got this thing that was probably meant to use only in Scirocco, but ALL the cars got it in some way, even though it's virtually no way to prove someone is exploiting it - I'm talking about ABS. Originally a cool feature, but it quickly became apparent it disbalances XRG against XFG like hell, makes TBO racing flat (takes off the challenge of the wheels locking up and not wanting to turn into the corners as a result), and - unlike handbrake - the feature that should save you from problems becomes - just like handbrake - an advantage most useful when the car is purposefully set up for it.

I don't think we looked at some of those things in retrospect and assessed whether they were good for the game in the long run. Sure, any novelty is a good thing, but I believe another look at things is needed. It might be that for better to happen, good must stand aside. I don't see anyone complaining at the moment, but maybe we have a golden opportunity to start over when the new physics patch finally comes out. Maybe this is a non-issue for many, but I hope that both those who co-sign and those who don't speak up.

ok

Nah, but seriously. I really hoped that Wizard was the only guy capable of making me feel like I was suddenly teleported to a parallel universe. I do believe LFS has much bigger issues than this, one of them being lack of new content and systematic updates. If you think these things really matter I guess they should be suggested in the suggestions thread, not really sure if this deserves its own thread because it's going to become a bag of all topics related to LFS and its development, development speed etc.

If you want to hear my take on the matter, I believe these are really minor issues, except for button clutch. We all know physics isn't perfect, and the handbrake issue is going to be resolved most likely by a physics update. You can't forbid people from using it if they want and obviously if the car is equipped with a handbrake. If it's faster, then most likely this is the fault of not perfect tyre physics and cannot be patched.

Button clutch - if axis clutch is allowed and gets simulated properly, then you can always use it for faster shifting than with auto clutch. And then you could create a macro that acts essentially like a button clutch to gain advantage even if BC was eliminated completely from the game. If you can do that, then the only solution is to either disallow auto clutch or to disallow axis clutch. Both solutions are wrong.
Last edited by pajkul, .
LFSWorld still thinks there's no S3
pajkul
S3 licensed
pajkul
S3 licensed
Any idea why I got 2 times higher framerate when running LFS with integrated graphics on my i3-3120M laptop? I get almost 300 fps, while with GF710M (I knew it's bad, but didn't know it's THAT bad) its only about 150.

The CPU load is very low, so maybe it's some Intel magical architecture that lets do the CPU some of the integrated GPU (Intel HD4000) calculations if the CPU itself is not heavily loaded? I currently have the latest drivers, but I guess it doesn't matter, because no update has noticeably changed the LFS framerate in the past. Oh, and in 0.6H the framerate with integrated GPU was slightly lower than with the Geforce.

Tested again and in 0.6F I got 60 fps on the old Westhill with Intel GPU, with 0.6J however, I'm getting 200-250 fps on the new Westhill. Nice - 4 times higher framerate with Intel GPU, and only 10 fps more with Geforce 710M. That's weird.
Last edited by pajkul, .
Copy Russian text to/from LFS
pajkul
S3 licensed
Is there any way I can copy Cyrylic letters from the OS to in-game chat and vice versa? If I copy it into the game, all I get is a bunch of question marks. The other direction causes problems too. No matter what's the problem with characters encoding, there's not much I can do.
pajkul
S3 licensed
Hasn't it been like 3 weeks already since the last progress report on Westhill update? I mean, the next week is a good time.
pajkul
S3 licensed
94, pajkul
pajkul
S3 licensed
94, pajkul
pajkul
S3 licensed
Name: Pawel Kulijewicz
LFSW-Name: pajkul
Team Name: Last Lap Motorsports
Number: 94
Nation: Poland
pajkul
S3 licensed
49, Pawel Kulijewicz, pajkul, Last Lap Motorsports
pajkul
S3 licensed
49, Pawel Kulijewicz, pajkul, Last Lap Motorsports
FGED GREDG RDFGDR GSFDG