The online racing simulator
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morpha
S3 licensed
Quote from menantoll :Anyone who says that, in my opinion, has no clue about real life. There are many reasons why someone may not be able to afford a wheel. No matter how cheap they seem to be to you.

There are wheels as cheap as LFS, cut the crap, EVERYONE, yes EVERYONE who can afford a PC capable of running LFS, an internet connection to use it online and the electricity to run the whole arrangement can afford a wheel. It's never a matter of being able to afford, but of justifying the expense.

€: An XBox 360 controller for Windows is more expensive than a couple of wheels.
Last edited by morpha, .
morpha
S3 licensed
Quote from menantoll :Dude, it was a sarcastic comment. The next line "and the 60% of users dont gona play lfs anymore " should have told you that. She doesn't want only wheel to be allowed at all!

All cars simulated in Live for Speed are controlled with steering wheels, using anything else is just plain wrong. There are reasonably cheap wheels available, even good ones if you buy second hand, so the price argument is invalid.

Everyone NOT using a wheel simply doesn't treat LFS as a simulation, which is what it is and deserves to be seen as by its users. If you DO NOT use a wheel, you are NOT driving a virtual car, you are playing a game
morpha
S3 licensed
Quote from Dygear :Wait, Demo Racer and InSim?

Why not? The demo version provides full InSim functionality.
morpha
S3 licensed
Quote from 5tag :Are the visual 3D models in LFS also part of the physics calculation?

I haven't quite figured out how, because it's not supposed to, but I think if a modified model is damaged, it affects it differently than the original. Either way, I've witnessed some weird incidents that were undoubtedly related to one involved party using mods
morpha
S3 licensed
Quote from DavidTiger :Obfuscated code - Cant let others Decompile my code now can we?

A better solution to that problem is to just make it open source
morpha
S3 licensed
Quote from 5tag :If I don't like 3rd party models I don't use them. You are not affected by others that use other models than yours (originals).

Yes you are, while it is not possible to collide with the modified model on your end, it is possible that a model that is wider or longer than the original causes a collision at the modded client. This might still not necessarily affect you directly, but it might throw the modded client's car off or all around.
morpha
S3 licensed
Quote from Bass-Driver :Thats right
They use aluminium to reduce the heat.
ofcourse u have copper coolblocks but its expensive yet.

And i think the next generation of coolblocks are gold
gold is the perfect to reduce the heat of ur GPU / CPU.

Copper has a better thermal conductivity than gold, if anything, the next step would be silver.
morpha
S3 licensed
Quote from FireMike15 :Youre a fanatic If you fart while the 24h Race and call your mom to hold the Wheel, while you keep you foot at the Throttle and open the window.
My friend told me so.

And why exactly didn't he just ask his mom to open the window?
morpha
S3 licensed
Quote from Stefani24 :Maybe you're just better starting a car in LFS than in Real Life?

I think he meant jumping it on the starter motor in 1st
It does jump if your ratios are somewhat realistic, but neither the ignition system nor the starter motor are implemented properly (that is, physically accurate), so all the starter motor does is apply a predefined amount of force (torque) to the engine (which itself is only a minimalistic model) once per virtual key rotation.
morpha
S3 licensed
Hmm does AIRIO spectate players one by one? Why not use /clear?
morpha
S3 licensed
Quote from rockclan :Then how come I lag in my own replays, and the others don't

Someone once told me that story about that you download the replay from the servers.

You "lag" because positions are recorded at a fixed frequency, if you perform a manouver resulting in a significant change of direction or velocity (or both), the next sample will differ greatly from what LFS predicted it to be, resulting in a visible jump (LFS does not read ahead and interpolate, which it should IMHO).

And whoever told you that was quite simply wrong
morpha
S3 licensed
Quote from rockclan :Thats not truth Dave.
Every replay you save, is the Server's replay, not your's.
Your LFS downloads the replay from the server.

It does not, the replays are recorded on-the-fly and are basically a dump of the position packets received. At no point does the client download additional information from the server for the purpose of saving a replay.
morpha
S3 licensed
Quote from hotmail :what about apple ?

Go away!
morpha
S3 licensed
Quote from R.Kolz :Who needs Tiger - TVE is our hero.
http://en.tackfilm.se/?id=1270611489312RA62

That. is. brilliant!
morpha
S3 licensed
Here's one the word censor crap won't censor
morpha
S3 licensed
Quote from AudiBG :FINAL entry! I decided to make some really "in motion" picture (1977 Sofia Circuit), I think that the picture matches the theme this time..

While nice, it still doesn't match the theme.
Quote :Edit a picture with a car "rallying", put it in motion and make as realistic as possible, but it doesn't matter if you use a real life car skin or not.

morpha
S3 licensed
The engineering is still top-notch, the programming not so much
morpha
S3 licensed
You probably have auto-clutch enabled, keeping the car from stalling and baking the clutch as you attempt to start in a high gear.
morpha
S3 licensed
Try sideExtraWidth=0
morpha
S3 licensed
Quote from mattbot2 :See I type in the res but then something like 10000 (ten thousand) by 1080 will come up :S

Ehem;
Quote :; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)

So if anything, you should add 1920x1080(?). Auto should actually work fine
morpha
S3 licensed
No, fortunately not.
morpha
S3 licensed
Quote from Flame CZE :Doesn't it say it can be anything from 4m under and 6m above?

It says if placed within that range, it will be placed on the ground
morpha
S3 licensed
Quote from Flame CZE :I tried it and it didn't work. The Z-number is only approximate, so the objects can be at e.g. 1 m, 2 m, 3 m etc.

They have to be at least 6.01m above the ground to be placed in the air, see Note 4
morpha
S3 licensed
Quote from z-ro 8 :such is what happens when people consider it a game and not a sim.

Bang on! My thoughts exactly!
morpha
S3 licensed
Quote from Ricerguy :Sigh, It is no longer there because the wheels on the XR's are not drawn like they used to be. I thought people read Scawen's posts.

The wheels still have hubs, they should still be drawn in suspension view and it's completely and utterly irrelevant what broke it.
FGED GREDG RDFGDR GSFDG