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morpha
S3 licensed
Quote from Mustangman759 :you need to post original with the final

No he doesn't. The rules state that external images used in the composition have to be posted/linked, but they don't mention the original screenshot
morpha
S3 licensed
Quote from EQ Worry :Interesting, I'll try to change the codepages in the Aegio library I'm using, and see if some warnings concerning undecodable byte sequences disappear or are multiplied.

Please do
Converting from LFS to Unicode should be fine, but the other way round could be problematic in some cases because LFS doesn't include all chars. Attached is the chart I made
morpha
S3 licensed
Quote from TypeRacing :Whatever. It's modded helmet and it's forbidden in this forum

It's not a modification to the LFS.exe, it doesn't change the shape of any car, it doesn't allow cheating or circumventing HLVC and most importantly; he didn't post the mod, he posted a screenshot taken with the mod in use. As for the Photomode Competition rules, it's not a VOB mod. It's perfectly valid.
morpha
S3 licensed
Just a quickie: [post=1452414]I found out[/post] that the charsets I used in strmanip are incorrect, so here's a fixed (but untested!) version.
morpha
S3 licensed
Quote from Dygear :Is there a way we can compare this, programmatically?

Well yes, there is, but I went the graphical route
Comparing LFS's ingame table with MSCPs and ISO tables.I came to the conclusion that MS codepages are correct, so it should indeed be
J -> Japanese CP932
S -> Simplified Chinese CP936
K -> Korean CP949
H -> Traditional Chinese CP950
E -> Central European CP1250
C -> Cyrillic CP1251
L -> Latin 1 CP1252
G -> Greek CP1253
T -> Turkish CP1254
B -> Baltic CP1257

morpha
S3 licensed
Quote from EQ Worry :Anyone attempting to implement full conversion from LFS bytes to Unicode string and from Unicode string back to LFS bytes should try using for ^E codepage 1250 instead of 28592 mentioned above. At least to me CP1250 gives the correct results...

To extend this, MSDN's codepage list made me wonder if the codepages used by LFS are really the ISO equivalents or indeed the Windows code pages. In other words, shouldn't it be:
J -> Japanese CP932 (Shift-JIS)
S -> Simplified Chinese CP936 (PRC, Singapore, GB2312)
K -> Korean CP949 (Unified Hangul Code)
H -> Traditional Chinese CP950 (Taiwan, Hong Kong SAR, PRC, Big5)
E -> Central European CP1250 (instead of CP28592 -> ISO-8859-2)
C -> Cyrillic CP1251 (instead of CP28595 -> ISO-8859-5)
L -> Latin 1 CP1252 (instead of CP28591 -> ISO-8859-1)
G -> Greek CP1253 (instead of CP28597 -> ISO-8859-7)
T -> Turkish CP1254 (instead of CP28599 -> ISO-8859-9)
B -> Baltic CP1257 (instead of CP28594 -> ISO-8859-4)

Thoughts?
morpha
S3 licensed
morpha
S3 licensed
Or use procmon, here's a list for BL1 (probably for all of Blackwood)
BWskysunny1_E.dds
GrnStndATEST.dds
RALYarmco.dds
BWgrasspit1.dds
BWmountbit.dds
Treebak2ATEST.dds
BWcurbs1.dds
BWoldroad.dds
BWgrass1.dds
SKP_cone.dds
SKP_conebase.dds
SKP_cone2.dds
Armcoback.dds
BWfence1ALPHA.dds
BWgravel.dds
BWgrassruf1.dds
BW_walls.dds
SKP_HiSpwl.dds
RALY_pole1.dds
polelineALPHA.dds
BWbridge.dds
BW_adback.dds
linesALPHA.dds
BWstonewall3.dds
SKP_HiSpwlATEST.dds
PIT_GFX1_BW.dds
BWpitroad.dds
RALY_Arrows.dds
BW_pits2.dds
BWRalydirt.dds
RALY_mwaysign.dds
CONE_bottom.dds
RALYconcrete3.dds
WSTgrsbldATEST.dds
SKP_concret1.dds
RALY_spATEST.dds
CrowdupATEST.dds
RALY_umbr.dds
pylon2ALPHA.dds
BWwalls2.dds
BW_grassbank.dds
RALY_sp.dds
RALY_pitdor.dds
pylon2ATEST.dds
BW_cp1.dds
BWnewroad.dds
RALY_umbrATEST.dds
Old_Tyres1.dds
circuitinuse.dds
petrlpump1.dds
BWpresswinALPHA.dds
RALY_pole1ATEST.dds
windgen.dds
BW_bgALP24.dds
BWgrassbank31.dds
BWskysunny1_E.dds
WHEEL.dds
BWskysunny1_E.dds
Bale1.dds
Bale1ATEST.dds
ADBACK.dds
Cone_red.dds
Conebase2.dds
Cone_red2.dds
cone_blue.dds
Cone_green.dds
cone_yellow.dds
Cone_orange.dds
Cone_white.dds
Cone2_blue.dds
Cone2_green.dds
Cone2_yellow.dds
signbak2.dds
keepleft.dds
signbak1ATEST.dds
barrier1.dds
shadowALPHA.dds
BWbin1.dds
pitlight.dds
Plight1ALPHA.dds
polystyrene1.dds
concrete7.dds
concrete11.dds
SCtower1ALPHA.dds
SCtower5ALPHA.dds
CITY_stoplite.dds
S_LIGHTS.dds
chalkALPHA.dds
Standmetal1.dds
pressed_met.dds
SCseatATEST.dds
step1ATEST.dds
GS_frame1ATEST.dds
railingATEST.dds
ASTtree1ATEST.dds
HGtrebitsATEST.dds
ASTtree2ATEST.dds
ASTtree3ATEST.dds
WSTtrees6ATEST.dds
floodlite1.dds
speaker1.dds
caravan.dds
amulance.dds
tent.dds
DaisyATEST.dds
tunel_lite.dds
lorry2.dds
BWbushes5ATEST.dds
freerail.dds
CrowdsitATEST.dds
Scwall3.dds
WSTgrsbitATEST.dds
board1.dds

And out of that, everything with "tree" in its name:
  • Treebak2ATEST.dds
  • ASTtree1ATEST.dds
  • ASTtree2ATEST.dds
  • ASTtree3ATEST.dds
  • WSTtrees6ATEST.dds
morpha
S3 licensed
Good move, although I don't see myself using IIS over lighttpd or apache.
morpha
S3 licensed
Quote from SparkyDave :Do you think the same about offensive images too? that people should teach kids what they mean?

Define "offensive images", would that be along the lines of "tubgirl"?
Generally I'd say no, images and videos are different. The difference being that words are man-made, interpreted constructs, while images contain raw perceptible sensory information.
morpha
S3 licensed
And why do you think your children are offended by someone calling himself "The_Ass_Pirate"? Just teach your kids what offensive words mean, the only thing you achieve by censoring "offensive" words is limiting your children's ability to express themselves. They'll certainly find some words to offend someone if they intend to
morpha
S3 licensed
Quote from DieKolkrabe :Can you back up your claims? I can distinctly remember hearing the difference between music with windows up/down

Just try it yourself, mute everything but music and try all the different vehicles. Whether it's a bike, a convertible, an expensive vehicle, a cheap one, windows up, windows down, in a tunnel or not, cockpit view, chase cam... the music stays the same.
morpha
S3 licensed
Quote from DieKolkrabe :Morpha, windows up or down does affect how the sound plays back.

Not the music, which is the only thing I was talking about.
morpha
S3 licensed
Quote from bbman :I can only assume you've never tried it and are talking out of your arse... Apart from the added memory footprint - of which TDU's own was way too large to begin with - there was a difference in playback between the cheaper and the more expensive cars, windows up or down made a difference (also to the engine note) and cars that had no radio (like the Caterham) also had no music playing...

You're the one talking out of your arse
I really can't be bothered to make my own video, but here's one that kind of shows that you're wrong. Note how NOTHING changes from outside view to cockpit view, NOTHING AT ALL. Radio also plays just fine in the Caterham (and even bikes for that matter), and only from the left and right channels. There is no change in quality between different cars.
morpha
S3 licensed
Quote from E.Reiljans :it is installed correctly and sound works when i dont have foobar2000 opened

Your output plugin (WASAPI, ASIO?) obtains exclusive mode for the audio device, either choose a different output plugin or check if you can disable exclusive mode.
morpha
S3 licensed
Quote from JJ72 :It's just the sake of authenticity, when you leave your car and say go to a shop, or your house, the music won't keep on playing in the background and interfere with the ingame audio. I just prefer my ingame experience that way.

Point taken, although with the music detached from the 3D environment (like it usually is, just a stereo source), there is no sense of immersion anyway.
morpha
S3 licensed
Clever. I still hate Java
morpha
S3 licensed
If they positioned the audio sources according to the speakers in the car you're driving, I'd go for ingame radio, otherwise winamp it is.

Quote from Bose321 :I have that too, but I still like it when it's in-game for some reason. Best solution would be something like GTAIV, just drop your .mp3's in a folder and done.

Or just symlink to your audio collection, beware though, can be slow with large collections.
morpha
S3 licensed
Why would you need custom songs? I never understood that, although it was cool in GTA with the ads inbetween... but still, what's wrong with AIMP, foobar2k or WinAmp?
morpha
S3 licensed
You'll have to use a bitwise AND since the lights are not individual booleans but encapsulated into ShowLights's bits:
if(packet.ShowLights & DL_ABS) // ABS light on

I don't know VB, so I can't help you with specific details
morpha
S3 licensed
That would be OutGauge, brake balance is sent as a string though. You should have received a copy of docs/InSim.txt with your install of LFS, the OutSim and OutGauge structs are at the bottom of that file
morpha
S3 licensed
Quote from SparkyDave :That post just about sums up the maturity of this forum.

offensive account names should be deactivated IMO.

SD.

Being offended by someone's nickname should be deactivated. I mean seriously, that's just childish
morpha
S3 licensed
Quote from Töki (HUN) :Make it for XRT too, please.

Quote from Amynue :I'm sure you would like to ask why I didn't make it for FZ5, XRT, RB4 or any other car... I will answer right away - rims of all S1/S2 cars are encrypted which makes them impossible to change.

morpha
S3 licensed
Quote from Dygear :So the only way to do it in PHP then would be to have the one listen socket, and the 100-150 send sockets. As it's better to have one instance then 100-150 instances of the same program, and plugins. Each server would have to have it's own clients' and players' array, along with state information, but that should be agnostic to how the plugins see the packet. I'd be quite interested to tackle this problem within PRISM, as I've never really consirered this usage scenario.

As I mentioned in the PRISM thread, packing / unpacking and instantiating packets is one of the most expensive operations PRISM will perform. Without MCI/NLP or at low frequencies, PRISM might be a viable option. We'll have to find out the hard way once PRISM reaches a working state
morpha
S3 licensed
PHP will allocate more memory than your script will actually consume, so running multiple instances should be avoided. With a large number of servers, running only one single threaded instance is not really an option though, so PHP is pretty much out of the race. Python or Ruby would be nice high-level alternatives, but neither will come close to C/C++, especially regarding the memory footprint.
FGED GREDG RDFGDR GSFDG