My interest is piqued. I'm sure a lot of people would be interested, and would be willing to join a test to see the effects of 8/10/12pps during a race start. The pps change was the first thing I was hoping to see when reading your post if I'm honest.
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In a future version I would like to be able to disable chat in replays (without hiding the UI as well) and for the online functionality to persist into the lobby screen:
Use cases:
While broadcasting, sometimes a session changes from the lobby to track and vice-versa and chat messages are re-enabled, and require muting again. This is a problem for several reasons:
Sometimes with few cars on track, it is difficult to mute the chat and bring the game scene up before the lights go out.
Choreographing chat muting between sessions is a pain sometimes, often leading to profane chat messages being shown to the audience.
If a session ends, the chat sound plays because chat is unblocked automatically and that can sometimes end up being broadcasted also.
A more general use-case might be for people who make LFS videos. Muting chat in replays would make that easier I'd expect (Without having to hide the UI too with SHIFT+F).
Feature requests:
Disable chat in both single and multi-player replays (without hiding the UI).
Allow chat mute in the online lobby screen and let it persist between the lobby and track sessions and vice versa.
Possible implementation:
Add a third 'blocked messages' mode to persist chat muting between track<->lobby screens.
I would appreciate it if you would consider adding this to a future version. Thank you.
Last edited by mbutcher, .
Reason : Added possible implementation