Ok, cool. It will make it easier for us to update too if you get it on the Play Store ASAP. The process for registering an account and getting apps approved is a lot easier these days.
Sim Broadcasts are proud to be partnering with Fragmaster's FOX Friday to bring you lights to flag coverage of their 10th Anniversary Endurance race on Saturday 6th June. The pre-show will begin at 18:00 UTC.
Drivers are encouraged to participate in mid or post-race interviews to share thoughts/memories of FOX Friday's history and/or to provide viewers with insights into your race. Due to this historic milestone, we also invite those who are not driving to come and share anecdotes with the audience. If you're interested, please familiarise yourself with the following information.
LOGO PACK
If you would like to use the Sim Broadcasts logo on your skin or promotional material, you can download them from our media pack. Please follow the usage guide when placing logos.
DRIVER INTERVIEWS
If you are competing, you are welcome to join our Teamspeak server to participate in mid or post-race interviews.
Once connected, please join the waiting room channel where voice is disabled. This ensures that you are not disturbed by others during your race. You may wish to disable other Teamspeak notifications by deactivating the default Teamspeak soundpack (Settings > Options > Notifications > Sound Pack > Sounds Deactivated) or by setting up a hotkey to mute/unmute your Teamspeak audio.
Please note: Being in the waiting room channel means that you are prepared to be interviewed at any time. You will only be moved into the commentary booth if your speakers and microphone are unmuted.
Once you have Teamspeak installed, you can connect to our server at: ts.simbroadcasts.tv
DISCLAIMERS
Use of our Teamspeak server comes with a couple of disclaimers. Please make sure you are aware of them.
Members of the Sim Broadcasts team should not be disturbed at any time on our Teamspeak server so please refrain from messaging or poking them. Doing so will result in your immediate removal from the server.
We will try to interview as many drivers as possible post-race and will prioritise those with the best results in each session. We will only interview drivers mid-race if it fits with the race narrative.
Please try to act professionally during your interview and avoid any profanities. We reserve the right to deny you future interviews if you violate these terms.
Sim Broadcasts are delighted to be providing lights to flag coverage at every round of the New Dimension Racing GT2 Challenge 2020 Season. Each show starts at 18:00 UTC.
If you are competing, you are welcome to join our Teamspeak server to participate in mid or post-race interviews.
Once connected, please join the waiting room channel where voice is disabled. This ensures that you are not disturbed by others during your race. You may wish to disable other Teamspeak notifications by deactivating the default Teamspeak soundpack (Settings > Options > Notifications > Sound Pack > Sounds Deactivated) or by setting up a hotkey to mute/unmute your Teamspeak audio.
Please note: Being in the waiting room channel means that you are prepared to be interviewed at any time. You will only be moved into the commentary booth if your speakers and microphone are unmuted.
Once you have Teamspeak installed, you can connect to our server at: ts.simbroadcasts.tv
DISCLAIMERS
Use of our Teamspeak server comes with a couple of disclaimers. Please make sure you are aware of them.
Members of the Sim Broadcasts team should not be disturbed at any time on our Teamspeak server so please refrain from messaging or poking them. Doing so will result in your immediate removal from the server.
We will try to interview as many drivers as possible post-race and will prioritise those with the best results in each session. We will only interview drivers mid-race if it fits with the race narrative.
Please try to act professionally during your interview and avoid any profanities. We reserve the right to deny you future interviews if you violate these terms.
I think the thing that shocked me the most from that video is the number of downloads recorded on the mod files... If they're accurate, 200k downloads on the launcher, damn.
Rotary encoders do work with LFS, just assign them like any other wheel button: Options -> Controls. Then assign them on the [Wheel Buttons] column in Buttons 1 and Buttons 2.
To set these up you need to create the views in LFS without TV Director running, you can save the view manually with:
/view save
You can modify the custom view in options > view. It should automatically save once you exit the options menu at which point you can copy it from LFS/data/views.
For TV Director to provide you with the correct onboards you need to create a file for each view per car called:
XXX_incar.cvw
XXX_front.cvw
and
XXX_rear.cvw
where XXX is the three letter car code of the view you created.
Place those inside the views folder in TV Director before starting it up.
We'd be happy to help set something up. Either PM me on the forum or drop us a booking request. We may even be able to help with servers too if you need, though you can organise this yourself these days with LFS Hosting.
Is it safe to assume that if a mod were branded as a replica that it would not break copyright, just like if a car manufacturer were to sell a replica car? Selling replicas is legal as far as I'm aware, as long as it's not being branded as original or official.
As long as the thread title has "Unofficial Replica" in it, and the mod is not a straight copy of a model file from another source, wouldn't this be enough? Of course there is a degree of trust that would be placed on the "creator", but as long as the terms and conditions of posting a mod are visible front-and-centre and it's a system comparable to that of YouTube where their terms of upload state you cannot post copyrighted content (along with other strict rules of course), the system could be manageable with moderation.
Elmo and I spent some time last night testing with a player who had some VOBs to test with us online and as far as we could tell, there were no issues with collisions in this case. The VOBs had been run through a script (which I have been sent) which ensured that the collision box was not modified from stock.
This is not the end of our testing though, we will reach out to other people and see if we can find any examples of VOBs that cause botched collisions because we have certainly had issues since the OOS checker was updated, but have yet to dig up any concrete proof to show here.
Fair enough, but by allowing discussions to take place on the official forum, the use of VOBs online will inevitably increase as more people are exposed to them, whether that was your intention or not, that's the main reason these concerns were brought up here. I had no idea you were not aware that there is an apparent bug in your detection system, but I'm glad it has now been brought to your attention.
Could not have said this better. This announcement is confusing for many reasons, most of all that there are almost certainly ways that people are skirting the OOS detection meaning that VOB checking is still prevalent on [TC] CityDriving by the admin team and we're still having people sending us screenshots of obviously VOB modded cars.
As such, this announcement may lead to problems in races too. I may not speak for everyone but having been aware of the problem that VOB modifications caused for [TC], I was never even tempted to run modified cars in racing for fear that it might cause problems in wheel-to-wheel situations.
It is my understanding that the current spectrum of weather modes will be removed. If static weather is desired for a session you will be able to set the date and time. I assume there will be a number of cloud configurations too in order to replicate clear, partly cloudy, mostly cloudy and overcast weather.