Hi bro and welcome. Just take one setup at lfs.net/files/setups. I think I was at the same time with you at AA|Blackwood recently. I noticed you was not familiar with the track, and your driving lines were far from optimal. Begin with spectating faster drivers from cockpit and watch their braking points and driving lines. You were using only 60% of the track width in the corners. Good luck!
Just noticed while driving another sim, that I had old tires while exiting garage.
If we will have some day new tire physics in LFS, I would love to see this feature also. And also that event host could restrict amount of tires I can use during the session/event.
From development point of view this would mean, that during a track session I should explicitly change tires if I want a new set (current behavior is that I get automatically new tires when session changes or when I exit garage). This could be also expanded, that also the car damages would not be automatically fixed.
I think the most simple way to implement this is, to remove car reset effect during garage visit or session change. Nothing else is needed (hmm what about spectating and re-joining track....the game should remember the car state/"save the car in garage"). We can do a pit stop if we want to repair/change tires.
edit: Just noticed that in that other sim you can even choose between tire sets, used tire set is not thrown away, you can choose it later again.
Inspired to make my "edition" of the KY1X RGE Sprint 8 layout. Its kinda "nub" edition (it is easier to drive). Modifications in chicane and t1 (t1 is pushed more far so that braking area is easier). Also some small cosmetic mods. I post it here just to share a copy to Rony, use it if you feel its worth .
what I shame, I was formatting one hard drive while I raced, and suddenly got popup window "drive formatted" and lost control of the car. So angry hopefully laughing at this tomorrow
Wow you put nice effort on this report. My aim was to get zero damage during race, and I succeeded in it pretty well, I think it helped me to preserve the race pace.
For example the start points could be rotated towards the direction of pit exit so one need not to guess between left or right.
About other signs, during first laps I was also missing that kind of information texas mentioned. But after doing some 20 laps and coming familiar with the track, I don't need signs anymore.
Just to mention: the server is listed as cruise server in the multiplayer list - may be diffcult to find for anybody who uses the "Race" filter. (sorry for bringing this thread back on topic)
Since its still one week until Round 2, I now open a serious request about the next track/layout. The layout flow itself is genius. I love the track, brilliant creative idea and nicely implemented.
But let's be honest about those speed bump curbs. They are joy-killers.
So my request is to have the following modification