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LRB_Aly
S2 licensed
Ok I couldn't do any meaningfull practice the last days due to health problems. Now I've got 2 questions. Is it still faster to use R2 on a long run or does it make sense now to play around with the compounds? If r2 is still faster, is the tyre wear around the same as before or less/bigger?
LRB_Aly
S2 licensed
Quote from bberger :There had also been no change with the "raised-nose" problem.. I just believed they adjusted the whole game only on the new BF1.. I hate it.

You have an example of this?
LRB_Aly
S2 licensed
Yeah I'm also practicing for next ESL race. So it seems to me that R3's can take some more laps then before, but I'm not sure. Well I never bothered locked diffs, only in rare cases. Also didn't tried yet. Perhaps after F1 I'm gonna compare both options.
LRB_Aly
S2 licensed
I've just done my first LX-4 ride with new patch. Oh man that was a car that I always tried to avoid but now it's just great. Had so much fun with it
LRB_Aly
S2 licensed
I can't make an estimation cause I've bought a DFP today and that feels quite
different from my old Momo. But one thing that I've seen is that the FZR's fuel consumtion changed. Don't know if other cars also changed. Ky GP FZR before patch: 6.6-6.8/lap Now: 3.8/lap
LRB_Aly
S2 licensed
Don't know if it has been mentioned, but it also seems that fuel consumption changed (at least on the FZR). I keep getting a cons. of 3.7/lap at Ky GP. It was at 6.6-6.8 before the patch.
LRB_Aly
S2 licensed
Thanks guys, great work
LRB_Aly
S2 licensed
Just got it. And already tried it on track. Well I have to adapt to the rotation, had a hard time catching back oversteering cars without making them oversteer in the over direction. FF: That was a big surprise to me, it's much stronger then it used to be on my red Momo and has a good feedback, just great
LRB_Aly
S2 licensed
well and how about those 2 different FF modes? I've read it in the forum here but never heard of that before?
LRB_Aly
S2 licensed
Well but if you have as example the wheel rotation set to 540 degrees in game and on the DFP, the steering wheel compensation should have no effect, or am I wrong?
LRB_Aly
S2 licensed
what about the steering compensation in LFS? Atm I have it set to 0.50 (so completely linear) for my red Momo Force. I'm gonna get a DFP today, so the question is obvious: is 0.50 also a good setting for the DFP?
LRB_Aly
S2 licensed
Great, nice of you, I'm gonna check the link
LRB_Aly
S2 licensed
Thanks man, i can't await it. Birthday, DFP new patch well this is a day to remember for me
LRB_Aly
S2 licensed
BTW i'm gonna get my DFP today, anything I should take care of? I've read something about 2 FF modes here in the forum? Well and the steering compensation: Isn't it so that with 0 the wheel turns faster at low angles (or reacts in a more sensible way) then on higher and with 100 it's vice-versa? So shouldn't it be best if it's at 50?
Last edited by LRB_Aly, .
LRB_Aly
S2 licensed
I think that you can't recover from every slide atm. Sure sometimes it's possible to recover a car at very high angles and it's true that it looks in some kind unrealistic but then again some slides are also caused by flaws in the physics. We shall look at the new patch, I'm excited to see how the cars behave then.
LRB_Aly
S2 licensed
Quote from Greboth :I just disagree with things like TC that take from the drivers skill and take the risk away. I know taking things like TC away would lower safety but IMO would be alot more interesting as driver skill would really show through.

Well they used TC before 94 and also active suspensions. And a lot more stuff. It didn't hurt the race action. So I think that blaming all the bad things (such as boring train races) on TC is a little bit too easy. It's more the whole changes in regulas that led to this situation. Races were also not interesting (for the casual spectator) back in 2000 a year before TC was permitted again. A lot of changes reduced mech grip, forcing the teams to find other ways to compensate that. And that meant that they had to design very sophisticated aerodynamics which looses a lot of downforce when caught behind another car. 2 important changes are coming 2008 in these matters: Real slicks (which should provide more mech grip) and this seperated wing (which should decrease turbulences behind a car)
LRB_Aly
S2 licensed
Quote from colcob :I remember watching a program about the Senna crash and it seemed like the basic physics of it were that at the time, the cars got massive downforce from large flat bottoms, but when you bottomed out the front of the undertray, it cut off the airflow accross the whole undertray, momentarily reducing the downforce by a substantial amount.

Yes that's right but some cars weren't affected by that as extreme as the FW16 was. Now if this is because the Williams had a general problem that the car bottomed more easily or such things is difficult to tell. I mean every team surely tried to lower the car as much as they could (for a given track/setup) and perhaps Williams was too extreme in the setups leaving no gap for errors. Still it would be rather strange as this team was no rookie team. But then again for the '94 season active suspensions had been forbidden and this could also have caused that teams had to learn the limits of ride heights. Well speculations don't change anything, was a sad year.
Last edited by LRB_Aly, .
LRB_Aly
S2 licensed
Quote from Frankmd :I think most people remember him, but the reason why he wasnt mentioned here is (I think) because the ride height of his car did not play a role during his accident.
Senna's accident might have been caused by his car bottoming out. He had probably cold tyres, thus lower tyrepressure, causing lower ride height in the first laps after the safetycar. I know there is also this theory about a breaking steeringshaft, but Im not sure if they ever found out what the real cause was.

So to prevent bottoming out of the cars, they introduced the plank. I believe on some occasions wear greater then 1mm was allowed, because of high curbstones or something...? I think it was Spa.

yeah I also remember that someone from Williams (don't know who it was) made a statement that they had problems with the cars when it bottomed. It was something like their car reacted very exteme on bottoming compared to other cars.
LRB_Aly
S2 licensed
Quote from FredrikB :Shouldnt that be Wendlinger at Monaco driving a Sauber?
He crashed at the chicane and got serious head injuries wich almost killed him just two weeks after Imola.

/Fredrik

Well it's such a long time ago, I actially thought Sauber raised the cockpits already after the Ratzenbergers (which drove Simtek at the time being) crash, but you could be right, cause as I remember Wendlingers injuries also resulted due to extreme "head shaking" (sorry don't know how to put it in words but you know what I mean)
LRB_Aly
S2 licensed
Is there something like too safe? I think not, look at Silverstone '99 when Schumacher crashed due to brake failure. Cars were expected to be safe and still he broke his legs. Or Ralf Schumachers crashes at Indy? Motorsport will never be a 100% safe. Problem atm is that the FIA worked out the rules to make safe cars (in the last decade) but did forget about the competition. Back before 95 we saw many exciting races (just as an expample: Mansell-Senna in Barcelona driving tyre by tyre at 300kph on the straight). I think that it would have possible to make safe cars and still have great competition. Well the result of all the regulations over the past years led to car aerodynamics that are surely fantastic but due to this cars can't drive close behind someone in a corner without loosing a huge amount of downforce. At least the FIA is reacting to that and came up with this new wing, return to real slicks (which should improve mechanical grip) and some other things. No matter if this wing looks weird, if it will improve the race action it would be great.
LRB_Aly
S2 licensed
As a result of the Ratzenbergers accident Sauber increased the side of their cockpits and in '95 the FIA enforced a rule that all cockpits had to have a higher cockpit side. A rule that was reworked for several times over the years.
LRB_Aly
S2 licensed
Quote from Becky Rose :Nobody ever remembers Roland Ratzenberger :/.

Yes I do, and I always get upset if poeple are talking of the tragic Imola weekend and the death of A. Senna without mentioning Ratzenberger.
One could ask the question if something would have changed in F1 if "only" R. Ratzenberger have died. Probably if Senna would not have died, nobody would talk of this year and race. It`s sad but I think that`s the way it would be.
LRB_Aly
S2 licensed
Quote from silent_wind :how can yo be so sure the patch out is in 2 DAYS ?? is it mentioned somewhere ??

If it says "drive the BMW Sauber in 2 days" on the page, it would be only logical to assume that the patch will be there in 2 days. That's because the BMW Sauber is a part of the patch and how would you like to drive it if the patch is not gonna be released?
Fascinating
Live long and prosper
LRB_Aly
S2 licensed
oh I remember the time when I used to play F1C. There were tracks where the top drivers drove a lot faster then in real life. I think A1 track was one of those where you could match the times of a real life Ferrari with cars like the Minardi.
Last edited by LRB_Aly, .
LRB_Aly
S2 licensed
Quote from Hyperactive :At least it could be slightly easier to get some real life tracks to LFS. I can't think of an track owner who could resist to put a PC on the side of his track and let customers to drive an F1 (ooh!) car on that peculiar track

One track comes to my mind...

yeah I also have a track on my mind, unfortunatly it's not driven this year. I don't mean the Nordschleife (although it would also be great) but I think of Spa Francorchamps.
FGED GREDG RDFGDR GSFDG