Well when I´m too lazy (or when I don´t have the time) to make my own setup for a specific car/track combo then I take a WR set from Inferno. I´m not using it as it is, I change some things as most sets on Inferno are unstable. When you know what to change then you can use the WR setups as a base.
Well I also broke my first WR 2 weeks ago,
but I definatly have no idea how I've done it. I just did a hotlap and when I finished it and saw the time, I just thought: Oh my god how did I do that? Well I think it lies all in the practice (in driving and setups) and a little bit of luck can't hurt.
Spa would be great (as a track).
Very challenging and very fast track.
On most sims I owned my first driving was always on Spa (well I mostly had F1 sims) and after that at Monaco. But I think Spa would be difficult as they seem to be in finacial difficulties and I can imagine that they wanna get paid for such things like track license.
Maybe we say a race of one hour with Fo8 on Blackwood? Is that long enough. We had this combo on the ESL yesterday and yes the inside of the tyres got too hot and no it was no hotlap set. But problem is that if you change camber to even the temps to some degrees the whole tyre overheats, when you take more camber it's only the inside. As strange as it sounds but an optimal camber/pressure setting is too slow, So what happens is that you make a race setup that after some laps has slight overheating but at some point the temp will come down again and you can drive fast as hell again.
(Let's say it that way. In real life I would never setup a car like that for a race. But in LFS it seems to be the faster way and as nobody wants to hit the last place you go with the mainstream. Although I have to admit, when I see some other of the fastest setup for this combo that I've choose a total different approach for the setup.)
Well if R2 tyres would worn out (much) faster we probably wouldn't talk about overheating (or at least not so much), cause we would have to take R3's.
The camber issue though would still be there.
Yeah right, but if you look at setups (in the setup field) you see that there is a huge amount of camber on the (Fo8) rear axle (-3.0 for Blackwood). When driving, you see in the tyre menu that even with that much camber the outside of the tyre still
is overloaded (don't know how to call it else, but I think you know what I mean) in corners. When you put less camber on it, -2.5 - 2.0, you have a lot of oversteering in corners, even if you change the front camber and perhaps put more wing on the rear.
Well about the so called easyness. It didn't became more easy, just more predictable. Driving on the edge lap after lap (without making mistakes) is still hard. That's exactly what I want from a simulation, good feeling for and feedback from the car, and still have a challenge to drive on the edge. It's a little bit like you saw on the last f1 race, Alonso and Schumacher driving lap after lap without gaining or loosing time to each other and that's also the way now with the new patch.
I think that you are mistaken the settings (in tyre menu) as real settings. Now to get the real value of camber you have to look on the right side, under Optimum temps. You will see something called live and then a value behind it, that is the real camber value. As example on Fo8: front camber in settings: -2,3 rear camber in settings: -3.0 but live camber front : -4.41 and live rear camber : -3.41 with those settings.
So you see that in fact there is more camber on the front then on the rear. Still you're right about one thing, I find also that there is a lot of camber applied on the rear for good settings compared to what you see in real live. But then again i'm no engineer or mechanic so I could be mistaken.
As far as i see atm there is no need to put r3's on for most tracks (with GTR and Fo8). The R2 tyres will eventually overheat for some laps but when the temp come down again you will pull laptimes that are way faster then with R3's. Example: Blackwood Fo8 - R2's are good for 5 laps then they overheat and about lap 12-15 they start to cool down and laptimes will drop dramaticaly. About lap 20 you're gonna be way faster then with R3's. And I'm even sure that with the right race setting this tyre overheating won't be too dramatic. Well tyre physics are better then before but I would have liked to see an increase of tyre wear for this patch and not a decrease like we have it now. It removes the strategic component for longer races, would have been nice to have the possibility to run on R3's vs R2's in such races. Just like you see in real life, one team takes a harder compaound and others decide softer compound, both are fast in different ranges, harder compund = more stable over time, softer compound = faster when on opt temps but with prob of overheating and faster wear. Ok r3's last longer but for FZR you can drive a full tank dry with R2's. And I read somewhere here that with XRR R2 tyre will blow before running dry but R3's are too slow.
And that leads to an improvement suggestion that has already been made: Weight penaltys. Although I'm not a friend of this, it seems that it could be a running option for leagues.
I have the smoke textures installed from kegetys and it's enough, no need for whole smoke mod (decreases also my FPS like hell). I sometimes have such weird situations in league races with smoke texture, you exit a corner and see
a smoke/dust wall in front of you (but no yellow flag) so you don't know what lies ahead of you, it's rather cool .
Some days ago while practicing I thought that it's a little dull that you start with your car on the last section of a track in quali and hotlap mode. Would be better and more realistic if we had to start in pits, do a proper inlap and then one or two fast laps. What do you think a bout it?
I like the FZR cause it was the first car I drove in a league (ESCC Season1).
But i like also the F08 atm. Have to practice it for league races and after a couple of days I find that it's a great car and with the new patch you can drive it really hard (understeering setup driven in an oversteery way, like you could see in the old F1 days).
I don´t think it´s too easy now. Drove the FZ50 GTR at Ky GP in a league race with the new patch and although the car seemed to be easy to drive it was really hard to find the limit of grip. Before you´ve lost the grip suddenly and now you loose it slower. It´s possible now to drive above the edge without throwing the car in the grass and I find it very difficult to drive the car just on the limit and not below or above it.