The online racing simulator
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kimd41
S3 licensed
From Scawen's downtime thread:
Quote :The work for the next update is not yet done, and is still too far off to be able to give any sort of estimate.

Looks like there's still some good months until the next patch is done.
Last edited by kimd41, .
kimd41
S3 licensed
Don't expect anything because you're going to be dissapointed
kimd41
S3 licensed
Quote from AudiBG :lol, Scawen told that, he is working on 3 things - VWS, Rockingham and the Tyre Physics, so why you think thah there will be any unannunced car ?


From Rockingham Report:
"The current plan is to also include another car in the initial content of the S3 license.


P.S: That is IF S3 is coming with patch 0.6A
kimd41
S3 licensed
Quote from Byku :... so MAYBE we will get Rockingham and Scirocco at the same time? Yeah i know Scawen said that patch will include Scirocco and new physics but... plans do change. Patch release in February doesn't seem to be possible.

That would mean S3 for Rockingham. If S3 licence is needed the other unannunced car needs to be done too. No wonder it's taking years.


But I feel better now when I know he's working
kimd41
S3 licensed
AGP is ancient and has different slot than PCI. These cards are very old and bad for today's games. Can you post your current system specs so we can see what you can recommend you.
kimd41
S3 licensed
My .02 would be that they're either moving to a faster server or to a less expensive one.

I wish it was a preparation for the patch though
kimd41
S3 licensed
It's fake guys. Proof:
kimd41
S3 licensed
Quote from rockclan :Light progress report here:

http://www.lfsforum.net/attach ... d=101122&d=1266003341

In Dutch though

Stop the ****ing fakes. It's just a crap replay of you in singleplayer. :bananadea
kimd41
S3 licensed
With all the silence from the devs it feels that this patch will never come
kimd41
S3 licensed
I think the Op was expecting everyone to vote 3-5 dollars and some 10 to "gas the devs" but it failed
kimd41
S3 licensed
I updated my argument in my previous posts. Almost sure it's fake.
kimd41
S3 licensed
Quote from Flame CZE :The LFSW says the last race info, not the last online activity.

Oh yeah, my bad.
kimd41
S3 licensed
Quote from AndRand :


Interesting. It can be faked using the admin commands and having someone called Scawen. Can someone else confirm?
Another thing is that it's impossible to say "*name* has left the pits (VWS)" because the entry "VWS" is not in Z28. (or maybe it is, but it's hidden?)

Their profiles say that they entered a LFS server some months/years ago too.

EDIT: If they were using the 0.6A patch with the new physics, they couldn't join the server because they would get JOOS error and I really doubt they're testing the old physics.

So I'm calling fake unless proven otherwise.
Last edited by kimd41, .
kimd41
S3 licensed
Thread must live....


Maybe someone should do a contest where people guess the date of the patch's release for a free S2 licence?
kimd41
S3 licensed
Quote from SidiousX :Kinda hard to wait patiently when the devs tell you something will be released by the end of the week, then they say in a few months, now it's one and half f*cking years later, and no update at all. People like you are the reason these threads get closed, you come in here and do the usual "Stop complaining about the new patch, I'm gonna kiss the dev's asses by supporting their way too damn long development rate, and not agreeing with everyone that's pissed off about it." Lay off already, and gtfo.

Amen.
kimd41
S3 licensed
Quote from tmehlinger :If you guys wonder if all your complaining is damaging to the product, the answer is yes.

http://www.lfsforum.net/showthread.php?p=857790#post857790



Can't really blame him. In fact, as much as I'd love to see new content, it would be hilarious if he just stopped development and totally crushed all you bitchy little children.

Mods, close this thread before it does any more damage.

Maybe if he stopped 5 seconds by the forums and say "Hey, progress is going good, stay tuned!" or something along that lines we wouldn't bitch so much.
kimd41
S3 licensed
I agree with OP.

I mean, for ****s sake, it looks like the devs don't give a shit about it's costumers. Can't they just take 10 seconds of their life to come to the forums and say "We're still working on blah blah blah" instead of keeping a TOTAL silence?
kimd41
S3 licensed
Can anyone access their account today? I tried to log in but it said wrong email. When I request a new password, I get the email and once i fill my new password it says "Sorry, there was an error in the link you received".


WTF?
kimd41
S3 licensed
Quote from xfirestorm :Comparing cars and CPUs. That's smart...


kimd41, nice pics...
But you're still wrong. A multi-core CPU, no matter what OS, no matter what app(as long as it's single threaded) will still run in only one core. Why? How the hell will the OS know when to run some operation, so it wont run before an operation that needs to be run in the first place? So it will run at one core speed only
If you have an application supporting multi-threading, the programmer who's written the application programmed those limitations into the program it self, so that operation D doesn't run before operation C, thus failing, because it needed some data from C. But it can run different operations that aren't depending on data from other operations, thus speeding up the proccess. If you want to convert it to time. You have operations:
-A independent
-B dependent from A
-C independent
-D dependent from C
each operation finishes in 2 seconds, on a single core you get:
A first - 2s
B second - 2s
C third - 2s
D fourth - 2s
4*2s = 8s
On a multi core you get:
A and C first - 2s
B and D second - 2s
2*2s = 4s

Is it running faster? Sure as hell it is. Is it because a fairy godmother came from the sky and did magic? No, because you can use the speed of one core and the other AT THE SAME DAMN TIME, thus multiplying the overall speed of the processing unit(if you're using multi-threads)



As far as cars are controls, and I'll pump it up a little bit. If you push in 2 V8 engines into a trunk, they wont produce more power, and wont "create" a W16. But you also don't just put two cores onto a board and say work you worthless piece of s*****.
But if you take it on carefully and create tecnology that is capable of using the power from both of the engines, you get a W16 and far more power. Similar in CPU world, if you take care and create technology that is capable of using the power from both of the cores, you get a dual-core CPU and far more power.


I suppose a beowulf consisting of 10 machines, each with (single-core) 1000MHz CPUs still all work together only as 1000MHz...based on your thinking, that would be it.

I'm done here talking about computers... *facepalm*

First of all, I am NOT wrong because all I said is true.
Second, I don't need the obvious to be stated. Of course a non multi-core optimized system will use one core.
The underlined text of your post is the same thing I explained in my previous post.
Then again, the bold part is half wrong. Multi core does NOT multiply the total speed of the processor. Yes, it does make the processing faster (in time) because each core does it's job but it NOT make it run like 11.2Ghz


I quit discussing because there's no point in repeating the same thing over and over.

@hankevans83: Get the parts dadge suggested, they're good.
kimd41
S3 licensed
Video, report, test patch... whatever!!


We want ANY news.
kimd41
S3 licensed
Quote from xfirestorm :Ok...
Let's take LFS in to example, and let's prettend it's supporting multi-threading.
It's using 1 thread for graphics interface, 1 thread for game calculations, like tyre deformation, suspenssion simulation etc. And 1 thread for each network connection(you're running an non-dedi server)
You have 6 cores, each juicing at 3GHz.
Let's also pretend the game is heavy on calculations and network usses intense amount of resources.
The GFX interface is using one core at 2.5GHz, the calculations are using up the second core at 2.5GHz, and you also have 3 connections up to you, each using 1 core at 2.5GHz.
Is the whole game using up more then 3GHz or not?

Why then invent multi-threading, multi-core CPUs, multi-CPU systems etc. if you don't benefit from it? If it was still running at the speed of only one core, then no one would care about multi-threading, and no one would bug around with it, I can tell you, it's a hell of a hard "thing" to debug(and to design as well), and trust me, you will have to debug it.

I believe my example was a perfect explaination of multi-core processors. We benefit from multi core processors because the job/calculations are divided by the number of cores and each core does a part of the job. a quad core procesor would process a job 4 times faster than a single core processor.

Because pics say more than a thousand of words. This is how we benefit from multi core processors.

1 core processor: here, to render the image, the processor uses it's only core, taking around 10 minutes (example time) to render the scene:
http://jaysonrowe.files.wordpr ... -running-affinity-set.jpg

4 core processor with hyper-threading (intel i7): a example of a multi core processor, the intel i7. It has 4 cores and each core is HT'ed making a total of 8 threads. The whole job is divided into 8. It would take 1 min 25 seconds to render the scene:
http://www.legitreviews.com/im ... views/661/cinebench10.jpg
kimd41
S3 licensed
Quote from xfirestorm :Each core has the cappability of running at 2.8GHz.
If you have an application that's using multi-threading, and it's the only application running, it can run up to 11,2GHz in an ideal environment, meaning no other thing is using up any resources(which never happens, because of the OS and other applications, plus you need to take into account the CPU juice needed to actually do multi-threading, etc.)
The bottleneck in such a system is usualy the memory, AFAIK, Intel C2D, Q2D are lacking in memory access, because they're using all banks for all cores, while I7 and already Opteron before had a way to assing each core it's own bank of memory, thus speeding up memory access. But those are milliseconds, which you'll never benefit from in running games. Unless you're running the "heaviest" game and all that(duke nukem forever, for example)

P.S: Yes DNF is a joke.

You are still wrong, even if the application supports multi-threading it still isn't using 11Ghz. It is using 2.8Ghz, but the work is divided into 4 (or 2) cores.

Let's say as a example, that a core is a hand and you have to do a job. With 1 hand you do the job slowly, but if you've got 4 hands you do the job much faster but your hands still work at a normal speed.
kimd41
S3 licensed
Quote from Whiskey :Each core runs at 2.8GHz, making a total of 11,2GHZ (even though LFS will use only 2.8)

I hope you're joking The number of cores do not multiply the total frequency.
kimd41
S3 licensed
I really wish Scawen came and said:
"Hey guys, sorry about not giving you another progress report. The patch was almost done and there was no point in a report, you can go to the TEST patch forum and try it out"


Yeah, I'll keep dreaming...
kimd41
S3 licensed
A makes no sense, lol.
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