Dethred you have converted me.
Before i thought u made a puddle of mud look sophisticated, but now, after reading all these posts you made about small minds i totally understand you and your constructiveness. So much it made me wanna follow your party.
Do i need to shave my head or do you allow different hairstyles?
there was no crack [ EDIT ]. proof is dat the thread stayed in kunos forum and nowadays everyone enjoys the whole content free. it was his mistake, and he corrected it, by making freely available what before required a rename and a replay action.
who da [ EDIT ] are u to judge other people actions in realms u obviously dont have a clue.
cracked is your [ EDIT ].
exploited you were when they convinced ya it wouldnt hurt.
understand the difference now, nun?
[ EDIT by Scawen : We have had a lot of reports about this post. No need to use unpleasant language to make your point. ]
so does your nordic imperial nun moralism and stupid moronic pedantic behaviour towards others and u never saw me interrupt your forum wisdom uberalles conversations to review your pitful display of common sense. i stick to ideas, maybe u should do the same.
shift L is a very simplified schematic representation. it is not the whole story of whats happening.
about "it has to hide somewhere" comment, i understand what u are saying, but u should also blend that comment of yours, with another, "rubber has some elastic properties", so the "fabric on one side" doesnt necessarily has to be exact same amount as on "the other side" in order for center to remain flat. much less on a material that doesnt have same properties on traction vs compression. try it on ya cotton tshirt, for a not-so-great example .
1) there is no centrifugal code per wheel yet on lfs (been requested many times). according to feedback, thats planned for future. the effect that force produces on tyre profile should be linked to pressure, but tbh i dont see modern tyres turning to jelly bags at normal range pressures. i recall a sim that tried to fudge this effect with dreadful results for the old ferrari gto from the early 60s.
Nowadays tyres are a bit dif
girl, boy, or something inbetween, you'll get exact same treatment from me in a forum, dont worry.
I dont do positive-discrimination due to gender in a game, so please dont do it for yourself either. No need, and tbh my comment about competitiveness was a bit more broad than your person.
lack of balloning effect per pressure? yes i agree. Maybe its lacking a bit (just a tad, but it is). i did the tests and usually am very picky about that on previous patch. i know it was spot on then, coz i recall doing many many tests.
For the Formula1 patch i didnt test for balloning/loads vs pressure.
But wtf does that got to do with the dreadful english long rant posts that honey does?
live camber 3.5?!? wtf does camber help in seeing this?
quite the oposite.
flat terrain like autoX, and 0 live camber is what anyone needs to test balloning profile.
tx for pinpointing this small subtlety that can surely be improved in future patches (as the past can prove).
cya
ps: calling outer and inner parts of the rolling tyre surface, "sidewalls", doesnt help anyone...
o perfil desenhado estreita com uso. < desgaste (podes testar mais rapidamente com um slick mole)
as cores relacionam-se com a temperatura. interior (afecta pressao) duas sidewalls, e 3 faixas (interior-central-exterior) cada uma com 16 sampling points (48 ao todo, por pneu), para temperatura e wear. (daí piscar quando bloqueias e passas na zona "queimada").
as forças de reacção no contact patch são as barras cinzentas.
greets, u just wasted me 2 minutes of testing.
i saw nothing un natural. the loaded part of tyre was the correct one.
i tried both with positive and negative cambers at the pressure u told us to test. i saw nothing unusual except lfs own unique innovative and cutting edge tyre code, but i knew that well before.
it is not complete, but it is complete enuff to refute such basic claims as i've seen written here. seems fab at this stage to me.
if u wanna help and be constructive so be it,but please, with facts, figures (not invented) and reference material to compare.
even being so lowpoly it translates a very nice feeling of bendin rubber and will continue to improve (lfs is a w.i.p. product).
formula1 "seems easy" to drive mostly at hi speed due to incomplete aero. its not complete. its not really tyre related, and u can try have a go with just undertray to see its not the tyres giving too wide grip angles...
it is very real for such a fast implementation from start to finish, imho.
atm its mostly the unfinished aero making the tyres look too good (but they are not as good as lfs aero makes them look )
even with aero simplified (for lfs aimed standards) i still dont see the few people that complain about it "being easy", being competitive in the charts...
the burnouts issue is mostly a lowspeed lowload prob and has been reported to death (fortunately better) and somewhere in the future i suspect will be tweaked (would look good along false starts).
tyrecode featurewise, other stuff in the pipeline aswell but none are as basic or crude as some ppl suggest (not to say shout). its mostly subtle stuff planned (from what i know) that i doubt much ppl would even notice the difference in a blind test...
no, its good old 0.250.
0.125 was only added to allow higher res grabbing on slower puters. it wont display more frames per same slice of time. thats only coming later down the line (super-slo-mo).