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jmeade
S3 licensed
Quote from jmeade :teamName: SAVAGE SimSports
attending: yes
class: GT2
car: XRR
number: 56
drivers:
- {jmeade, Jared Meade, Canada}
- {troy, Kevin Leu, Switzerland}
- {GreyBull [CHA], Yann Laprevotte, France}
- {TypeRacing, Karl Raudsepp, Estonia}
- {zapphord, Lars Wylensek, Germany}
- {Æthelstan, Matthias Fieseler, Germany}



teamName: SAVAGE SimSports
attending: no
class: GT2
car: XRR
number: 65
drivers:
-X-

ADD Driver: - {Æthelstan, Matthias Fieseler, Germany}
REMOVED Driver: - {Töki (HUN), Roland Osza, Hungary}
jmeade
S3 licensed
Quote from jmeade :teamName: SAVAGE SimSports
attending: yes
class: GT2
car: XRR
number: 56
drivers:
- {jmeade, Jared Meade, Canada}
- {troy, Kevin Leu, Switzerland}
- {GreyBull [CHA], Yann Laprevotte, France}
- {TypeRacing, Karl Raudsepp, Estonia}
- {zapphord, Lars Wylensek, Germany}
- {Töki (HUN), Roland Osza, Hungary}



teamName: SAVAGE SimSports
attending: no
class: GT2
car: XRR
number: 65
drivers:
-X-

ADD driver - {zapphord, Lars Wylensek, Germany}
REMOVE driver - {prOmo_LTU, Laurynas Matonis, Lithuania}
jmeade
S3 licensed
teamName: SAVAGE SimSports
attending: yes
class: GT2
car: XRR
number: 56
drivers:
- {jmeade, Jared Meade, Canada}
- {troy, Kevin Leu, Switzerland}
- {GreyBull [CHA], Yann Laprevotte, France}
- {TypeRacing, Karl Raudsepp, Estonia}
- {zapphord, Lars Wylensek, Germany}
- {Æthelstan, Matthias Fieseler, Germany}



teamName: SAVAGE SimSports
attending: no
class: GT2
car: XRR
number: 65
drivers:
-X-
Last edited by jmeade, . Reason : added Matthias, removed Toki
jmeade
S3 licensed
double front puncture in turn 1

...at least the GTi class is exciting again
jmeade
S3 licensed
I never got to know Tomek nor did I ever get to chat with him but I will never forget 2012 GT2WS at Blackwood.

He (got) spun on the pacelap had had to start near the back (directly in front of me). There was a turn 1 crash that I missed but Tomek got caught up in. I was running about 18th and Tomek got away from the crash in like 28th, probably 20 seconds behind the field. Well within 20 minutes, he has passed all 10 cars between us and arrived on my bumper. For one corner, he made a move up the inside, but I was able to hold him off around the outside and get a better exit. I beat him out of the corner and cleared him before the next corner. I just realized "OMG I just beat IMOL through a corner!!!" and my team mates freaked out because it was shown on stream. So I carried on, on the outside of my body I was telling myself: fight hard, don't give up, show him what I am made of, do not go down quietly...but deep down inside I was completely horrified!

I kept up the battle and the most memorable part of the next 2 laps was looking in the mirror, completely horrified, and just seeing that giant red 3id logo and hearing his horn blazing non-stop at me. With the horn blazing, I really wished I could stick my hand out the window and give him the finger...but knowing Tomek, that would just have fired him up even more.

...clearly, shortly after he got past me and drove off over the horizon...but those 2 laps were probably 2 of my most memorable laps I will ever have in LFS
jmeade
S3 licensed
This is my view of the start: it was was quite exciting
http://www.youtube.com/watch?v=waQor_3lNAw

...after that...well...2 punctures and a crash to desktop made things difficult, not to mention the shenanigans in the final few laps
Last edited by jmeade, .
cargame.nl Gti night fun
jmeade
S3 licensed
This is my first video using Vegas Pro (my first time with proper editing software), it is for comedy purposes only.

Showcasing a crazy and hilarious race from Saturday night on cargame

http://www.youtube.com/watch?v=Hi63EQMTWak

There are a few other LFS vids on my channel along with some auto-x and kart on board videos.

http://www.youtube.com/user/jmeade98

...have fun!
jmeade
S3 licensed
happy birthday guys

...from 4 blokes :P
jmeade
S3 licensed
So this is Crashmaas!
And what have you done...
Another's rolled over, but a new lap has begun...
So this is Crashmaas!
I hope you had fun
jmeade
S3 licensed
nevermind
Last edited by jmeade, .
jmeade
S3 licensed
I'm in to try to defend my bonus round win from last year!
jmeade
S3 licensed
yes/98/jmeade
jmeade
S3 licensed
Oh the old black rum has a hold on me,
Like a dog wrapped 'round my leg!
jmeade
S3 licensed
yes/98/jmeade
jmeade
S3 licensed
yes/98/jmeade


...will probably miss race 2, I have somewhere to be at 20:00UTC
Last edited by jmeade, .
jmeade
S3 licensed
Yeah, that is something I forgot to mention, the clutch seems to be non-existant. In all the cars I have driven, I have yet to touch the clutch petal, and I just flat throttle shift like you would a XRR. I really hope that some better clutch/transmission simulation arrive at some point
jmeade
S3 licensed
My thoughts after 2 hours (1 hour last night, somewhat tired and drunk, and one hour this morning)

The game looks drop-dead-gorgeous. I am running consistent 55-60fps, on all high detail settings, medium AA. The AA needs work, lots of jaggies here and there and the game needs a gamma slider. I find the game right now to be too bright, everything looks white-washed almost, they need to darken it slightly and bring in more depth in the environment colours, maybe reduce some reflections. Even with these issues, I still think it looks great, and will be absolutely phenominal with some tweaks, and some adjust ability.

The sound is decent and I love the little details that LFS so desperately lacks. The cars sound somewhat flat but the little touches from the environment help with the immersion: you can hear people working in the pits with the crowd in the background, when you drive slowly on the track, you can ever so slightly hear the horns and cheers of the crowd (not quite realistic in a solo practice...but great for race weekends), when you run wide off the track, the the next straight you can hear the grinding and rattles of pebbles bouncing around inside the car and under-tray, and when you hit a hard curb you can hear just the grinding and clunking of metallic mechanical parts crunching...it sounds like you just mashed a big metal machine into a huge boulder.

The driving physics feel pretty good (I have not driven all the cars yet), but the Lotus 49 reminds me so much of my times playing GPL, that super floaty, slippy yet fast and ravage beast. The Ferrari is also a pure beast. The old M3 feels like a more civilized XRT, and the new one feels powerful yet soft and squishy. The Force-feedback seems inconsistent to me, it feels quite numb most of the time then randomly tries to rip the wheel out of my hands, especially in a slide, i think the feedback should be more gradual to let you feel the car break loose...right now, you don't feel it in the wheel until the car is gone. I am also struggling with the input feel, I am not getting input lag but the input is very non-linear, very numb in the middle, then extreme inputs the more I turn. I like a very linear input, and I find this game to be very non-linear and there is no adjustment in the game that I can find.

Overall, it still needs some polish. But there is a great foundation at work here, they just need to clean it up. They need to address the AA, they need to address some UI configuration (wheel linearity, gamma), they need to liven up the car sounds, but the car physics feels very believable (I have never driven any of these cars or tracks in real life, so I have little to base my opinion off of, but it feels believable). I love LFS because I understand why things work well or why they go wrong. When I played NR2003, I would be left after so many crashes not understanding why I just crashed, watch the replay and still not understand why the car spun. I spent so much time in NR2003 saying "where is the car going, why is it doing this?", in LFS I always understand why things were happening, why i spun, why the car is doing something...AC has that same feeling, I know why I spun, I know where I made my mistake, next lap I make a correction and the car makes the corner better.

I have not played in the Logitech profiler yet nor have I fiddled with Catalyst Control center so improvements may be found there

The modding support will give the game near infinite life, if the multiplayer is good, this could easily become the unstoppable juggernaut in the sim-racing genre.

Specs
CPU: i7-2600k
OS: Windows 7 64x
RAM: 8Gig
GPU: Radeon HD6880
Wheel: G25
jmeade
S3 licensed
A quick auto-x onboard with yours truly

http://www.youtube.com/watch?v ... 524g&feature=youtu.be
jmeade
S3 licensed
yes/98/jmeade
jmeade
S3 licensed
Another trick is to slow the replay down to 1/2 or 1/4 speed (press F2 to slow down, F3 to speed up), record at the slower speed them speed it back up in your video editing software.
jmeade
S3 licensed
Has anyone heard from Troy lately?

http://i.imgur.com/PkKiK7x.jpg
jmeade
S3 licensed
yes/98/jmeade
jmeade
S3 licensed
Sorry to F&C for the massive fail on lap 2 or 3
jmeade
S3 licensed
What I want the administration to see out of that race is that every time I got ahead of car 21, he hit me up the back in the next corner to re-take the place.

Lap 1: I started ahead and he punted me into 1, pushed me off in turn 2.
...I chase him down...
Lap 7: I re-pass him on the backstretch he punts me in the back in the chicane and hairpin
...I chase him down...
Lap 8: I re-pass him on the backstretch, he dumps me coming out of the chicane
...I chase him down...
Lap 17: I re-pass him on the backstretch, he punts me in the chicane...is still behind me so he punts me again into turn 1 on lap 18.

I don't care how the protest goes, it is just setting the precedent for the type of overtaking that will be tolerated in this series.

...I am done with this subject, it is out of my hands
FGED GREDG RDFGDR GSFDG