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jasonmatthews
S3 licensed
I've made a server for Z31 if anyone wants to test it out, [SR] Z31 Racing.

Everything works as said, with race positions and tyre rubber
jasonmatthews
S3 licensed
Surely the point is, our movements, internet histories and frankly anything that we haven't EXPRESSLY given perimission for shouldn't be in the public domain without our express agreement.

They get around this by saying it is in the terms when we last updated our software, but how the hell are we supposed to read 100 pages of terms when they update them every few months...

Regards the OP, apparently it is in the terms when you installed ios 4.x, so according to them, we agreed and they can do what they like...

It is wrong, in a big way imho... I expect a few major lawsuits in the next few years to give us, the people paying their freaking wages, some rights back.

You can say it doesn't matter, "I am doing nothing wrong", but when your insurance quote for your car, or your health insurance goes up 1000% because of something you did (or didn't do), that they only know about because of how your internet or phone was used, it will matter then.

We are at a point in society where the big companies can easily access so much information about you and they want more, alot more. It is up to us, the people paying for their goods, to say enough is enough.

People used to be afraid of what the goverment would do with this information to control society. I personally am more afraid of what the big companies will do with it. They have no reason to use it "for the good". The only purpose for them is to make a profit..

Forget the old skool goverment conspiracies, this is happening, and you all know it for a fact. If apple can do this and we accept it, then the next stage will be even more intrustion. Little steps make big strides in time...

Before we know it, we won't have private lives, unless we refuse to use the internet, which will be almost impossible. Google, apple, microsoft, yahoo etc, they want to know everything about you. I personally don't care what they know, but I don't want to live in a world where they know everything either...
Last edited by jasonmatthews, .
jasonmatthews
S3 licensed
Yeah but Kev, the point of this patch is to help us normal racers aswell. We need content, Scawen has provided it with the minimum of effort, it is now up to the community to provide layouts and servers with these new combos.
jasonmatthews
S3 licensed
Quote from boothy :would it be possible to implement a positions list for autocross/open layouts, which updates on crossing of splits, rather than real time? The positions list is quite important, and would make everything a lot easier in autocross/open tracks.

+1

Also Victor, LFS remote is pretty messed up with the new patch (positions wise), though it has the correct info to make it work
jasonmatthews
S3 licensed
I agree with ben and dawesdust here. I have recently signed up for iracing again for a year after 2 years out, and I can honestly say it does absolutely nothing for me. I had a great deal, something like £45 for a year, and feel ripped off already

There is zero support for teams, completely unfriendly atmostphere, shit, absolutely shit racing and it feels like a chore to play it, rather than fun.

1. Why can they not let us have a simple system like lfs where we can see from our own websites who is online and where? Why don't they do it? Beats the hell out of me....

2. The racing is shit, because like you said, it is either people who are so scared of losing SR they move over as soon as you approach them, or are so mad that they take you off, costing you 10 races worth of clean racing. IMHO a great idea, implemented terribly. The effect that the SR system has on the racing experience is devastating to my experience of the sim, which brings me to my next point.

3. Damage/collision model - Do they have one? You touch a car, 4X SR hit, then your car miraculously cannot turn, not matter how small the hit, or where it hit you, wtf, seriously, I am paying a shed load of money for this piece of shit!

4. Brakes/physics - Why the hell does any car, no matter what, spin out if you brake without having some accelerator on? Do real cars do that? ARGHHHHHHHHH

Anyway, I have ranted a million times about the problems with iracing, and I think LFS is a million times better product aswell as value, but....

We need an update badly. The present z30 is perfect for what we have been crying out for, some much needed content. It will keep us busy for a few months at least. 1 month out of Scawens time I think is perfectly acceptable considering the delays with the VW, S3 and the physics patch. Let's just hope we don't get too many requests for this patch and he gets on with the real patch...
jasonmatthews
S3 licensed
Thank you Scawen for releasing this Patch. IMHO this is what the community needs at this time.

Like I said in previous posts, if we (you and us) had known that the tyre physics would take so long, then all we ask is something to keep the diehards occupied
jasonmatthews
S3 licensed
FTR, I agree with Forbin, but everyone who knows me knows that

I would say though, that this is NDR's event and they have the right to run it how they like. It makes the races more exciting for the spectators and the people who mess up.
jasonmatthews
S3 licensed
iRacing co-founder, chief executive and chief technical officer Dave Kaemmer announced today that he will be taking a six month sabbatical to pursue the one passion that rivals his love of virtual tire-modeling: cycling.

Effective April 1, Kaemmer will be devoting all his considerable energies to preparing for the upcoming TD Bank Philadelphia International Championship, the longest running and most important single day cycling road race in the United States. Kaemmer will join the prestigious Equipe Poincaré in the June 5 event, which consists of 10 laps of a 14.4 mile circuit in the City of Brotherly Love.
“If there’s anything that brings me more satisfaction than working with quaternions, eigenvalues and coefficients of friction it’s crushing the heart and soul of a competitor in a bicycle race,” said Kaemmer. “It’s long been my goal to compete in road cycling at the very highest level of the sport.
“As everyone at iRacing knows, I’ve been working flat-out on a new, state-of-the-art tire model for quite some time now. We’re close to a major breakthrough so I want to take some time to clear my head, then come back fresh and finish the job.”
“On behalf of everyone at iRacing, I want to extend my best wishes to Dave on what I’m sure will be a successful venture into the realm of competitive cycling,” said iRacing president Tony Gardner. “Dave has devoted nearly every waking hour – and some non-waking hours as well – to iRacing’s new tire model over the past few years. We’re looking forward to him resuming work on the project come January.”
Although Kaemmer is currently focused on his pro cycling debut in Philadelphia, Equipe Poincaré has a place remaining on its squad for the 98th Tour de France, which commences on July 2. Team officials have indicated Kaemmer’s performance in the TD Bank Philadelphia International Championship could well earn him the opportunity to wear the maillot puce with Equipe Poincaré’s familiar
ct√(-1) insignia in the French cycling classic.


So no tire physics updates for a long time then :P April Fool
jasonmatthews
S3 licensed
I signed up but still no code
jasonmatthews
S3 licensed
Quote from jasonmatthews :teamName: Sonicrealms Racing
number: 03
car: XRR
drivers:
Joku123, Sampsa Jurvansuu, Finland
reigga, Mikko Meriluoto, Finland
ennD, Arturs Jonaitis, Latvia
gav190, Gavin Mason, Wales
oscarhardwick, Oscar Hardwick, England

03 Sonicrealms Racing; Sampsa Jurvansuu, Mikko Meriluoto, Arturs Jonaitis, Gavin Mason, Oscar Hardwick

Update
jasonmatthews
S3 licensed
jasonmatthews
S3 licensed
teamName: Sonicrealms Racing
number: 03
car: XRR
drivers:
Joku123, Sampsa Jurvansuu, Finland
reigga, Mikko Meriluoto, Finland
ennD, Arturs Jonaitis, Latvia
gav190, Gavin Mason, Wales
oscarhardwick, Oscar Hardwick, England

03 Sonicrealms Racing; Sampsa Jurvansuu, Mikko Meriluoto, Arturs Jonaitis, Gavin Mason, Oscar Hardwick
Last edited by jasonmatthews, .
jasonmatthews
S3 licensed
Anyone else got a code please?
jasonmatthews
S3 licensed
As this is the progress report thread, and it has been 1/4 year nearly since last report, any chance of giving us an update on developments please Scawen?
jasonmatthews
S3 licensed
Grats Isaac!
jasonmatthews
S3 licensed
Same here - I get this error

Code: 2568
insufficient client permissions (failed on servergrouplist 16775/0x4187)
jasonmatthews
S3 licensed
Still no website Dean, is that expected?
jasonmatthews
S3 licensed
Our website is down Dean.
jasonmatthews
S3 licensed
Grats Dom, good luck mate

Top driver and teammate you got there guys!
jasonmatthews
S3 licensed
teamName: Sonicrealms Racing
number: 03
car: XRR
drivers:
Joku123, Sampsa Jurvansuu, Finland
reigga, Mikko Meriluoto, Finland
ennD, Arturs Jonaitis, Latvia
gav190, Gavin Mason, Wales

03 Sonicrealms Racing; Sampsa Jurvansuu, Mikko Meriluoto, Arturs Jonaitis, Gavin Mason
Last edited by jasonmatthews, . Reason : Update
jasonmatthews
S3 licensed
The problem I have with airio is I never know what ranking I have/need to drive a car, and I thought it would be cool for people from iRacing to see a system that they understand instantly. If we can do it, then why not?

Also, regarding the iRacing SR system, I hate it aswell, but mainly because of the weighted values it gives incidents, meaning the higher level you are, the more it penalises you for something that wasn't your fault, which wouldn't be the case with this system. I think the system should be quite generous regarding Safety Rating, so you would have to deserve to get demoted if you had been
jasonmatthews
S3 licensed
Quote from z-ro 8 :Nice idea Jason.
I think one thing to consider is to limit the number of co-op servers though, otherwise you may continue to have what exists now: 15 to 20 servers with Just a handful of people.

Its been said before, there's plenty of people still on LFS, they're just spread out too much.
Its time to bring them together.

I totally agree. At first it would make sense to only have 1 or two servers setup, but as time goes on bring more servers into the system.

The main point is, if we are going to bring in a co-operative system that uses any kind of ranking system, it should be thought out at the beginning for the long term, so the system can be expanded into the future without resetting your stats etc. For this, we would need at least to agree on a points system, SR system and anything else that would have an effect on your long term status.
jasonmatthews
S3 licensed
Quote from hyntty :This I'm afraid is a bit of a rant

iRacing style ratings don't work. That is a fact. Also, while you're at it could you make a rank system that works? Why can't I have a go in a gt2 car despite having driven a 100 k online? Is that not enough? What is?

So what was originally a pretty good idea is shaping up to be something quite awful. Concentrate on the systems that worked in the past, don't try and shape this into iracing!

I don't get you?? If you read my post, it clearly states that your license level will be based on your LFS experience when you first join the system, so if you had 100kms online, you could drive any car you want.

And the iRacing style ratings don't work? You mean the SR bit? If so, it is exactly the same as what cargame does, all it would mean is converting the percentage to a license level.
jasonmatthews
S3 licensed
A little like that, but not, here is what I have written so far -

© Racing System

Co-op Racing System - About 1.5 years ago, I spent a few hours talking to eq-worry about an idea for a collaboration of server owners to produce a ctra style system of multiple servers, all linked together. Worry has just posted about it on the LFS forum here - http://www.lfsforum.net/showthread.php?p=1561725

I also thought about bringing in an iRacing style format to the system. I think this would bring some much needed freshness to LFS public racing and if we can pull it off I think it could really be a great environment to race in. Think of iRacing but you own all the content and the community runs the system.

I will outline some of my ideas below.

© Racing System


System Integration

The Co-operative Racing System will consist of a farm of LFS servers, added by teams or server admins to the master database. All the servers will have their airio config controlled by the server, and the stats files from the server can be freely downloaded and used on external sites.

It would work like this - You would go to the co-op site and click on the admin link. This would then bring up a form where you would select from a dropdown box various choices, like Car Class and Race Length. You would then enter your servers ip address, insim port and admin password. The system would then check if it had an airio instance on that local machine. If it had, it would add your connection details and config to the airio and connect it. If not, it would use an external airio instance (not sure if this is practical yet).

This would mean the main database has full access to all the config and sta files for propagation across the whole system. The server admins then need not do anything else except keep an eye on their server, populate and police it if they want it to be popular.

Race Scheduling

Races would be scheduled by airio according to the race type. For now I would like to see 3 different versions of races and a qualification session.

1. Sprint races - 12 minute races every 15 minutes with no points awarded but SR does count. So races would start 9:00, 9:15, 9:30 etc

These races would not be the main part of the system, but would allow server owners to be part of the system and offer races in between the other sessions.

2. Race - 25 minute race with 1/2 points, starting either on the hour or half hour. The other 30 minutes would be a qualify session. So 9:00 Race - 9:30 qualify.

3. Endurance - 55 minute race every hour with forced pitstop and full points.

4. Qualification - Your start position on any of the race types will be decided by the time set in the Qualification session for that particular week. To do this, you will need to go to the race server and set a time when the qualy session starts, so every 1/2 hour. This will encourage everyone to join the race server, probably making it alot more popular than it would otherwise be.

Racing License

For this we could go with the iRacing type system. I would prefer this as it is clear what you can drive. So the classes would be Rookie, D class, C class, B class and A class. Depending on your license level will dictate what car you can drive. Your license level when you first join the system will be based on your LFS experience index, but from then on will be affected only by your safety rating. So if you have no experience you will be a rookie with a SR of 3.5, whereas an experienced driver might start with Class A 3.5.

Promotions and demotions will be at the end of the week. If your Class A and your safety rating drops below 3, you will drop to Class B at the end of the week.

Car Classes

The system would be run on a single class system, i.e. no multiclass racing (at least for now). Each Car would have it's class, like XFG, XRG (GTI), UFR, XFR (GTL) and FZR, FXR, XRR (GTR), plus some usual restricted versions of the cars (GT2, GTJ). Also, each class would have a license level required to drive it, so GTi would be rookie and GTR Class A.

Rookie Cars - UF1, XFG, XRG, FBM
Class D - FOX, TBO
Class C - MRT, LRF
Class B - FO8, GT2
Class A - BF1, GTR
Last edited by jasonmatthews, .
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