Download all files and paste them into the corresponding folders in your LFS game folder.
Allow it to replace and files, make sure to make a backup just incase!
Maybe next update dude, that's a lot to ask for. It would be pretty cool but bigger priorates right now like the main update bringing us day/night cycle.
The reason for the odd name is when viewed from above, the touge resembles a seal head, body, and tail. Fans of the initial D series will enjoy competing against other racers on this show inspired touge!
Complete with gutters throughout the whole track. Gutter drops are a useful technique to get an edge on your opponent.
The starting location is fairly simple. Props were focused on the track itself to be challanging and technical but rewarding if you chain the corners just right.
A small rest area to watch or easily access the second half of the road. The full track keeps track of lap times and cutting the track through here will not award a shortcut since a checkpoint will be missed.
Horizontal yellow lines warn of upcoming turns or hazards that you should slow down for!
white guide lines have been placed to mark tight bends visually!
Achieving an under 2 minute time in xrg on this touge, consider yourself very quick!
Acer city is a full blown city fit into au1. Lots of different lines for drifting or maybe racing too!
The idea for this layout was from Acer who wanted to fill au1 with a full city and residential that you could drift on.
Top down you can see the downtown city portion with a parking garage and the residential part where racers will leave their homes to roam the streets!
The gas station is a good meetup point that you can start from to create drift lines and see what you can come up with to drift through the whole city.
Plus the parking garage also has a parts shop with a little garage to do some tuning!
There is also a small university as part of the city!
A couple of easter eggs are hidden through the city. A sweet party or maybe some homeless guys in an alley see if you can find them!
Lots of stuff going on around the pits before racing begins!
Inspired by japanese/european race tracks. The track itself is short and very wide. I was unsure of what type of car would be used so built a track that fit everything. From experience the less powerful cars are most fun trying to out-break opponents and lots of room for passing!
The pit area is full of life with people selling racing parts and even the tire and part shop located behind the pit area. Over the bridge is a viewing station and also a emergency tunnel to give emergency vehicles quick access to the track in the case of a crash.
The pit area is of full garages with high tech tuning and mechanics to help get your car solid.
Spectators on the slight chicane ready for some passing action and high speed!
This road has much less detail but has double wide roads so drifting is two-way.
Top down view of the whole track. There are three main sections to the road. Back entry(Top left), double hairpins(bottom right), and the fast section(bottom left). You can drift each section individually back and forth or try and connect the whole track!
double hairpins preview. Right by the entrance to the road its the quickest section to get to and is easily driftable.
Back entry preview. Carry lots of speed to show off in front of spectators! keep momentum and you can keep drift all the way to the double hairpins!
The original file is called: FUN DRIVE TOUGE
But i've included a few others to try out which involve racing!
Left lane is single wide at most spots along the road and is used to drive to the "top".
Coming down, the lane becomes double wide which allows drifting.
Detail focused while maintaining a drive-able touge.
A key part of the real life touge is the tolls. There are a few of them scattered throughout the road the higher you go on the mountain. Detail/props are limited in the LFS editor but i tryed to incorporate as many of these details as possible.
The track can be continuously drifted on your way back down while you pass other drivers making their way to the top or resting/watching at any rest-stop along the road. To keep drivers from crossing and causing crashes, small concrete bumps are placed along the yellow divider line. This technique is used on the real road, but instead it is used as a repellent against racers and drifters.
Theres many resting points along the mountain to wait for friends or repairing damage with zipties! keeping with an 90s theme spectators are out to watch the illegal street racers!
At the top of the mountain the final toll booth is blocked off before leading into a "tunnel". The is where you circle back and can now show off to spectators and tandem with friends back down trying to keep in the left lane where possible. Hashed yellow divider lines means you can cross them, as long as there is no traffic coming the other way!
Top down view of the road. The track had to be smaller then i wanted based off the prop limit and how much detail i wanted to put into the road. But its a fun road to get the 90s street drifter vibe.
ill give the palm trees a shot! I wanted to change fern bay because of the setting but thought it was to difficult but if your tree idea works ill continue
Yea I've uploaded a couple new pictures showing how I changed the trees. They were just to pink and I had made to many it wasn't natural so I changed it up a bit give more of a autumn feeling im going for.
i haven't done much to change the roads because im not super great with them only the easy things as changing BL road to solid line instead of dotted as an example lol
And if you can change fernbay from palm trees to something close to japanese that would be great because i havent even started FE because I thought it wouldnt even work