So I wasn't wrong that I saw my rear get bumped up a little. 
), and on the first lap, at the chicane my back suddenly got loose, and then i spun. First i thought it was a tap from the driver behind me, that's why I said 'thx', thanks god i didn't start bashing the guy.
Because when i viewed the replay, i was surprised to see that he was not even close to my back, let alone contacting me. So the question is, what caused the spin then? Lag? I watched it several times, with forces on and in slow motion, and it seemed to me that my rear got bumped a little in the air just before they lose traction.
).
I thought what the hell, I can't even leave a bloody server because someone else is connecting, the netcode must be crap. I was surprised that I didn't see anyone mention this yet here on the forums during these several months I've been lurking here (or I just didn't notice perhaps). By now, I've learned to live with it, it doesn't happen that often after all, I guess it's just a limitation of the netcode. 




QW is very similar to LFS in the aspect that it has a nice community because it's not mainstream, requires great skill because it's fast and because the players have developed huge skillbase along these 10 years. And it has developed a lot since it has become opensourced back in '99. Clients now have more eyecandy (not that the average qw player needs that, it's the same as with LFS
, but it helps attracting new players), and more features.
). And i find it pretty hard playing qw after long hours of LFS. It's so annoying, i can't move properly, hitting every wall and all, my aim is shit, feels like i'm a newbie. 
