They have only a tiny bit less power than your suggested specifications.
Since nobody made an XRT variant yet, it might make sense to start with that and balance it with the other two.
You can also go to https://www.lfsworld.net/?win=stats&racer=zeeaq and click "race last race information" to see all your past races.
Then pick a day from the calender, click on "Details" and the blue "I" (Info) icon next to your name. (Or any other racer)
That will give you a list and graph of laptimes. No split thoughs.
Also I think it only lists races that were completed. Not 100% sure, but I think if the server is set to 50 laps and you restart from garage to do multiple 10 laps practice runs then it will only show the last run.
Do you mean the strange bend of the AI's path in the middle of the turn?
Is that with test patch or normal version?
If it is normal version then try latest patch, it has some changes to AI.
Listed top speed of 165 km/h at max engine speed with 129 kw (175 bhp)
This mod has 298 bhp.
The mod description says "not a detailed replica" but that is a big difference.
Aerodynamics might also need work, maybe too little drag?
Also the original bus is likely not geared for maximal top speed, unlike our setups in LFS.
I am not sure S4 is planned?
All work-in-progress updates are either for S3, for example new tracks or updates to mod system.
Or they are for LFS in general, like updates to existing tracks or physics/graphics updates.
You should post good suitable pictures that show how you are creating the 3D model.
Even without the elegy.dff your screenshots seemed pretty hard to believe.
Compare your pictures to a thread like this: https://www.lfs.net/forum/thread/105673-bmw-3-series-e36
Now you "started over" and again there are no reference picturs, no blueprint that lines up with the model, no video, no nothing.
Just a picture of a 50% finished car shell that you supposedly created in less than 3 hours.
It is super easy to fake such screenshots and sadly too many users have tried that already.
Demo accounts can not sent private messages because it could be abused for spam.
I sent hj93 a private message with title "IncogSalmon wants to contact you" and a link to this thread.
There is a mod for GTA that replaces the fictional "Elegy" car with an Mercedes-Benz CLK GTR.
The GTA file is named elegy.dff
There is an elegy.dff file in your screenshot.
I had assumed you were talking about slow natural cycles in temperature.
A giant asteroid might had more impact on earth's temperature than humans but such event is so different from man-made effects, it makes little sense to compare.
It seems like something to bring up to be "technically correct" but it beside that it contributes nothing to discussion.
It is interesting how some people are so sceptical towards science. It is the same science that built the computer you are currently typing on. The same science that landed us on the moon and made all kind of stuff possible. Nobody is doubting science when they need to get their appendix removed. Nobody ever said: "That is all fake science, integrated circuits are not real. I will build my own graphics card."
But when it comes to climate change, suddenly everyone is an expert.
Maybe it is better if you create a new mod for the new model changes?
This mod has "Approved" and "Staff Pick" status, so it would be nice if it was always in good condition.
Hi
This place or "Hardware" seem suitable for your problem.
Somewhere in Options it should list "available axes" and if you steer or press pedals then some of the axes should move.
You might have to assign the axes to controls, like axis1 = brake and so on.
Grey bar is the handbrake. It should disengage automatically.
If you push your brake/throtle pedals then a red/green bar should go up and down and the engine should rev.