See some of the earlier posts:
The model is from another game.
Later henricat2006 asked the developer for permission to use the model but as I understand that would not cover derivatives.
Did you try in the same car?
Depending on the car and clutch it is normal that you have to release the throttle.
Maybe pressing(holding) a button gives a longer input than a turn of the mouse wheel?
well only 26 cars still exist and only 47 were made. It is in good condition (or at lest well restored) and it has become a bit of a cult car.
For 15000$ you can order a replica.
Hi
on the CD there is only the demo version.
Unlocking always works by entering your account details.
(for anyone wondering, this is how LFS on CD looks like: https://www.lfs.net/forum/post/1952470#post1952470 )
So it is more like a gamepad with vibration.
From my (limited) experience I noticed that these vibrations often work strangely or not at all in sim games and not all gamepads seem to have functional vibrations worked in LFS too.
I briefly skipped through this video: https://www.youtube.com/watch?v=Tpn9dZZwoAg
and at 6min40 the guy says that the Serafim wheel is actually emulating an Xbox Controller and does not come with its own software.
So maybe try using the Xbox software and look around in its settings.
Hi
I never used suit skins but it looks like they go into LFS\data\pic\
Car skins are an official system with automatic downloads etc but suit skins have no so such things.
You just replace the original files with the new ones. (keep a copy of the originals so you can revert)
There are also this newer replica versions with disc brakes: https://p50cars.com/
but parking brake is only at the rear wheel.
I did not find a version with only a rear brake but maybe it existed?
Nice skins in that race.
What broadcast tool is that? I like the camera shots from high above. It might look a bit smoother if you stay at one camera position longer before cutting to a new viewpoint.
You do not need to buy any license. It already says "S3 licensed" under your name, S3 is the full game.
On LFS main screen there is an "unlock" button, just click it and enter your name and GAMEpassword.
Downloading mods is easy and automatic but you need to have unlocked S3. There is a " "MODS" button in the garage/car select screen, it it pretty self-explaining.
A popular drift car is the XRT. There are plenty of setups for it here: https://www.lfs.net/files/setups (set filter to "Drift")
There is an option in LFS settings for that.
You have to set throttle and brake to "seperate axes" instead of "combined axis."
Without looking I am not 100% where to find it but it is there somewhere.
However with some controllers it is impossible when their hardware does not support to seperate the axes.
(There are some cheap wheels where the two pedals are actually hardwared as one axis)
I think the kart deserves its own thread, it will get confusing otherwise.
On the buggy:
It feels strange if you can adjust downforce in the setup but the chasis without visible wings is selected. You could make it two different cars, like Jake_Blasted did with his historic F1 mods.
Personally I prefer the offroad version without downforce because there are already several openwheel cars for track racing. But no other race buggy mods.
I believe it was because:
You had posted a mod that was reviewed, found to be legal and published.
But then you changed the 3D model to a different model, a model which was ripped from another game.
In the mod's change-log all your comments are just "Small Changes" and no mention of swapping the model.
So it looks like you tried to bypass/trick the review system. (Several people have tried that before, for example uploading a modded XRT and then after publishing they secretly changed the model)
That is annoying because it wastes everyone's time.
I think bans for first offense are fairly short, a few weeks or so. So just wait until the modding-ban expires.
You mean entry level motorsport?
Those are my favorite too. Basically road cars but any interior ballast (seats, padding, etc) is removed and a cage added.
Other slight modifcations could be windows replaced with wire mesh, air intake moved to interior (for dust protection), radiator moved to rear and with larger fans, improvised bodywork repair or removed panels. Some pictures attached for ideas.
Hi,
I might remember it wrong but I think when a friend bought S3 via paypal it was instantly.
"A few weeks" is definitely not normal, seems like something went wrong.
You can directly contact the devs here: https://www.lfs.net/mailus
That seems oddly specifique. I searched for "30 MB" to see what it was about and found this:
So it was not about hardware requirements at all.
---
To me it is always interesting to read about game development. LFS or other games. Sometimes I would do things different, but I mostly do silly 2D games so what do I know. Also if everyone did everything the same way it would be boring and there would be no need to write or read such reports.
I used google-translate to generate the most realistic czech driver names.
Anyway, I seem finished for now. Skins are basically as in the picture except for minor differences but I can make more changes if wanted.
svg-file is included.
woah, I never knew you could change settings in the openwheel cars just with arrows, without first pressing F11.
Maybe it was done that way because of the GTR cars only XRR has a display in the cockpit?
Cars without display would need an onscreen-menu (like F11), maybe it could open automatically if one the arrows is pressed and disappear after two seconds with no input?
If you re-do the skinmapping anyways, maybe try to make better all elements as large as possible. There was lots of unused space on the previous template. Larger paintable areas mean higher resolution = better quality.
(missing a few because I did not notice they had spawned elsewhere and was to lazy to redo it)
/edit
(still missing a few wip/unskinned ones and maybe forgot some)