The online racing simulator
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Gutholz
S3 licensed
Quote :
To-do list
...
- make default liveries

I am making a skin, it is not done yet but will look similiar to the attached picture. are you interested?
Gutholz
S3 licensed
Did you know that Westhill Circuit had bought three P50 as promotion for the 2007 Grand Prix?
They are still in use today!




One is used as a service/track safety vehicle and the other two are used for advertisement and special events. Nod
Imagine crashing your car and while you hang in the belts upside-down, this guy pulls up next to you:


The zip-file contains two "race" versions and a "service" version and the svg-vector file.
Anyone is free to make their own variants.
bayanofmansorofisky: if you want, you may also include them with the mod.
The bumpers are not skinnable, instead their colors have to be set with the color-sliders to match the skins.

(The "wrench & broom" logo is sourced from https://commons.wikimedia.org/wiki/File:Logo_Klarschiff_HRO.svg under Creative Commons CC0 and the crossed flags were also some CC0 file)
Gutholz
S3 licensed
Something is wrong with the skin mapping again.
There is no "generate skin template" button ingame. When I try to use your attached template (or any other file) it just results in a white kart.
Gutholz
S3 licensed
some of the dashboard textures are mirrored.
for example the text on the switches and the red "E" of emergency shutoff.
(I only tested in lefthand drive.)
Gutholz
S3 licensed
When you accelerate to 70 km/h and let off the throttle then the kart will continue to roll for over 4 minutes. Seems a bit strange, does it have not air drag? Uhmm Also when topside down the wheels seem to spin forever.
Gutholz
S3 licensed
It usually feels better to have release something finished rather than having dozen of almost-finished projects hidden on your HDD.

I would not worry about duplicate mods, neither of them is finished yet.
quoting username with [ ] breaks formating
Gutholz
S3 licensed
clicking "quote" on posts by user https://www.lfs.net/profile/246262 breaks formating like this:
Quote from Dmitry[RUS :;1979055"]Reworked suspension.
All-wheel drive 4x4
Changed motor, sound.
Added configuration No license plate (Select configuration)



I guess it could be the [ ]
Gutholz
S3 licensed
does it happen with all mods or just these two?
Gutholz
S3 licensed
Should the rearbrakes be drums?
Or was there a race version with discs?
Nice little shi-err shoebox eitherway. Smile
Looking forward to more details.
Gutholz
S3 licensed
Quote from Doctor_Blender :You yourself wrote that retopology is essentially a re-creation of the model, respectively, it cannot relate in any way to the original model of the car

It is unclear what you mean by "relate in any way to the original model of the car".
Do you mean:
A) a real-world car, the one made made of metal and plastic?
Of course you can make 3D-models or paintings or whatever that look like real life cars/objects, except for logos.
B) a 3D-file extracted from a video game?


Quote :drawings can also not be used, because they were used to create models for games

Again, that is too vague. What "drawings" exactly do you mean?
For example in this thread https://www.lfs.net/forum/thread/95848-T16-RX someone made a free hands pencil-drawing on paper. Then he made a 3d-model based on that. In this example, he made a phantasy car of his own design. But if you make similar drawings of real-world cars then that would also be ok.
On the other hand, sometimes concept-art of commercial video games is released as promotion. For example: https://tcrf.net/Category:Need_for_Speed:_Most_Wanted_(2005)_concept_art
I feel using such drawings would likely not be ok.

Quote from pärtan :Is it allowed to use a short video snippet from youtube (not from a game, but real video from a private uploader) and use a series of screenshots from this video to produce a photogrammetry point cloud? In this day and age such things are possible, and quite handy for modellers. I would also like to point out that the geometry information is quite crude and unrefined from this method. This could potentially also fall under fair use since you use only a few seconds of said video, but I'm not sure.

What youtube writes on fair use:
https://support.google.com/youtube/answer/6396261?hl=en#zippy=%2Cwhat-constitutes-fair-use
To me, it reads as if it leans towards 3D models from videos are okay.
For example there is this key word "transformative”.
The original 2D video gets transformed into a 3D model, already this change of medium is very transformative.
Similiar, taking measurements seems also okay.
(A retopo of a ripped 3D-file is still a 3D-file, it is only barely transformative. Also the "heart" of a 3D-file is its shape, which gets copied and weighs against fair use.)
Then there is this part:
"Using material from primarily factual works is more likely to be fair than using purely fictional works."
I understand it like this:
A car filmed in a museum or parking lot would be okay as source material.
A scene from the "Mad Max" movie would be less okay.

It is a topic where it is difficult to make concrete rules.
For example taking a screenshot of a video game and using it as reference could be okay. But if the video game has a free camera (like LFS or LFS viewer mode) and you use that to film a car from all angles and then use that video for automatic photogrammetry, then that would just be illegal ripping with extra steps.
Gutholz
S3 licensed
I think this buggy mod has the correct rear suspension: https://www.lfs.net/files/vehmods/6DF024
(it has been a few days since I tried that mod, so maybe I remember wrong or it was just cleverly faked)
Gutholz
S3 licensed
Quote from Quored :... people with their own hands from scratch to make mods by taking something ready-made,

Tilt
Gutholz
S3 licensed
I like how you used the radio as gear indicator Thumbs up
Gutholz
S3 licensed
nice little buggy. Smile A bit higher resolution for the textures on the engine would be good.
It looks like the real vehicle has a solid axle and the suspension is just a swing, so both wheels move up/down together. (Like the rear swing-arm of a motorcycle but with two wheels) Your mod looks as if the wheels have independent suspension?
Gutholz
S3 licensed
nice work, i am always surprised and impressed how people can create 3d models from 'nothing.' (especially with Blender's GUI)
Gutholz
S3 licensed
Try https://www.lfs.net/mailus to get your accountname changed.
I think the name was only a secondary reason, your mods were questionable because their 3D models came from other games/credits were wrong. Also every mod had the same description "Edown Family Private Drift Car"
Gutholz
S3 licensed
I do not know about Xbox gamepad but with every wheel or gamepad I have ever used, it worked in LFS like this:
Options -> Controlls
select "wheel / joystick" at top.
Then change throttle/brake axis from "combined" to "seperate"
Gutholz
S3 licensed

The green part is the axle?
The point where it attachs to the chasis looks too high. I think it needs to be more like the red line.

Gutholz
S3 licensed
Quote from Benzinass :I have noticed it glides much further when the throttle is pinned, perhaps someone can comment on why that is?

I am not good enough lfs-pilot to notice an effect in flight distance.
But it might be related to engine "torque tilt" centrifugal forces? For example it is noticable in LX6 (light car, big engine) if you are in "N" and rev the engine, then the car tilts to the side.
Gutholz
S3 licensed
Quote from pärtan :I'd like some feedback this early in fact from a reviewer. I don't wanna spend time on something if it turns out I don't have enough evidence for my ownership of my mesh.
...

I am not "a reviewer", just normal forum, but here is my opinion:
It would indeed be nice to have better evidence.
The matching blueprint and details about modeling technique seem believeable to me, even though it would be possible to fake that. But it would not be as trivial as as some of the "just delete parts of the model" fakes done by others.
Also important, and I realize this is not based on technical facts but subjective:
In the beginning I used to believe everyone who said they had made an original model. Over time, some people lost that trust and I became more sceptical in general. In your case, you did seem like a honest person in the threads about downloaded/retopo'ed models.
So far, I find it all plausible.
Gutholz
S3 licensed
Not sure what exactly you mean.
In options you can change "Clocks mode" (I think that is what it is called) and switch between having the "real" cluster on the wheel or a "virtual" display on the screen. Or both together. But you can not move either.

There are some tools (example: https://www.lfs.net/forum/thread/99048-%22Monitor%22----your-time-engineer--%28-%C2%A9-KingOfIce-app-%29) that can show a virtual display on the screen. I think those can be moved around.
Gutholz
S3 licensed
You are now online on a server, so does it work now?
At https://www.lfs.net/account/details you can enter a new GAME password (for playing) or a new WEB password. (for forum/website)
Gutholz
S3 licensed
Quote from Snoop.DriftEra :What yall gonna do then? Review every single mod manually.
I mean all these legal issues must be somehow optimized so everyone: LFS devs, Modders, OtherGameDevs can be ok with that.

Reviewing a mod is done very quick if modders upload some good WIP pictures or video.

Quote :So, hypothetical, someone can create model with very similar mesh orientation, just because it represents the same car

Yes, hypothetical. I have not seen that so far. What I have seen is models 1:1 copied or with slightly edited meshes to hide the fact.
Can you show one such model that is proven original work and almost 100% matches a mesh from another source?
Gutholz
S3 licensed
Quote from pärtan :This means that when you use the methods of large game studios which is to do a very detailed laser scan process, your mesh don't deviate from the real geometry. Thus it's no longer unique to that game studio. Anyone with access to decent photogrammetry or laser scanning would be able to reproduce a mesh that is indistinguishible from a retopology of the other games laser scanned mesh. Because they share the fact that they are both essentially just measured data from a real mass produced object.

Debatable, for example different scan resolution will give a different shape and different topology. Then the laser-scans might have absurd high polygon count that has to be reduced, making the models different etc.
But let's not get sidetracked. What matters in my opinion is that one can not say: "Oh yes, my model looks exactly like this one from that game. They laser-scanned the same vehicle as I did."
When someone has created a laser-scanned model then they can still post pictures of their work progress. eg The setup with the real-world vehicle and scanner hardware, the raw data, pictures of the clean-up process.

Quote :For example if you have an old, blueprint made model that you're sitting on and want to turn into an LFS mod. This model could lack the "documentation" and you're back to taking someones word for it.

Yes, that is a problem and sadly some problems do not have a solution.
In a perfect world it would be possible to just take someone's word for it but we saw how that got abused.
Maybe in the future instead of "I found it on the internet for free" it will be "I found it on my old computer." Uhmm
There should hopefully be any traces of the creation process. Old file versions, reference pictures, matching orthographic reference pictures included in the file etc. If there is literally nothing then... well, honestly sorry but bad luck.
Gutholz
S3 licensed
yes, the template generator only works if the mod has been skin-mapped.
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