That seems oddly specifique. I searched for "30 MB" to see what it was about and found this:
So it was not about hardware requirements at all.
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To me it is always interesting to read about game development. LFS or other games. Sometimes I would do things different, but I mostly do silly 2D games so what do I know. Also if everyone did everything the same way it would be boring and there would be no need to write or read such reports.
I used google-translate to generate the most realistic czech driver names.
Anyway, I seem finished for now. Skins are basically as in the picture except for minor differences but I can make more changes if wanted.
svg-file is included.
woah, I never knew you could change settings in the openwheel cars just with arrows, without first pressing F11.
Maybe it was done that way because of the GTR cars only XRR has a display in the cockpit?
Cars without display would need an onscreen-menu (like F11), maybe it could open automatically if one the arrows is pressed and disappear after two seconds with no input?
If you re-do the skinmapping anyways, maybe try to make better all elements as large as possible. There was lots of unused space on the previous template. Larger paintable areas mean higher resolution = better quality.
(missing a few because I did not notice they had spawned elsewhere and was to lazy to redo it)
/edit
(still missing a few wip/unskinned ones and maybe forgot some)
Did you know that Westhill Circuit had bought three P50 as promotion for the 2007 Grand Prix?
They are still in use today!
One is used as a service/track safety vehicle and the other two are used for advertisement and special events.
Imagine crashing your car and while you hang in the belts upside-down, this guy pulls up next to you:
The zip-file contains two "race" versions and a "service" version and the svg-vector file.
Anyone is free to make their own variants.
bayanofmansorofisky: if you want, you may also include them with the mod.
The bumpers are not skinnable, instead their colors have to be set with the color-sliders to match the skins.
Something is wrong with the skin mapping again.
There is no "generate skin template" button ingame. When I try to use your attached template (or any other file) it just results in a white kart.
some of the dashboard textures are mirrored.
for example the text on the switches and the red "E" of emergency shutoff.
(I only tested in lefthand drive.)
When you accelerate to 70 km/h and let off the throttle then the kart will continue to roll for over 4 minutes. Seems a bit strange, does it have not air drag? Also when topside down the wheels seem to spin forever.
It is unclear what you mean by "relate in any way to the original model of the car".
Do you mean:
A) a real-world car, the one made made of metal and plastic?
Of course you can make 3D-models or paintings or whatever that look like real life cars/objects, except for logos.
B) a 3D-file extracted from a video game?
Again, that is too vague. What "drawings" exactly do you mean?
For example in this thread https://www.lfs.net/forum/thread/95848-T16-RX someone made a free hands pencil-drawing on paper. Then he made a 3d-model based on that. In this example, he made a phantasy car of his own design. But if you make similar drawings of real-world cars then that would also be ok.
On the other hand, sometimes concept-art of commercial video games is released as promotion. For example: https://tcrf.net/Category:Need_for_Speed:_Most_Wanted_(2005)_concept_art
I feel using such drawings would likely not be ok.
What youtube writes on fair use: https://support.google.com/youtube/answer/6396261?hl=en#zippy=%2Cwhat-constitutes-fair-use
To me, it reads as if it leans towards 3D models from videos are okay.
For example there is this key word "transformative”.
The original 2D video gets transformed into a 3D model, already this change of medium is very transformative.
Similiar, taking measurements seems also okay.
(A retopo of a ripped 3D-file is still a 3D-file, it is only barely transformative. Also the "heart" of a 3D-file is its shape, which gets copied and weighs against fair use.)
Then there is this part: "Using material from primarily factual works is more likely to be fair than using purely fictional works."
I understand it like this:
A car filmed in a museum or parking lot would be okay as source material.
A scene from the "Mad Max" movie would be less okay.
It is a topic where it is difficult to make concrete rules.
For example taking a screenshot of a video game and using it as reference could be okay. But if the video game has a free camera (like LFS or LFS viewer mode) and you use that to film a car from all angles and then use that video for automatic photogrammetry, then that would just be illegal ripping with extra steps.
I think this buggy mod has the correct rear suspension: https://www.lfs.net/files/vehmods/6DF024
(it has been a few days since I tried that mod, so maybe I remember wrong or it was just cleverly faked)
nice little buggy. A bit higher resolution for the textures on the engine would be good.
It looks like the real vehicle has a solid axle and the suspension is just a swing, so both wheels move up/down together. (Like the rear swing-arm of a motorcycle but with two wheels) Your mod looks as if the wheels have independent suspension?
Try https://www.lfs.net/mailus to get your accountname changed.
I think the name was only a secondary reason, your mods were questionable because their 3D models came from other games/credits were wrong. Also every mod had the same description "Edown Family Private Drift Car"
I do not know about Xbox gamepad but with every wheel or gamepad I have ever used, it worked in LFS like this:
Options -> Controlls
select "wheel / joystick" at top.
Then change throttle/brake axis from "combined" to "seperate"
I am not good enough lfs-pilot to notice an effect in flight distance.
But it might be related to engine "torque tilt" centrifugal forces? For example it is noticable in LX6 (light car, big engine) if you are in "N" and rev the engine, then the car tilts to the side.
I am not "a reviewer", just normal forum, but here is my opinion:
It would indeed be nice to have better evidence.
The matching blueprint and details about modeling technique seem believeable to me, even though it would be possible to fake that. But it would not be as trivial as as some of the "just delete parts of the model" fakes done by others.
Also important, and I realize this is not based on technical facts but subjective:
In the beginning I used to believe everyone who said they had made an original model. Over time, some people lost that trust and I became more sceptical in general. In your case, you did seem like a honest person in the threads about downloaded/retopo'ed models.
So far, I find it all plausible.