i have a DFP which obviously has no clutch, so i race with auto clutch. as im starting to understand the game and get quicker, im finding the need to Heel n toe.
So what im doing is this: Braking with my left foot, and then "blipping" the throttle with my right foot just after (or just about at the same time) as i down shift with the paddle.
This seems to be working well, but im a bit worried that i might be "accelerating" instead of blipping. Is there a way to show bars or anything of that sort which show throttle/clutch and brake on the screen while driving.
Or... which is the best programme (analyser programme) to use. I assume, they would all point this out with ease...
Hi guys again, i decided to hijack my own thread instead of creating a new one. I've been racing offline and trying to save replays, but i cant because it keeps telling me that the replay wasnt recorded, even though i have set it to enable manual save in options... any ideas?
When i leave the pits, its says "not recording" on the top left of the screen.
One other thing, when viewing replays, is there a way to rewind etc... at the mo, i can only speed up replays, not skipping? I.E If i did a 10 lap race and wanted to watch lap 10, do i really have to fast forward all the way to lap 10?
heya ppl... is anyone attending FP2 tonight? how did things go like last night? are we gonna get a variety of cars, or is everyone going with FXO and running a pit
Thanks for clearing that up. i think that is more or less what we were both suggesting, except the random number part. which is quite a neat idea, havent heard it before but i kinda like it!
@hyntty: Reverse grid/random grid is not purist for sure!!! but it does make super interesting racing and it is the same basis for everyone. if 2 of the top series in the world are doing it... why cant we?
and you not interested in considering changing it to fastest lap times from heat 1 reverse??? a bit more purist than a random number generator excel doc that you can never re run to prove its validity :-)
yeah, top 8 will work... it works awesome in those 2 series. we also run it in the series im currently racing in and it works awesome! generally the top 8 guys are neat drivers and even with reverse grid, racing is super close and not too much bumping.
Is there anyway to use the Ai's to test how long a set lasts? i tried a new set a while back on Blackwood over 30 odd laps... Ai's were running almost 3s off my pace, so their tyres lasted, with me, it didnt come close?
My suggestion... should this not be changed to a reverse grid based on EITHER: 1. finishing positions in heat 1 OR 2. Based on fastest laps per heat 1???
Random reverse could really mess things around if you have fastest driver starting 1st and 2nd fastest starting last...
You serious... i had a feeling it was down to a camber issue but i couldnt remember what the key was to get that live camber thing up while driving. i only played around with pressure. Im at work at the moment, but maybe sometime tonight?
I am indeed part of a team and have been for the past couple years. Last year and for the prior 3 years i was part of a 3 car team with 4 national championships between the drivers. This year im part of a 5 car team. 3 Nissan 350Z's in production cars (touring car) and 2 formula VW's. So i absolutely am understand the benefit of a team in real racing.
However, being new at the whole online sim thing, i was trying to figure out the similarities, hence my question bout teams. Teams in real motorsport cost money, LOTS of it, and therefore, teams arent just formed to have a "tag behind your name" as most cases in LFS. But based on the ppl that have contacted me privately, and in this thread, it is obvious that there are some SERIOUS!!! teams. which function in the same manner as RL racing teams. Question answered
With regards to bad habits... Lucky enough/unlucky enough, in real life, we are generally limited to one race car for a season. Or at least, if you serious enough about your racing, you generally not gonna be a car slut like you can in sims. So as much as i agree with your comment, the aspect i was trying to get at, is that, one night you can be driving a real wheel drive single seater, and the next, a front wheel drive tin top.
I guess that brings about another question: If you start taking your sim racing seriously and try to stick to, say single seaters, does this hurt your ability to drive for a team, who may compete in a wide variety of racing categories?
thanks for organising this championship. i really enjoyed the first race (except my lcok up and play in the sandtrap, cost me a possible victory/podium)... was gr8 racing all round. its gonna be a great season!
No worries bud. I do appreciate the offer and will have a look out for you guys. I have had a few pm's regarding teams which was quite unexpected cause i had no intention initially to join a team due to my current racing programme (and work), maybe a hange in mind occuring... But it does seems as though the comaradery (SPELLING?!?!) of a team makes the game more enjoyable.
I've currently joined the begginers cup and depending on how things progress there... maybe ill start looking for a team to join.
Until then, im gonna carry on loving LFS
Untill then, i guess ill carry on enjoying my sim racing
I defnitely do agree with the 2 heads being better than 1. so it seems as though joining a team has different benefits to different people. The idea of the team enduro's is pretty neat.
I recently had a debate with my team manager (this may change this subject a little). We were busy discussing what impact the sim racing will have on your real racing. It will obviously help the joe bloggs ordinary guy on the street. but, do you think you can develope bad habits from the sim which will carry through to your real racing?
This is such an interesting debate which is currently going on in the team i am involved in.
On the one side, we have an ex karter (world rotax max champion) who believes the following: High pressure= higher volume of air molecules, therefore more molecules banging into each other, therefore more friction... and therefore, more immediate temperature throught the tyre. All this means the tyre comes on more quickly, but may not last as long.
The other arguement in the team is from a single seater race engineer who says: Lower pressures mean more "roll"/"flex" which creates more friction in side walls etc. This allows the tyre to generate heat quickly and therefore, comes on quickly. Higher pressures allow less roll/flex and therefore, slightly longer to come in but more stability (pronlonged life).
The reply from the karter... Softer temps generates side wall heat and mainly surface temperature which is not what cause a tyre to work, as you need core tyre temp to work, not only surface heat.