Well, I'm pretty sure that 95% of people who have purchased iRacing through Steam were existing brainwashed iRacing fanboys who wanted to spam "THIS IS GREAT" reviews to deceive people.
Steam doesn't ensure activity, it just ensures more eyes will see it.
It can equally be "bad" press as people will buy it, try it, realize that the graphics are quite outdated/content is non-real/other general complaint, and leave a bad review, dissuading any future purchases and actually reducing any potential chance after a large scale update of LFS gaining any significant traction on a platform like Steam.
I can only hope that this work was done to enable significant graphical improvements in the future. Otherwise it seems a little pointless to spend time doubling the frame rate of a piece of software that ran fine on computers we threw away nearly a decade ago.
In this thread: People who don't realise there is very little point having a frame rate higher that the refresh rate on their display device.
I think it's more to optimize Westhill to run on a suitable size of the player bases' computers, as I would expect Westhill to be indicative of the detail level for the "next gen" of LFS tracks.
Why so many think that LFS devs wants to share their not that big profits with some multibillion company? They have already proved that they want stay indipendent. Also popularity would mean increase of player quantity,but quality will heavily suffer - ever been in public AC servers?
Nearly any developer that has produced even a somewhat successful game has reported immense success with Steam. Garry of Garry's Mod fame has probably done some of the more detailed articles about it, and how things like 50% and 75% sales of games on Steam rewards with extremely high percentages of actual sales income.
If LFS was "complete" (S3 content, rework of current S1 and S2 content to increase texture resolution and poly detail) I think Steam would be a good idea. Until that point, it's not worth putting in the effort.
As for public AC servers, I've had nothing but good experiences. The newer multiplayer model (without booking system) has worked fairly well for getting into a server and driving. It's not ideal, but it's usable.
Of course not, as Valve makes their money through a percentage of all sales (and a boatload of TF2, CSGO and DOTA items).
The way to do it would be to allow people to purchase (just) a S2 voucher, which then would give them a voucher code to use on the website when creating their account.
That said, I think Steam is incorrect for LFS as LFS already integrates the required features for licensing. Given LFS' current state, more marketing isn't always a good thing.
And then what? We get another 5 trillion topics abouts whats missing, should be different, stuff about cars and blabla? Would expect we are past that stage after six years now.
Like Steam is going to speed up development.
Unbelievable how repetitive people can be. I think the same topics appear here in 2020.
steam would means more people buying, more cash for more adding some coders rather than one person puttings in a few hours every so often when the mood strikes, so you know, maybe we could get a finished game by 2020, which i highly doubt it.
at current development speed, we will have a man on mars before S3 is released.
And again, if you love sharing everthing, there is no (present) problem. Go for it and have fun.
For anyone who has info that needs to be actually private, run a version of Linux, with other precautions, and no problem.
As long as you understand with 10 how much of your info is shared without your knowledge or agreement, and you are happy with this lack of informed consent, then you can make a (semi) informed descision regarding your privacy and data security.....
(This is more a business issue than a personal issue, cus no one has private personal information you are not happy being in the public domain, do you ????....)
Your link doesn't make sense. The 2014 photo hack was because of weak passwords, not because of data collection.
sij: nouveau is the open source nVidia driver. What GPU do you have? It's possible the install DVD you're trying to use doesn't support the GPU yet. The closed source nVidia drivers have good support for the "newer" GPUs, my 970 works like a dream.
Try a different distribution, and then install the offical drivers afterwards. I used Ubuntu 14.04 (old version) but a newer version should work better.
EDIT - I'm sure there are a whole boatload of kernel improvements over 7 / 8, but the UI leaves me cold. I hate the inconsistency between the fact each "bit" has a settings section, but then control panel seems to contain most of it anyway and works better. And that theres a whole bunch of crap you can't (easily) turn off.
My account is a local account, and there are some things that I couldn't disable.
I don't care that much about Windows as I just use it to play certain games like AC anymore. The linux versions of DOTA, CSGO and others have become good enough that Linux can be my "default" OS on machines where OS X isn't available.
Reinstall GPU drivers. Windows 10 tries to reinstall your GPU drivers from Windows Update but in almost all cases fails to do so, leaving you with the stock Windows VGA driver
That doesn't make sense. vsync forces the process occasionally to "hold" a frame until the next refresh occurs, which means that frame could be many miliseconds old. Thats how input lag occurs.
Without vsync, you're always getting the newest frame possible because there's a surplus of frames, without any having to wait.