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BWX232
S2 licensed
In the replay, you can see if they moved their head or not, but when viewing replay from cockpit view you have dynamic control over it so you cannot "see" when they do it..

If you are watching a replay and go into a car that is near another car, and look left (just to be able to see the other car)- you can see the guy in the car next to you looking at you if he did in the race.


Basically what I am saying is that the replay does record head movements- you just can't tell when viewing form cockpit view.. Maybe an option in the replay to "bind head movement to replay data" or something like that would work?
BWX232
S2 licensed
Quote from Stoney :would be nice to be able to set AA and AF from within the game rather than having to force it from the driver

not vital but would be nice

Yes and also if LFS supported this, it might be able to be more efficient with the AA and AF and allow for better performance with these enabled in game, rather than forcing with the driver CP..


It is a good idea for sure.
BWX232
S2 licensed
Quote from jollyeskimo :Just XP with a theme/shellstyle called InspiratSE (http://www.customize.org/details/40817)... didn't even bother with StyleXP

hehe, yeah Style XP is for us lazy people.. LOL
BWX232
S2 licensed
Quote from TheSparkster :What os is that?

WinXP with StyleXP? Just a guess...
BWX232
S2 licensed
Quote from (SaM) :Same desktop as the previous 2. Glad you like my background, hehe.

Yeah I made it my wallpaper the day you posted it- very nice!!
BWX232
S2 licensed

I need to clean up my icons.... again.....
BWX232
S2 licensed
Thanks mantis..
Also to savvyawes - do you have the latest drivers installed (4.60)?

Did you install any of the other wingman team "fixes"? If so uninstall them as they are not needed.

It sounds to me like you need to get a clean installation of the drivers. My DFP NEVER has that problem..

Try unplugging the device, uninstalling drivers via add/remove programs, and then deleting-
C:\Program Files\Logitech\Profiler
C:\Program Files\Common Files\Logitech\LGS460Inst
C:\Program Files\Common Files\Logitech\WingMan Software
C:\Program Files\Common Files\Logitech\WMDrivers

Then reboot and reinstall drivers, and only plug in DFP when asked by drivers.

Also don't use DXTweak profiles for the DFP- it really is not needed.

Also try setting the calibration lock to not locked in LFS.
BWX232
S2 licensed
Pike's Peak hill climb.. Just watched coverage on SPEED Channel.. That would be cool.
BWX232
S2 licensed
They are playing now...
BWX232
S2 licensed
Bigger dirt type tracks.. LFS dirt physics seem to be pretty good and very fun.. A bigger dirt track would be cool.
BWX232
S2 licensed
Log into router and find the option for it. I forward 63392 in my router..

Netgear RP614 ver 2

Also make sure Windows firewall and any other firewall you have are turned off/ configures correctly.
BWX232
S2 licensed
Do not see it in server list in game.


Edit- I see it in LFSW - but not in game?????
BWX232
S2 licensed
I will try.
BWX232
S2 licensed
I hated it.. the physics really make me appreciate LFS- even with the "bugs"

The force feedback is a total joke in GTL.. I use a DFP in 540 degree mode and GTL FF just absolutely sucks IMO.. so fake and inaccurate.

GTL would not save any of my button settings- stuck shifting with square and x buttons. Hard to get it to save my pedal config too- I eventually got the brake pedal to work though somehow.

Maybe it has shiny DX9 track shaders and whatnot, but I still think LFS gfx are better- something very fake about the cars in GTL.

I just hope rF is much better in the FF and physics department. I just bought an X800XL- (should get it next week) - rF should run pretty good on that and in LFS I can crank the AA and AF up quite a bit more than I do now... 2xAA and 4xAF with a 9700pro @ 1200 x 900 runs good and looks good now, but 6xAA and 16xAF will look even better.

Overall GTL demo is a huge disappointment. Long live LFS- and it's far superior FF and physics.
Last edited by BWX232, .
BWX232
S2 licensed
When and if a track editor is released, we can make our own "real" tracks, and just not name them with real names..

Add a an extra corner or something and then there will be no legal issues- right?
BWX232
S2 licensed
Dfp!!
BWX232
S2 licensed
"Looks" like the center of gravity is above the car somewhere.
Either that or the down-force is creating unrealistically high levels of lateral grip? Maybe to compensate for low mechanical grip? Strange indeed.
BWX232
S2 licensed
Hmm, still doesn't work. And I see the cookies being saved-

Is there a certain setting to set to get them to stay or are they just supposed to stay there? I pressed "save" everywhere I could find..
BWX232
S2 licensed
Hmm, I went to check my Java settings in the java console- but my java was messed up! I updated it just a while ago- so I don't know what the heck happened. Anyway I reinstalled it and all is fine. I will re-test and report back.


EDIT- maybe that is what was wrong with the other problem I posted about the forum locking up on me.. If java has anything to do with that problem maybe it will fix that too.
BWX232
S2 licensed
For the hell of it I downloaded netKar to see what it was like.

The Mini is very realistic for a front drive car. It handles exactly like all the sporty front drive cars I have ever driven in RL.. I had a relatively powerful one with stiff suspension too- the kind that rattle your teeth over road bumps..

Anyway, not comparing game to game here.. just that car in that game and the way the back and front end are very balanced and predictable. Especially the way the rear end will start to slide, and then if you counter steer and let off a little, it tucks back in and regains grip. Just like my VW Gold Wolfsburg, Honda Prelude, and Dodge Charger Shelby 2.2L Turbo (the fast stiffly sprung car) did.

Just an observation I thought worth posting in case anyone wanted to try it-- hey, it's free, why not.
Last edited by BWX232, .
BWX232
S2 licensed
Quote from zoolpool :I got the new memory today but my motherboard is so tempremental that it wouldnt accept it The fps is still low so im saving all i can from now on!

If anybody has any other ideas please post them!

zoolpool

Just a hunch but many of those celeron boards only take low density memory. What model mobo is it? Can you list the number on it? And the brand name? Also list the memory you bought, and links to where you bought it. Maybe it is incompatible, and you can return it and get the right memory. It may not be the problem, but it may be.

Also maybe we can help you get the board to accept the memory if it is the correct kind.. I have a few things you can try, I have built at least 20 PC's over the past few years.. and ran into all kinds of things like that.
BWX232
S2 licensed
Maybe I will try putting LFS world in my trusted sites list.. maybe IE is rejecting a cookie or something.
BWX232
S2 licensed
Quote from Bob Smith :OK I played with the FZ50 and worked out how to get rid of most of the oversteer when off the throttle. The RA seems fine to me though in this respect. When the rear does go though, it doesn't hang about.

Anyway I updated the zip, have another play with the FZ50.

Ok cool.. thx.. -yeah I figured it could be tuned out.. Even though your previous sets were way more forgiving than default, once it stepped out, it was gone.

One thing to note about all of this.. I raced about 100 races today (it seemed like) with the FOX, and when the aero model takes hold at higher speed- it feels so much better.. At low speed it is still very touchy. it just seems like the mechanical grip is too low or something.. and doesn't go from "grip" - to "lack of grip" - back to "grip" again like it should.

Best example I can think of.. Get in a RWD car and take a sharp slow speed turn, and give it too much gas to break the rear wheels loose just a little, the instantly let off the throttle. The tail end will instantly stick again, and grab the small slide you initiated. I am talking under 30 MPH here.. In LFS if you do the same, the force indicators go red and you will have a weird long slow speed slide that ends when you are sideways or almost backwards. Then at about 7MPH or so it grabs again, the indicators go green. But at such low speeds, you shouldn't have a long slow slide like that on tarmac, especially with good soft sport tires.

I was experimenting a lot in the test area with the force view on the other day.. Some strange things happen. Skids at 8MPH and whatnot..
I guess I will have to make some replays and pinpoint exactly what I mean.

The good thing is, everyone has the same disadvantage, so online racing is still very fun.
Last edited by BWX232, .
BWX232
S2 licensed
Hmm, I just checked and it didn't save for .com either.. I didn't realize they were different, thanks.

I wonder why? Strange because I allow cookies and everything.. but I imagine it isn't done through cookies anyway.
BWX232
S2 licensed
Quote from Frankmd :

Stand up speak up FZR:
http://rob.mm2c.com/susu1280.jpg

Renders are done by Rob, the skins are done by me and xrroy.

That is really cool...
-how long does it take a normal PC to render something like that?
FGED GREDG RDFGDR GSFDG