The online racing simulator
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Bose321
S3 licensed
Oh get over yourself. Stop the bullshit and lets get back on-topic.
Bose321
S3 licensed
Quote from Scawen :These are good questions but I'm not getting into tyre physics now.

I can't remember everything and will be starting with a good look into what we have and what is covered and what is not.

That's fair enough. Are you planning to answer these questions in a later stage here when you know, or in a special thread with a new report? Or are you keeping us wondering until it's ready to be tested? Just wondering, I'm fine with both.

To keep on the topic; South City looks amazing, especially with the new lighting. Can't wait to drive around the many new roads. Are those stairs also something we can jump off? Big grin
Bose321
S3 licensed
Quote from Flotch :Are the equations completly different when on soft surfaces ? I mean : dirt, grass, in the future maybe snow (why not snow), I suppose the behaviour may differ due to the resitance encountered by the tire.

Interesting question. Also to add to this question, how does the temperature now affect the grip? I can remember with drifting the tires were like soap and they popped at exactly 200 degrees.

Do the tires now behave differently in that aspect? How about wear in general? Can you pop your tires like before? Is it done at a specific temperature? Or is wear measured in a way that takes friction in account?
Bose321
S3 licensed
It all depends on the user. I believe the fastest people are actually using keyboard and/or mouse because that's faster than a wheel.

But I guess in the sense of realism it's a step up to be able to control your brake/throttle better. But I don't think it would be comfortable or nice to use. Just get yourself a wheel as well (second hand or a cheap Logitech wheel or something).
Bose321
S3 licensed
That's a great way to think. Big grin

Security should always be something you have to keep in mind. Just because players don't know what happens between the server and InSim doesn't mean it's safe from attacks. Ignoring that makes you a poor programmer, especially because it can be easily be made safer without any negative side effects or something.

I would use some kind of hash or token or something anyway to let the InSim and server communicate with each other to have some kind of assurance that the programs are not some kind of fake traffic. But hey, that's just my 2ct.
Last edited by Bose321, .
Bose321
S3 licensed
If you're just using plain PHP spaghetti code, this would be a good start: https://www.php.net/manual/en/function.htmlspecialchars.php and https://www.php.net/manual/en/function.strip-tags.php

A closing PHP tag at the end of your file is also bad practise by the way.
Last edited by Bose321, .
Bose321
S3 licensed
Quote from 5tag :Holy smokes, that burn in the end! :0 Can't believe they aired that...

Lmao Tilt
Bose321
S3 licensed
Quote from mbutcher :He makes some good points. Niels knows his stuff of course and I do wonder what he could do if he was let loose on the LFS physics.

That would seriously be good for LFS. I think he has helped a lot of devs improve their physics.

Gotta agree with him that GT cars feel weird/bad. But also a lot of stuff had to do with bad/basic setups, and he obviously doesn't know about the sound editor it seems.
Bose321
S3 licensed
For a render that's pretty bad tbh. But something like that in-game would be cool for pace cars for sure.
Bose321
S3 licensed
Already has been discussed many times.
Bose321
S3 licensed
You can ignore his post Smile
Bose321
S3 licensed
For sure.
Bose321
S3 licensed
It will still work on potato PC's. It just needs to be a DX11 potato GPU. Don't think you have to worry about it, unless you're on a 20 year old PC.

Looking nice, the AO is really subtle.
Bose321
S3 licensed
This is a limitation in the LFS telemetry. AFAIK there is not max RPM in this data that LFS outputs. We have the same problem with the application Fanaleds. Would be nice if it had this data like almost all other games.

In Fanaleds you can set a max value for every car so it's not an issue, not sure if this app also can do that?
Bose321
S3 licensed
But I don't think he's working on it this week. He's enjoying the only days of nice weather in the UK. Razz
Bose321
S3 licensed
Quote from Pasci :Hello Devs

Do we get a little update about the current state/progress of LFS development?
- Tracks
- Lightning and/or DirectX 11
- Tire physics

The last (progress) video was from dec 2019. Hopefully you can publish some newer videos, too.

Many thanks

Are we getting lightning? Big grin

Wow December 2019? Time flies when you're outside and doing other stuff.
Bose321
S3 licensed
Is your throttle fully opened in-game when you press the pedal down all the way? Maybe you need to calibrate your pedals like Vagner said.
Bose321
S3 licensed
https://www.lfs.net/forum/70-Skin-requests

But I'm sure there are plenty of these skins already.
Bose321
S3 licensed
Quote from Eclipsed :So you want this to be ditched and remade?
https://www.lfs.net/report-dec2018-au

Lol that's already so long ago I totally forgot they did that.
Bose321
S3 licensed
Sounds good. I'm also mainly going to use buttons for the lights. I've got the start lights added, but haven't checked their timing yet, good point about that. I already thought they were a little slow, so that could explain it.

Maybe a good question for Scawen how that's handled.
Bose321
S3 licensed
Interesting, thanks! So I can use this to export the values, and hardcode the difference right? Would the setup really matter? I don't think the position forwards or backwards does change right?

Yes correct! I'm working on a little drag InSim right now. I plan to make it as realistic as possible with pre/full staging. I'll have a look at that carinfo when I find some time.

Are you also working on an InSim, or just brainstorming?
Get coordinates from wheels
Bose321
S3 licensed
I'm working on a little InSim project, and for it I need to know the coordinates of the wheels. Specifically the front wheels. As far as I know, the X and Y coordinates that the CompCar packet contains is for the center of the car, right?

So I can obviously check each car and see how much the offset is from the center to the wheels and use the direction of the car to calculate the X and Y coordinates for the wheels, but I was wondering if there's an easier way to do this, or some kind of list already. So for example someone else that has done this before.

Thanks in advance!
Bose321
S3 licensed
Quote from Evolution_R :Let's say we don't upload the mods to LFS site(s). If I decide to make a mod (using copyrighted mesh) and share it with other people over YouTube using Mega.nz or Google Drive - at what risk I'm exposed as a person? Maybe only a copyright strike or there is a possibility of me actually being sued?

Probably the best thing will be if I do not share them... but then what is the point of making the mods if nobody can use them except me... Shrug


By the way some mods are really high quality which are times better than the stock cars (doesn't matter the game/simulator).

Pretty much no risk I think honestly. But if the LFS devs facilitate this, then they're at a much greater risk. That's the whole point. If LFS would allow modding and some people decide to create content that infringes someones IP that's not their fault, as long as they don't help host/spread this illegal content.

And yeah, some mods are incredible. Many hours are spent in BeamNG with some great mods over here!

Quote from BeNoM :Are you daft?

https://www.assettocorsa.net/forum/index.php?forums/general-modding-discussion.26/

https://steamcommunity.com/app/365960/workshop/

http://driftstreetsjapan.com/mydownloads.php

https://steamcommunity.com/app/497180/workshop/

https://www.beamng.com/resources/

All of the above include real brands, don't spread misinformation to push your narrative mate.

The BeamNG devs are very clear about illegal content on their official resources page, so I doubt you'll find much.

But still, if there's no consent from the IP owner of the mod, and you're spreading their work, it's illegal. Just because a brand is not putting effort into suing everyone doesn't mean it's okay to do. How hard is that concept to get? Just because you post a few links from unknown games that look terrible.

Also read the stance on this from Steam: https://steamcommunity.com/games/SteamWorkshop/announcements/detail/1335568846541784343

There are also plenty of cases about mods that infringe the IP of someone. So who's daft? Smile
Last edited by Bose321, .
Bose321
S3 licensed
Quote from BeNoM :Ignore me then, I'll just be on my way playing modded BeamNG, Assetto Corsa, Street Legal Racing Redline, rFactor 2 and Drift Streets Japan whilst LFS players argue about nonsensical things Smile

Nonsensical? If you as a business or individual sell and/or facilitate the spreading of illegal stuff, then you're breaking the law. It's that simple. BeamNG and AC etc do not advertise with their shitty stolen mods that their game has. You can find mods the official way, but only approved mods. Guess why? Yeah because it's illegal. That why you will not find real brands or other stuff that is owned by a brand or a company on the official channels.

No one ever heard of IP? Ever heard of people being sued that copied games, movies, music etc? I don't see how LFS would be an exception to that rule. Saying nobody will care or something like that is just stupid and ignorant.

But as long as the LFS devs do not facilitate the hosting of these mods it's fine. Simple as that.
Quote from Paprika6 :It's like saying that a music maker software developer can be sued because his software is capable of copying artist's songs.

EDIT: I'm no lawyer but if Scawen doesn't make an official release with a new car including an existing car brand or other game's own car he is untouchable.

That's not what we're saying at all. The same goes for apps like Gimp and Photoshop. They're made to edit files in their way. As long as they don't make features specifically to copy/steal things that's fine, because now it depends on what the end-user will use the software for. But you can't use this comparison for LFS.
Last edited by Bose321, .
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