The online racing simulator
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AndroidXP
S3 licensed
Quote from zeugnimod :You can login when you changed your WEBpassword on lfs.net but not with the old one.

Heh, indeed that works
AndroidXP
S3 licensed
I'm pretty sure he used a (self written?) tool to read it directly from memory and output that to a file. There is no way to make LFS output this by itself.
AndroidXP
S3 licensed
^ Please only use the latest testpatch (Z20) or Z. Anything in-between is a waste of time for everyone involved.
AndroidXP
S3 licensed
Quote from erfrag :does it really take that long to load LFS? i find it takes longer to refresh the server list with 20 servers in it than it does to actually load into a track.

Not after Z21/22 gets released
AndroidXP
S3 licensed
Forza Motorsport :rolleyes:
AndroidXP
S3 licensed
I didn't actually mock your suggestion, just the thread title
AndroidXP
S3 licensed
+1 to more violence. Let's add rocket launchers, too.

No wait, scratch that. Red-white barrier launchers would be far more effective!
AndroidXP
S3 licensed
But that would suck, since the G25 has so few wheel buttons anyway

You can also check the Script Guide in general, or the F9>F12 button toggle.
AndroidXP
S3 licensed
This thread has single handedly destroyed any hope I had left for humanity. We might as well collectively forget how to breathe and get this over with.
AndroidXP
S3 licensed
Quote from Vain :Just to add to the picture: I am closely (read: daily) following the progress of development and try out every test patch using a gamecontroller, but my wheel is in the basement waiting to be unpacked once the new patch comes out.
I imagin that there's a good chunk of the community that treats LFS similarly.

Vain

Yep, that's me.

My last online race was Sept '08, though that was just a mini-session with danowat and Bean0. A few more proper races were held in '07 but I mainly stopped doing regular races after '06. I'm simply most interested in LFS' physics aspects, and while they certainly haven't gotten worse since then, there weren't any significant improvements either. At some point after following LFS for so long (it's 7 years already - I'm getting old), it got simply too frustrating to see the same bogus setups and the same gung-ho driving style year after year without anything being done about it. It took the realization that the current physics engine cannot make a *real* car work like it's supposed to to get things moving again, which is kind of sad. At the same time this is however also the first ray of hope that could get me going again since a long time, so I'll keep my fingers crossed while waiting for the patch (that I wouldn't expect earlier than Christmas, tbh)
AndroidXP
S3 licensed
Smash it with a hammer.

Then buy a new monitor.
AndroidXP
S3 licensed
Quote from Shadowww :Something is wrong with autoclutch :s

Hardly Z20 related, is it? Just a random glitch of the autoclutch not working perfectly. There's probably also still the glitch of cars with sequential gearboxes refusing to shift with certain gearings or intake restriction
AndroidXP
S3 licensed
The world will end in 2012 anyway, so that ought to do it
AndroidXP
S3 licensed
Congratulations, you just found out how transmissions work

(It's not a bug)
AndroidXP
S3 licensed
The "maximum angle of the tyres" being...?
AndroidXP
S3 licensed
Can you please explain "using weight transfer to your advantage"?
AndroidXP
S3 licensed
I have yet to see a difference between it and the RPM gauge, so I think it was simply a quick change that makes it look somewhat more realistic than an FPS gauge. I'm quite sure oil pressure is not modelled at this moment.
AndroidXP
S3 licensed
Why didn't you zip them? I know mpr isn't nearly as compressible as spr, but you could still save ~25% on the filesize.
AndroidXP
S3 licensed
Stop digging.
AndroidXP
S3 licensed
Where did you download it from?

E: The original version where you were able to use Fern Bay, I mean.
Last edited by AndroidXP, .
AndroidXP
S3 licensed
This is licensed content. You have a demo account. Something doesn't add up.
AndroidXP
S3 licensed
Even if there was a 100% realistic sim, as in complete and accurate modelling of all car components, physics and track properties, you'd still be sitting in front of a 2D monitor in your comfy chair, using a (relatively speaking) cheap hunk of plastic that calls itself force feedback wheel. So the answer is: no.

Of course you can always ramp up your surroundings to be closer to reality, build an actually good wheel + pedals (technically probably the easiest part to get right if you're dedicated), add 360° projectors around your car frame combined with some magic trickery to make it look 3D, etc. etc.

But even if you go to such great lengths, it wouldn't be like the real thing. A really important factor in real racing are the forces acting on you, and there simply is no technical solution for that. Current "personal" motion simulators are, to put it bluntly, a joke. And at that point it's already much cheaper to just go race in a real car.


From a technique standpoint, a simulator may give you a slight advantage, because you can freely find out what a car will do in what situation without actually risking your life. Assuming a completely accurate simulation, you can test out what will work and what won't, see which lines work better and what driving style is required to preserve your car, all without actually spending more than what's on your electrical bill. Not to forget the racecraft aspect (how to behave around other cars), which is probably one of the bigger things you can learn from a sim.

But you have to keep in mind that all that knowledge is highly theoretical and the missing forces are a huge disadvantage in regard to driving fast. Sure you can learn to feel/predict the sim and drive insanely fast in it, but that's a completely different way of driving than the real thing, where you can actually physically feel the car with your whole body and become one with it. Having to rely on visual and audio cues only makes it a lot more difficult to sense certain things in the sim, like for example when the car starts to oversteer - any mechanical cues from the FF wheel come far later than you'd feel in a real car. The second you drive in a real car you also throw out your way you drive in the sim completely, simply because the input is vastly different.


tl;dr: sims can give you a slight advantage in some aspects, but it will never replace actual driving experience.
AndroidXP
S3 licensed
Drift less.
AndroidXP
S3 licensed
That example is nonsense. If the kid falls off into your path then you either evade if it's too close or you do an emergency brake. When doing an emergency brake, you push both the clutch and brake pedal fully, disconnecting the engine anyway, so in that case it doesn't matter whether you're in gear or not.

If your attentive slowing down due to the existing hazard is accomplished via engine and foot brake or foot brake only is completely irrelevant.
AndroidXP
S3 licensed
Yes it will work. I have a 5cm thick table and could clamp it on (but barely). I have a diagram that shows the exact tolerances of the clamps but I have to dig it up first.

E: Here it is:


The "L" shaped part moves up/down as you turn the clamp screw. The little nudge on the right that makes the "L" almost look like an "U" can be taken off (by design) with moderate force, increasing the maximum clamp thickness from 32mm to 50mm.
Last edited by AndroidXP, .
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