The grass in Tag's screenshots looks strange to me. It looks sorta like the grass that model railroad builders use.
I mentioned this once before (either in this thread or in a similar one) but never got a response. Does anyone know how big the grass texture is in-game? In other words, is the grass a 5m x 5m square? smaller? larger? I think this factor will have a big impact on how realistic textures look once they're put into the game. If each grass "square" is 5x5m but we use a texture that's 2x2m, then the grass blades will look twice as big as they should. I think this could explain the "big" look of the grass in these shots.
I mentioned this once before (either in this thread or in a similar one) but never got a response. Does anyone know how big the grass texture is in-game? In other words, is the grass a 5m x 5m square? smaller? larger? I think this factor will have a big impact on how realistic textures look once they're put into the game. If each grass "square" is 5x5m but we use a texture that's 2x2m, then the grass blades will look twice as big as they should. I think this could explain the "big" look of the grass in these shots.

-> once a square texture is mapped into a square, in another place the same texture is mapped into a very stretched rectangle and sometimes this happens even on contigous regions... 




(and according to the file info that is without mipmaps and using DXT3 compression).
it's just too close as tag also noticed 

