i memorised the first 19 digits in 10 mins once. I got bored...
                
            
 .
. Otherwise i'll get to work... !
  Otherwise i'll get to work... !

 Thats also a reason why big rooms result in insane compile times.
 Thats also a reason why big rooms result in insane compile times. 


 Is there anyway still possiblity to ask Eric if some hi-res exist?
 Is there anyway still possiblity to ask Eric if some hi-res exist?  )
 ) . The tyres could do with being a bit "blacker"... now they look a bit brown - not sure why they have so much red in them. Making them reflective would be a great touch also. Whilst on the subject of tyres, having a few random skid marks on the track's racing line when the race starts would look great. The racing line simply looks darker and doesn't have skid marks as if it had been driven on.The track-side grass seems well textured but a bit "gray" and make the grass look poorly maintained in comparison to the grass at GP tracks as you can see here. Adding more green to the texture might go a long way in solving the issue. A great touch would be if the green "run-off strips" or whatever they are called could be "shiny" - but that's probably a DX9 effect, same goes for the road. Westhill's road textures aren't quite seemless and it can look a bit odd. That's about all I've noticed. In general LFS looks really good especially considering its a DX8.1 game and if you get updated reflection textures for the cars, they look mind-blowingly good. It manages to do something most DX9 games don't manage - it looks real. The cars look like they are on the track and not photoshopped in.
. The tyres could do with being a bit "blacker"... now they look a bit brown - not sure why they have so much red in them. Making them reflective would be a great touch also. Whilst on the subject of tyres, having a few random skid marks on the track's racing line when the race starts would look great. The racing line simply looks darker and doesn't have skid marks as if it had been driven on.The track-side grass seems well textured but a bit "gray" and make the grass look poorly maintained in comparison to the grass at GP tracks as you can see here. Adding more green to the texture might go a long way in solving the issue. A great touch would be if the green "run-off strips" or whatever they are called could be "shiny" - but that's probably a DX9 effect, same goes for the road. Westhill's road textures aren't quite seemless and it can look a bit odd. That's about all I've noticed. In general LFS looks really good especially considering its a DX8.1 game and if you get updated reflection textures for the cars, they look mind-blowingly good. It manages to do something most DX9 games don't manage - it looks real. The cars look like they are on the track and not photoshopped in.
 .As I repeated already I meant it to be just a optional download.
.As I repeated already I meant it to be just a optional download.

