The online racing simulator
C.a.r.s.
(968 posts, started )
/me Grabs Cuppa
Graphics good, physics bad
http://forum.wmdportal.com/sho ... -Ford-Licensing-Agreement

Quote from Rob Prange :Eleven different Fords to be available in Project CARS

London, May 30, 2012: Slightly Mad Studios are proud to announce they have signed a licensing agreement with the Ford Motor Company that will allow eleven iconic Fords to be included in the company’s WMD-powered Project CARS title.

Project CARS players will get to choose from eleven famous Ford models within Project CARS, ranging from powerful muscle cars and iconic sports car racing machinery to modern street & racing cars.

1966 Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350)

The 2+2 Fastback was one of the first Mustangs that helped build the iconic name Ford’s range of Mustang models has today.

Powered by a Ford 289 K-Code V8 engine putting out 274hp, the car was also the base for Carrol Shelby’s GT350 model.

1967 Ford MK IV

Better known as the GT40, the MK IV was the fourth evolution of Ford’s legendary sports car racing challenger. Powered by a seven-liter V8 engine, the car went on to win both the 1967 Sebring 12 Hours & Le Mans 24 Hours in the hands of Bruce McLaren, Mario Andretti, Dan Gurney & AJ Foyt.

1972 Escort RS1600

The RS1600 was the sport version of Ford’s Escort Mark 1 that was build from 1968 through 1974. Powered by a 16-valve Cosworth BDA engine, the car featured a sport suspension and strengthened bodyshells that made the RS 1600 a long-time favorite for amateur racing & rally drivers.

1980 Capri (Group 5 – Team Zakspeed)

Built by Team Zakspeed, the Group 5 version of the Ford Capri was one of the most extreme Ford race cars ever built. Powered by a twin turbo-charged 1.4 liter Cosworth BDA engine, the car predominantly raced in the Deutsche Rennsport Meisterschaft, being driven by legends such as Klaus Ludwig & Hans Heyer.

1988 Sierra RS500 Cosworth (Group A)

Designed to the FIA Group A regulations for touring cars, the Sierra RS500 Cosworth successfully competed in the 1987 World Touring Car Championship where it narrowly missed out on winning the title. The car also proved to be very successful in national series such as the DTM where it clinched the title in 1988.

1997 Mustang Cobra (SCCA Trans-Am)

The Ford Mustang Cobra has made the Trans-Am history book as the series’ most successful race car of all time. The car completely dominated the 1997 season, winning all 13 poles & races.

Built by Roush Racing, the Cobra weighed 1400 kilograms, using a pushrod V8 engine & five-speed gearbox.

2012 Fusion NASCAR Stock Car

The Fusion is Ford’s weapon of choice for NASCAR Sprint Cup, helping the Ford Motor Company to two runner-up titles in America’s most popular form of motorsport in 2008 & 2012.

The Fusion stock car weighs 1700 kilograms and is powered by a mighty V8 engine built by Roush Yates, putting out more than 850hp. The car is being driven by famous NASCAR superstars such as Carl Edwards, Matt Kenseth & Gregg Biffle.

2012 Focus ST

The 2012 ST is the all-new top range model of Ford’s Focus model range. Powered by a 2.0-liter twin-cam 16-valve EcoBoost four cylinder engine that provides 247hp, the Focus sprints from 0-60 in just 6.5 seconds.

To go along with the impressive performance, the car is equipped with plenty of sport features such as aluminum pedals, Recaro sport seats as well as Ford’s Sport-Steering system.

2012 Focus ST (BTCC)

The Focus also has a presence in the British Touring Car Championship as Redstone Racing campaigns the Ford Focus ST touring car built to the Super 2000 regulations.

The car showed lots of promise in the early parts of the 2012 season as Mat Jackson was able to clinch two race wins at Donington Park & Thruxton.

2013 Falcon FG (Australian V8 Supercar Car of the Future)

Ford is one of two manufacturers involved in the hugely popular Australian V8 Supercar series. For 2013, the series will be switching to a new platform of cars, designed to be more cost effective and to offer better safety features.

The Falcon FG will be Ford’s challenger starting with the 2013 season as the company will try to add to their five manufacturer titles clinched in Down Under since 2003.

2013 Ford Shelby GT500


Bearing the name of the late Carroll Shelby, the GT500 is the most powerful factory-made Ford Mustang ever built.

Powered by a supercharged 5.8 liter V8 engine putting out 650hp , the GT500 exceeds a top speed of over 310kph. The raw power is controlled by the finest technology as the car is equipped with Brembo brakes and Bilstein suspension.


The Fords will be available to drive in Project CARS later this year. WMD members will be able to take a virtual test drive once first versions of the cars have been completed by using the regular development builds of Project CARS. To shorten the waiting time, WMD members get to follow every aspect of the car development process on the WMD forums, from the first steps to the finished car out on track.

Wow, they got a RS500, a 2012 Fusion, classic Fords? I'm now very, VERY interested, I love the lineup now, covers all bases.
When I saw the title I wasn't phased, but when I saw a few of those selections I got very excited. GT40, Capri, Sierra Cosworth, '97 T-A Mustang, BTCC spec Focus... tasty.
Quote from MAGGOT :When I saw the title I wasn't phased, but when I saw a few of those selections I got very excited. GT40, Capri, Sierra Cosworth, '97 T-A Mustang, BTCC spec Focus... tasty.

Don't say it too lowd. Some might say you are a fan of quantity over quality!

Impressive list of Fords, but above all quite appealling number os representative Racing Series, as the BTCC, NASCAR and V8 Super Cars!!! Great entertainment for sure!
Quote from frotto110 :physics bad

Understatement.

Appalling is the right word. Ultragrip, unrealistic braking, no sliding, nothing. Collision handling ridiculous.

No the current state I can call unraceable.

But, it's still early phase, let's see how it evolves.
Yes, physics bad.

But they are getting better (although the current focus isn't physics, which I find odd, but I guess the other stuff has to be done at some point). So I do see potential, and they admit that it's missing a lot of stuff...

But I do worry that they can adjust individual cars, and individual parameters of said car. A real simulator should, in my opinion, use a universal set of physics (even if each car has different tyres, with different constructions/compounds), so that a flaw in one car is a problem with the car, and a flaw with all cars is a problem with the tyre model. Like LFS and nKP. iRacing, rF and CARS all seem to use the shitty, hacky method of pretending to be a simulator.

I just hope CARS improves that aspect over time........

nKP at Spa (for example, as that's what I'm playing these days) is still the most realistic single-seater home simulation of the circuit of ANY sim so far.
Were do i find tracks for nKp?
Quote from tristancliffe :Yes, physics bad.

But they are getting better (although the current focus isn't physics, which I find odd, but I guess the other stuff has to be done at some point). So I do see potential, and they admit that it's missing a lot of stuff...

But I do worry that they can adjust individual cars, and individual parameters of said car. A real simulator should, in my opinion, use a universal set of physics (even if each car has different tyres, with different constructions/compounds), so that a flaw in one car is a problem with the car, and a flaw with all cars is a problem with the tyre model. Like LFS and nKP. iRacing, rF and CARS all seem to use the shitty, hacky method of pretending to be a simulator.

I just hope CARS improves that aspect over time........

nKP at Spa (for example, as that's what I'm playing these days) is still the most realistic single-seater home simulation of the circuit of ANY sim so far.

Still haven't tried RF2 have you? Seems dodgy that you may have tried CARS but won't try RF2
Not going to try RF2 either tbh. Uninteresting.
Quote from cargame.nl :Not going to try RF2 either tbh. Uninteresting.

Your loss if you don't want to try the most advanced tire model in public use so far

lol.... uninteresting indeed, just like the tools at iR who won't fire up LFS
Cars came out first! Spent my sim-budget for a little while. But I did look at the rF2 website yesterday.......
Quote from Ball Bearing Turbo :Your loss if you don't want to try the most advanced tire model in public use so far

lol.... uninteresting indeed, just like the tools at iR who won't fire up LFS

They claim its the most advanced. But the entire engine still feels off.
Quote from NSX_FReeDoM :They claim its the most advanced. But the entire engine still feels off.

pCARS claim to have the best physics engine on the market... Yet it's a complete joke at the moment.

rF2 may feel a bit off, but it's way ahead of CARS at this stage. I would also argue that rF2 has the best tyre model of any sim at the moment. I would fully expect Assetto Corsa to take that crown though.
if only rfactor 2 looked as good as pcars .
Quote from Ball Bearing Turbo :Your loss if you don't want to try the most advanced tire model in public use

I look at the complete package and I think they didn't work out the multiplayer bit that good. Server requirements are ridiculous.
Weekly build is out a day early chaps
I find the physics in this really strange, the cars don't feel natural at all and I can even pop a small wheelie in the Ariel Atom?
I've decided to give pCars a miss for a month or so, after downloading almost every Friday build for the last few months. Be interesting to see where it's at after some time has elapsed- likely things will have progressed nicely.

But I need my Friday's back.
actually i rarely download latest build (i get weekly updates)...i havent even played in like 1 month or so...ill update when i get the feeling that i need some...speed
Quote from lukelfs :I find the physics in this really strange, the cars don't feel natural at all and I can even pop a small wheelie in the Ariel Atom?

The 500 will wheelie to the top of 1st and can nearly flip over.
Quote from [RCG]Boosted :actually i rarely download latest build (i get weekly updates)...i havent even played in like 1 month or so...

OK that sounds lazy.

Newest build has a physics tick frequency meter and they want input;

Quote :Showing the physics frequency:
Press CTRL + S.

Please report here how the microsecond timer works for your system, how the driving feels (also over longer periods of time on the same event, e.g. 5+ min) and please include your system specs and in-game graphics settings.

http://forum.wmdportal.com/sho ... ption-report-results-here

C.a.r.s.
(968 posts, started )
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