I guess the car physics were improved as well?. There's now a huge amount of life-off-oversteer with the demo car, making the driving more difficult to me than in the older versions. (I'm not complaining though, more difficult = more fun!)
From the sound of it I was thinking more of something like the MTV stuff. They often say they have to rake in money doing other things otherwise they should have to charge 200-300€ for each nKp license.
There seems to be a sizeable part of the loyalist community unhappy with the 'dumbing down' that has been going on e.g. old 1.0.x features disappearing from 1.1, not only full mode being "deprecated" but also other smaller, harder to notice things.
And Kunos has been saying that they probably won't be able to support the old nKp model because true simracing is fading while arcade-sim combos are growing and are being pushed by big playes with massive budgets.
As for the track editor I've read about some "qualified" comments about it being almost out, but then again Kunos said that last September already IIRC.
I've not had enough time to sift through all the posts on DI; despite it being a small community there are a couple of long time users who feel entitled to do whatever they like and post a lot of cruft about their (unfounded?) feelings.
Now this wouldn't be too much of a problem if only Kunos didn't waste time replying to make them happy. BTW he says he keeps fudging things yet "the numbers are OK" but maybe he knows there's really something off.
Plus there are lot of silly bug reports that are really features or known bugs or user mistakes etc (this however is the forum guys' fault for not sticky-ing FAQs, the same holds true for LFSforum)
One other big news which I haven't seen much advertised is the addition of a new auto update system which should push small patches to the clients, and which should make things easier for Kunos (it seems uploading big bundles is a problem)
However he seems pretty nervous about it backlashing so I guess that may be another reason for the delay.
Well I don't think he would spend so much time just to hunt ghosts, so either he's not quite pleased or he doesn't really mean (all?) that he says.
Come on, that would be suicidal! (Yet, iRacing IMO has enough money and smarts behind it to be just as much of a PITA as a major publisher, and iR and nKp appeal to audiences that are not so different)
One of the main ideas behind 1.1 is to make nKp more accessible to a wider audience than before, i.e. going towards the LFS end of the spectrum. That's not a bad thing per se but it also looks like it does not come for free.
Maybe Full Mode is just too much and Kunos is right in turning it into some sort of undocumented feature, that I don't know.
Still, the expectations of the loyal fan base have to be managed, and the guys @ KS don't appear to have quite the knack for communication and expectation management.
I have thought about the differences in the way a racing game feels from one to another, or one physics model to another, and have concluded:
As technology and development continue, each game will feel more and more similar.
I can draw this conclusion because each game, in its own way, is trying to achieve the same goal. That is realism. The closer they get to realism, the more each game will feel similar. This is because there is only one "real".
Eventually every racing game will feel exactly the same.