WARNING: THIS IS A TEST
THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR THE NEW GRAPHICS SYSTEM
PLEASE TEST BEFORE YOU POST
PLEASE... NO OFF TOPIC FEATURE REQUESTS!
Hello Racers,
Here is a new test patch: 0.7E11
Please read the list of changes below.
0.7E11 is COMPATIBLE with 0.7E
- You CAN connect online with 0.7E
- You CAN play single player replays from 0.7E
You should back up or rename your LFS.exe from version E so you can revert to it if necessary.
Changes in E11:
Cameras:
Layout Square cameras now have 40m height instead of 4m
Reduced jiggling of names above cars at extreme zoom
Improved accuracy of camera rotation at extreme zoom
Commands:
/vlock=car/filter/horizon
/lookf=joystick/axis/steer/mouse_x/mouse_xy
/control=mouse_kb/wheel_js
Changes in E10:
FIX: Invert mouse axis did not work in E9
Changes in E9:
Input range improvements:
The full resolution reported by the controller is now supported
- previously drivers were instructed to report -1000 to 1000
- controllers we tested report values 0 to 65535
- so steering wheel moves in smaller steps
The range adjusters in controller options now use percentage values
- the range defaults replicate previously default in-game behaviour
- previously brake/throttle/handbrake/clutch axes had a dead zone
- the dead zones were not adjustable by the user but now are
- the axes visible in game now match the options screen
Support for mod approval:
WIP filter is available on the mod selection screen
Translations:
More translations updated! Thanks to the translators
Changes in E8:
Support for approved mods:
Tick (aka check mark) is shown in mods screen for approved mods
- also TW is shown for tweak mods and padlock for private mods
An 'external link icon' is visible when two columns are displayed
Rating stars pulsate in garage if you have not yet rated the mod
InSim:
NLP/MCI packets are no longer sent after clicking replay slider
- also not sent after IS_RIP unless RIPOPT_FULL_PHYS is set
Changes in E7:
Tightened main model and wheel limits for mod reports
Unlock screen requires "unlock" to keep any changes
(if already unlocked the unlock count is unaffected)
More translation updates. Thank you translators!
Changes in E6:
Optimisations:
Combine rim and spoke object into a single subobject
- saves 4 extra subobject switches for most cars
- update also applies to development version
An optimisation specially for external views
- avoid begin/end scene when drawing env maps/shadows
Tiny opt when drawing driver (avoid some integer maths)
Tiny opt (set projection matrix only once per frame)
Icon:
Fixed icon (old one was copied by mistake in E5 patch)
Translations:
More translation updates, thanks to translators!
Changes in E5:
Mods screen:
New button to show your own mods
Ability to switch on multiple vehicle type filters
New filters for drive type (none/RWD/FWD/AWD)
New sort options power/mass/power-weight ratio
X button beside text filters stops text entry
Updated translations - thanks to translators
Optimisations:
Decreased CPU used when drawing tyres
- reduces CPU used by official GTR cars by around 7%
- smaller optimisation for suspension parts
Changes in E4:
Prevents frequent excess reports for the same mod
Changes in E3:
LOD2 limit detections:
Use true limit of 8192 (which is excessive even if legal)
- LOD2 should really be nearer 1000 triangles (see official cars)
- The check in E2 was extra lenient (as it still is for wheels)
Added check for invisible LOD2 (there is no need for bad LOD2)
- Thread about LOD2: https://www.lfs.net/forum/thread/106736
Changes in E2:
Automatic reporting system for mods with excessive triangles
New command /rtex does a full texture reload from any screen
Some updated translations - thank you translators!
FIX: New steer animation for BF1 stops driver toes protruding
FIX: Minor documentation errors in InSim.txt
INSTALLATION:
A FULL version of LFS 0.7E must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
LFS. Check the version number at the bottom of the entry screen.
DOWNLOAD:
IF YOU ALREADY HAVE 0.7E:
PATCH 0.7E TO 0.7E11 (SELF EXTRACTING ARCHIVE)
https://www.lfs.net/file_lfs.p ... =LFS_PATCH_7E_TO_7E11.exe (1.6 MB)
THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR THE NEW GRAPHICS SYSTEM
PLEASE TEST BEFORE YOU POST
PLEASE... NO OFF TOPIC FEATURE REQUESTS!
Hello Racers,
Here is a new test patch: 0.7E11
Please read the list of changes below.
0.7E11 is COMPATIBLE with 0.7E
- You CAN connect online with 0.7E
- You CAN play single player replays from 0.7E
You should back up or rename your LFS.exe from version E so you can revert to it if necessary.
Changes in E11:
Cameras:
Layout Square cameras now have 40m height instead of 4m
Reduced jiggling of names above cars at extreme zoom
Improved accuracy of camera rotation at extreme zoom
Commands:
/vlock=car/filter/horizon
/lookf=joystick/axis/steer/mouse_x/mouse_xy
/control=mouse_kb/wheel_js
Changes in E10:
FIX: Invert mouse axis did not work in E9
Changes in E9:
Input range improvements:
The full resolution reported by the controller is now supported
- previously drivers were instructed to report -1000 to 1000
- controllers we tested report values 0 to 65535
- so steering wheel moves in smaller steps
The range adjusters in controller options now use percentage values
- the range defaults replicate previously default in-game behaviour
- previously brake/throttle/handbrake/clutch axes had a dead zone
- the dead zones were not adjustable by the user but now are
- the axes visible in game now match the options screen
Support for mod approval:
WIP filter is available on the mod selection screen
Translations:
More translations updated! Thanks to the translators
Changes in E8:
Support for approved mods:
Tick (aka check mark) is shown in mods screen for approved mods
- also TW is shown for tweak mods and padlock for private mods
An 'external link icon' is visible when two columns are displayed
Rating stars pulsate in garage if you have not yet rated the mod
InSim:
NLP/MCI packets are no longer sent after clicking replay slider
- also not sent after IS_RIP unless RIPOPT_FULL_PHYS is set
Changes in E7:
Tightened main model and wheel limits for mod reports
Unlock screen requires "unlock" to keep any changes
(if already unlocked the unlock count is unaffected)
More translation updates. Thank you translators!
Changes in E6:
Optimisations:
Combine rim and spoke object into a single subobject
- saves 4 extra subobject switches for most cars
- update also applies to development version
An optimisation specially for external views
- avoid begin/end scene when drawing env maps/shadows
Tiny opt when drawing driver (avoid some integer maths)
Tiny opt (set projection matrix only once per frame)
Icon:
Fixed icon (old one was copied by mistake in E5 patch)
Translations:
More translation updates, thanks to translators!
Changes in E5:
Mods screen:
New button to show your own mods
Ability to switch on multiple vehicle type filters
New filters for drive type (none/RWD/FWD/AWD)
New sort options power/mass/power-weight ratio
X button beside text filters stops text entry
Updated translations - thanks to translators
Optimisations:
Decreased CPU used when drawing tyres
- reduces CPU used by official GTR cars by around 7%
- smaller optimisation for suspension parts
Changes in E4:
Prevents frequent excess reports for the same mod
Changes in E3:
LOD2 limit detections:
Use true limit of 8192 (which is excessive even if legal)
- LOD2 should really be nearer 1000 triangles (see official cars)
- The check in E2 was extra lenient (as it still is for wheels)
Added check for invisible LOD2 (there is no need for bad LOD2)
- Thread about LOD2: https://www.lfs.net/forum/thread/106736
Changes in E2:
Automatic reporting system for mods with excessive triangles
New command /rtex does a full texture reload from any screen
Some updated translations - thank you translators!
FIX: New steer animation for BF1 stops driver toes protruding
FIX: Minor documentation errors in InSim.txt
INSTALLATION:
A FULL version of LFS 0.7E must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
LFS. Check the version number at the bottom of the entry screen.
DOWNLOAD:
IF YOU ALREADY HAVE 0.7E:
PATCH 0.7E TO 0.7E11 (SELF EXTRACTING ARCHIVE)
https://www.lfs.net/file_lfs.p ... =LFS_PATCH_7E_TO_7E11.exe (1.6 MB)