The online racing simulator
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Raynold
S2 licensed
Quote from Forbin :Correct me if I'm wrong, but I'm pretty sure the throttle does control the amount of air entering the engine. It's then the carb needles or ECU that determines the amount of fuel in relation to the air flow, which varies with both throttle and engine speed.

Sorry but I have to correct you right away
at low RPMs combustion engines don't need to breathe as much as when operating at high RPMs, so they're able to get enough air through a smaller hole.
This means you don't need to push pedal to the metal to get maximum power out of your engine at low RPMs.
Of course it all depends on the size of the intake hole but usually it's engineered to be big enough unless the engine is really economy-oriented
Raynold
S2 licensed
Quote from Easy_Mike :i want the grass physics to be chanced..make it more "sticky"

ive seen some replays of cars dropping the front in the grass and just slided away..insted the front of the car should realy "hook" in and make the car tumble forwards..

realistic? yea..i think so..since we dont have any rain in lfs yet..why is the grass so damn slippery?

it might just improve driving of some..if the grass was "sticky" instead of slippery ..then u would realy loose time if u ended up there..

well?

Looks like you're thinking of GT4 grass physics which are so unrealistic it makes my head hurt every time I drive onto the grass in GT :vomit:

GT4 is so unrealistic compared to LFS it shouldn't be called a real simulator.. but that doesn't mean you shouldn't be playing it, it's a good driving game after you learn to live with its flaws
Raynold
S2 licensed
Quote from Forbin :I seem to recall the way it works right now is the opposite of this; it's less sensitive at the beginning and more at the end.

That's true, and it's good only for the brake pedal.
the gas pedal needs it the other way around, or even better system would be RPM dependent sensitivity for the throttle if you want ultimate realism!
That way you'd get the feeling you're actually operating the amount of air entering the engine, not the amount of fuel injected

Of course it should be configurable through options which way you want it, the current one or the other
Raynold
S2 licensed
A little offtopic here but I really don't get it why people always want to match the rotation of their DFP wheels with the ingame wheel?
There's no real reason for it and I have yet to see a real life race car which has 36 degrees of maximum lock per 720 degrees of wheel rotation.

it's okay to set your wheel rotation lower than 900 degrees if you're driving with single seaters because of low max lock,
but generally more wheel rotation gives you a lot more precision because you only need maximum lock when you're doing show drifting or slow speed maneuvering

that's all folks, i just had to get that out of my system
Raynold
S2 licensed
XCNuse: well actually LFS is sort of a racing simulator, not a traffic driving simulator or something, that makes it feel a little static

though better ambient noises would be a lot nicer, and we really need a track or two like Nürburgring or Le sarthe,
i.e. tracks that feel and look like they were taken straight from real life public roads!
.. and proper wheel and pedal set would be nice too, maybe the new Logitech G25 will be the one we're looking for
Raynold
S2 licensed
boohoo people are just ignoring me like always :weeping:
Raynold
S2 licensed
Hmm well how about adding independent center reduction for each axis?
or at least for brake and throttle.. it would be very nice feature to have although most people haven't even thought about it
Independent centre reduction for throttle/brake axes
Raynold
S2 licensed
The title says it all. It would be very convenient to have independent centre reduction for each axis, because the throttle works linearly in LFS.
in real life you don't need wide open throttle to produce max torque in low RPMs, and it would certainly help heel-toeing in the game if you could set different centre reduction for brake and throttle axes.

Another reason is these too sensitive brake pedals in every wheel set in the market.
Tweakable centre reduction for clutch axis would be nice too, for the people who own such a pedal set
Raynold
S2 licensed
Quote from Frankmd :Would it be possible to see how the tyre model is failing to simulate the grip at low speeds, using this data?

I believe it happens because there seems to be some factor in tire physics that isn't simulated properly in LFS, yet. Like separate treads in tires and their independent bending against the ground. But i'm just guessing anyway..
Last edited by Raynold, .
Raynold
S2 licensed
Quote from P5YcHoM4N :And why would they degrade anymore after you've poped them. They offer no traction anyway, so it'd just be a waste of time to put that in.

Maybe that's not so important aspect after all but I just had to mention it anyway. I just wanted to bring up the fact that tire modelling needs a little tweaking to get it marginally realistic at least.
And preserving temp/wear damage after popping up tires is not a waste of time or any hard task at all.
Raynold
S2 licensed
Well yeah that's what it should be like, but it's not like that in the game.
As soon as the internal temps in tires reach that magic point they are goner, but you can still have full tread left in them.
and what's even more absurd, they won't wear down more or get any hotter after they've "blown up"
Tires blow up at too low temperatures
Raynold
S2 licensed
I have no idea where i should post this one but maybe it fits to car bug category.. the devs should know about this already but the current 200ºC blow-up limit for tires is way too low. Modern real life tires can hold over 10 bars of pressure inside them without blowing up and it takes quite a lot of heat to get air pressure raise that much... I don't know about the construction of slick or race tyres and how much heat and pressure they can take, but for normal tires it's the tread that wears first before they will blow up or anything. i really hope this will be fixed at least in the final release of S2
Raynold
S2 licensed
don't know if everyone has noticed it already but you can view .mpr replays made with mecanik without mecanik running in the background with correct tweaks. cars will just jump around a little but everything shows up correctly.
Edit: here's a boring sample to confirm it's working. I raced around the oval with FO8 a little and did over 10 G's in one of the last turns
Last edited by Raynold, .
Raynold
S2 licensed
To Fonnybone:
This is just a little wish from someone out there, but if you're planning to make a full LFStweak later on when the world is ready for it, could you please add a possibility to modify the values allowed for tire pressures? This is the one important feature I've been longing for since those first releases of LFStweakS1 ;_; (about 15 bars of max pressure would be enough.)
A mod for changing the range of suspension components and other similar would be nice too.
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