The online racing simulator
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Pathseeker
S3 licensed
LFSW name: pathseeker
In-game name: YES Trespasser
Full team name: Yes Motorsport
Country: Lithuania
Pathseeker
S3 licensed
#74
Pathseeker
S3 licensed
74/Pathseeker/FXR
Pathseeker
S3 licensed
74/Pathseeker/Darius Veržinskas/Lithuania/Yes Motorsport/dariuspathseeker
Last edited by Pathseeker, .
Pathseeker
S3 licensed
Quote from Gutholz :Insim can already read the coordinates and speed of every car. I believe it was the MCI package. I only used it during replays but if I remember correctly it also worked during races.

My personal opinion: Such feature might be useful, as in: It allows you to perform better. But I am unsure if it is realistic to have such precise real-time information.

Most of modern simracing games nowadays have it, as it help you to improve, but mainly it help to people that were week/month/year and so on away from the game, its easier for them to get pace back, and that motivates them to play more, as lets say you return after 3years, you join a event, youre dead last and its hard for you to improve, you need hundreds of thousands of laps to get pace back. While with live delta you need a lot less time to adapt and find right lines and where you lose time. For me its just strange that we have such updates as fog lights, when we dont have such weather in lfs, while such essential thing as live delta that has big potential to improve racing and make it easier to return to it is being ignored as too complicated task.
Pathseeker
S3 licensed
After running tests with it on couple of track, it's kinda strange that car doesn't have a r4 option, as rear tyres can reach 130 degrees for sure and be around that for 10 laps, that's sign that car wants r4 on rear. Car balance overall for better rotation and stability feels like wants lower pressure tyres than high pressure r3 to feel more alive.
Last edited by Pathseeker, .
Pathseeker
S3 licensed
Team Name: YES Motorsports
Number: 72
Car Class: LMP2
Team Manager: (Pathseeker, Darius Veržinskas)
Team leader Discord User: dariuspathseeker

Drivers:
- (Viperakecske , Gábor Gyüre, Hungary)
- (numbertwo, Zdravko Topolnjak, Croatia)
- (Pathseeker, Darius Veržinskas, Lithuania)
Last edited by Pathseeker, .
Pathseeker
S3 licensed
If youre at it, maybe add server command for mini map to be turned off on server for everyone? That might be just useful for some fun events.
Pathseeker
S3 licensed
Quote from Scawen :Thanks for the feedback about engine damage. It looks like most people would like it displayed (as a number).

About the repairs, and options for servers to allow it, or for users to select whether it should be done or not in pits, InSim output etc. that is massively beyond the scope of this patch. I've got far too much work to do and can't get into things that take many hours to do, even if they are good thoughts you are having.

My suggestion was that, maybe, (and I haven't even checked the code yet) a small amount of damage could result in the already existing "minor damage" time delay and a larger amount of damage could result in the already existing "major damage" time delay.

There's already a damage repair option and that would apply to engine and suspension all with the same option.

That's all I can offer at this time, no interface, no options, just an opportunity for engine damage to be fixed by the super fast mechanics while the other super fast mechanics might be working on the suspension and doing a incredible job fixing the bodywork without a trace. Big grin

Sure, i think it could be a solution for time being, then later after big update it should just be in list things to do, as there are other things as well that could be changed with pitstops, not just engine changes that we suģgested, thanks.
Pathseeker
S3 licensed
Quote from Scawen :I would like to say yes that is certainly my hope. In my mind, after we get through the public testing of the mods system and it becomes the official version, I should be on the completion of the tyre physics system and Eric will finalise some tracks. So then we can put that together and release the new graphics and tyre physics.

That's how I see it. But plans can change and do change all the time. And apparently every task takes longer than I can possibly imagine. An alternative scenario is to re-implement the old tyre physics into the new graphics system (it was deleted years ago from that branch of the source code). But how much time would be wasted doing that? Maybe it's only a week's work, I don't know. The new tyre physics has a better feeling, which is encouraging as it is based on physical principles. So maybe some good solid work on fixing the link between heating, slip, load, pressure and grip could be sorted out and we'd be ready to go. I prefer this option, though the other way might be quicker to get the graphics to you.

Please, dont. Dont do extra work that will add extra time for making old tyres for new graphics as new kerbs and old tyres dont work together at all. Myself and others(i think) would preffer to wait for new tyres than let u waste another 2 weeks, month or who knows how long on making old tyres work here. An example https://youtu.be/g3HlxKZiucU
Last edited by Pathseeker, .
Pathseeker
S3 licensed
Another question, what was reason on decision to first release mods, instead of trying to finish graphic and tyre update and then work on mods?
Pathseeker
S3 licensed
Quote from SimulatorRental.com :Hosting...

No downloadable server code at all.
No LAN mode at all.

What about commercial ventures that are mobile and require the local server and lan mode?

I will NOT connect my server/player machines to other peoples networks.

And using a hot spot or whatever, Going online at all for the server, totally defeats the purpose of what I am doing, trying to play locally multiplayer to get around online lag etc...

Been trying to decide if I am going to spend 10K to buy new computers to re-open the mobile race simulator trailer in 2022. These new changes to LFS may be making the decision for me......

If servers will be in USA as Scawen texted it might not be still good decision on lag issue.
Pathseeker
S3 licensed
Do lfs developers plan to make their own official demo, s2 servers and so on for people racing?
Last edited by Pathseeker, .
Pathseeker
S3 licensed
Quote from Julian_Byrd :Thanks guys,

I'll play around with everything and see if I can't get some more speed out of a restricted FXR.

As I get reacquainted with Sim Racing after a long hiatus, I'm sure there's a few things I've simply forgotten about as far as setting up a car. It'll come back to me at some point.

Hello, i believe problem would be that you run too high downforce and too low tyre pressures for GT2 class FXR, after couple months of break did a lap now with FXR 24% resctricted an did 2.49.33, with some laps atleast 2.48.0x should be done, pinned SPR file that u can watch lap on how to drive FXR in such restriction, lap is far from perfect and with mistakes, but to begin working on should help, i did lap with AS6 setup that i uploaded it for you too, but its made for a endurance race so in sprint races it might burn, so i uploaded another setup by name AS5_GT2R that should work for sprint races.
Pathseeker
S3 licensed
updated skin.
Pathseeker
S3 licensed
I really hope in future updates handbrake power setting will be only be able to set in drift configurations, not in all cars. That really ruins realistic feel, unless on new version with new tyre physics handbrake will work how it should work.. Now this handbrake power changing makes something like in f1 that mclaren had back in day 3rd brake pedal, to help you with some stuff.

Edit. And hope in future update R4. option that now is there for. MRT/FBM/FOX will be gone, some reacted harshly(can blame corona a bit), but yes its really not needed for those cars as those tyres are really not usable for anything more than a hotlap in hotlap mode, and that ruins the experience of it a bit. Yes we noticed it too late, but hope in future it can be fixed.
Last edited by Pathseeker, .
Pathseeker
S3 licensed
Quote from Flame CZE :Scawen has already explained this in the other thread:

Thanks, havent seen this one.
Pathseeker
S3 licensed
I know its a bit off-topic, but maybe there would be a chance to add 1-3spots on server? Not on track, just on server, why? I'll use as example NDR GT2C that is going on now, they have 38 driver in round, safety car, rescue car, 3+- commentators, race director and 4- stewards( some oof them learning) so they dont have enough space in server, and just 1-3 added spot would help for now a lot, and that includes other leagues, like fragmasters.
Pathseeker
S3 licensed
Even on restrictions UFR and XFR tyres are narrow enough, fwd eating tyres. So yeah my suggestion atleast for now work on 3 GTR cars, thats enough and nice change for us.
Pathseeker
S3 licensed
Quote from Scawen :...

you mean FZ50 GTR rear tyres right?
and about having diffirent tyre size for all cars except single seaters.. i think its not necessary, because GTI/TBO/LRF/ UF GTR, XF GTR already have tyres at their tyre temperature limits in races, so more narrow tyres arent really suited for anything, i suggest just stick with changes forthose 3 GTR cars tyre change option, nothing else.
Last edited by Scawen, . Reason : removed long quote
FGED GREDG RDFGDR GSFDG