Thanks, unfortunately theres so little space for driver position adjustments. However i was infact planning to modify the weight distribution so theres more weight on the rear. Rollover will be minimized, but i just didn't have the time yet
- it doesn't select points or triangles.
- can be drawn freely from minimum of 2 points.
- can not be drawn or deleted by Right Mouse Button.
- own ON and OFF option as well as Clear
not really a suggestion but, the servers feel slow as hell in my region.. joining a peaked server with many mods starts downloading would take ages. its really annoying. also are japan servers still dead? because i have regional download disabled along time ago. just tried it,, even worse.. not a single download success.. idk maybe a thing where we can select download server from ? i suppose my nearest one is in turkey .. i dont even know why regional downloads choses japan
let there be lights..
and ofc some interior details.
next stage: seats
have thoughts or know some interesting rare variations this car had ? thought and suggestions are welcome!
Extrude function : when you click E the extrude options pop up. It would be helpful if the accept button is both Enter and E
Allows for quick extrusion with last used setting.. Just double click E to extrude.
Auto assign layer : tris generated from Extrude or Lathe should be automatically assigned to the active layer (if layer 0, the main one is turned off).. or layer could be determined by shift+rmb prior to function.
Static Line : Draw a line either from selecting multiple points (as trace function) or hold and drag mouse. Similar to select box. But only its job is to give a guide line thats helpful to see tris edge, heading or pitch when in 2D view.
Suggested activation keys:
- LMB+RMB and drag
- Enable Guide Line option On then Trace points.
Snap to : edit the existing button Center, but have an option to snap selected points to one of the axis, 0 the value of X, Y or Z
currently only available for X
Last edited by bayanofmansorofisky, .
Reason : added one suggestion
so i kind of got excited and i finished the dashboard!
feels neat as i imagined it.
for the curious, these red tris is a marker for me to know that there's a missing detail, like a window button or a leverage or a light.. etc
oh and did i mention that this will have the 6.0L V12 engine ? so there's that.
my ears are plying a high frequency because of the clicking amount lel.. to be continued
Suggesting the usage of the recent older version of a mod (if available) if the mod is taking long to download for any reason until new updated one is done downloading. Maybe it appears without the need to pit and rejoin/spec, just like skins.
Instead of it showing as a dot on the map and being invisible.
Also when a mod is taking long to download, the mod image list request seems to prevent user from entering mod list at all.
Until mod has downloaded.
so maybe this is a semi solution?
getting most of the dash done.
needs more modifications to doors so some lines actually fit.
but super happy with how its turning out.
left to do finishhing up dashboard, seats and steering wheel
back to the golden era when this was and still an iconic Benz invention.
this modeling process has been going on for a while but i just decided to make the thread now.
the out side is near full completion.
i already started on the inside , but that's to be included in another progress.
just a side note: no hopes up, with current mod submission limitation this may sit here a while.. until mods start to get approved so i have some slots.
until then.. i must perfect the heck outta this
Very nice mod indeed, feels good at when throttling..but feel like cutting early on redline, may need more redline at 7000 like real version, overall engine tweaks.
Also needs default skin i noticed it dosent have any.
rest is pretty good, well done
Interesting, I didn't think its on the left aswell on RHD, so i guess thats ok now to use as it is for a indicator stick, but may still be wrong for other use
Although this is a bug, i didn't find editor bugs report thread. Sorry
The subobject Rotator have an issue with side swap.
I have an indicator stick that is mapped to the indicators signals (-1,0,1)
the vehicle is built as LHD, and the function works properly.
However when subobject set to Full Flip and test swap. the function is wrong in direction
so when u hit indicator Left the stick goes to the right and vise versa.
It works as expected in swap side but it's becomes wrongly placed in a RHD vehicle
so ye it now gonna have similarity with a suzuki carry minitruck for interior.. like the door panels and dash
because why not ..also original interior feels ugly somehow.
It isn't on forehead, it's on top of your head, like a hat
I've included a photo of what i made in the very last of the post, check it out.
It's basically a headphone, a phon holder from a selfie stick and some straps
I attached the holder uptop in the middle and used iron wires to lock it in place aswell as electric tape, and casual straps (got 2 unused straps from a men's handbag) and made one that goes on back of head and the other on forehead, it gave amazing stability even if violent moves were done.. Not even slips.