i hate to be that guy but i know Lindomar since 2012 from gta groups
most of the models he sells beside rims are conversions from other people stuff, he just transform to 3D print, so to be honest you can easly find these models reworked like the parati g2 from japa 3D and i can easy identify the celta from Dean3D because the small headlights too, so is up to you but i only know lindomar as wheel/parts modeler, i never saw him modeling or finishing a entire car
well, this a strange issue because this model have no double objects or polys on glass...
actually i will stop this one, is just a test to see how it works, map the whole car again to fix only a window is a bad notice...
Other question, have a way to export the default lfs vehicles? to make some bodykits and small modifications?
example, make new bumpers and hood for xfg, i made a 5 cylinder engine, i have some ideas for design to make something more "sport"
is possible add some options on car editor?
i mean a way to export to obj for fix Normals without lost all material/textures informations or add a option to calculate the object issues
if i import the whole car again i will lost all materials? D: