The online racing simulator
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Vicious713
Demo licensed
Heh, if you've got that much of a problem with people using the horn, then your simply racing with the wrong group of people. If anything LFS Needs window wipers! >.> Or blinkers, eithers fine xD Perhaps highbeams.

and btw, Woz, the 127.0.0.1 is your Router's IP, nobody's gonna be able to connect to that. Check out your broadcast IP at www.whatsmyip.net
Vicious713
Demo licensed
Quote from [RCG]Boosted :im using realtek ac97 drivers, no probs at all.

Allright ^^

,,,

I can't get it to work... and i can't get the LFS Display to work either.. Perhaps theres something wierd i have to do with my Outgate thing.. or was it 'Outguage'? [/checks]
Vicious713
Demo licensed
Yeah, it loads quickly. I only have a 512 stick o' ram, and the cars and tracks appear rather instantaniously.
Vicious713
Demo licensed
I was just asking if it's possible. And yeah, i was kinda off on a spontanious 'idea' bit. I did turn off that setting in HL2, but considering how fast LFS loads, it shoudn't be a problem. I'm also a graphic designer and such, so anything i can do to customize the look or feel of a program or UI to make it different I will end up figuring a way to do. Why? 'Cause i got free time.

Also, CSU1... Stick with 'noob'. I've seen plenty of other english abusers from around the world on the interwebs. [/rolls eyes] Besides, i woudn't be commenting on my language when you can't even Plural your "Kilo", spell "cause", or "Moldy" in your signature. (>o_o)>
Vicious713
Demo licensed
I don't know a whole lot about programming. The most i've done is edit menu spawn scripts for UI such as Garry's mod or Mugen. ^^; So i'd definatly need a tutorial or something. do you really think it'd take 6 months? I mean i know it's gonna take some work, but i was thinking like... a week to a month, not six... Maybe 2 O.o; and forget saving up, i work for contract jobs, lotsa money at once plus i gots a credit card. [/not recommended]
Vicious713
Demo licensed
Hell, anything that works ^^ it'd be a good project of mine i guess... I just needa search the interwebs for tutorials i guess. O.o;
/r A Realtime Backround for Menu's
Vicious713
Demo licensed
It does it in the option menus >.>; And the game does load rather instantly.
Is it possible to have a RealTime backround for the menus? Like as soon as the game starts, go into a random track, with a random number of AI and random difficulties at random times bla bla bla, viewed as spectators, and simply toss the Menu's and UI over it?

If we wanted to be really nifty, when we go to the options/View menus and similar such, it would cut to the view of one of the cars currently racing, so that we could immediatly see how everthing we tweak is coming together without having to waist time in pits or starting a single player 'tweak me up' session.

I hope it's not too hard, but thanks for any positive feedback
Vicious713
Demo licensed
So... They ARE Dynamic or they 'look' dynamic?

Do you actually see the road, grass, sky, buildings and Other cars on your own car?
/r Force Feedback Editor? Or something simular
Vicious713
Demo licensed
I've found myself playing LFS best with an Xbox controller, not a 360, just the simple S. Anyways, i've got the XBCD Drivers, and i've configered the controller and deadzones just right. The pressure sensitive buttons make for good axes clutch and handbrake, right Joystick for view, left for steer, Dpad for any secondary thingies i need, and of corse, the Triggers set to 'slider' for brake and throttle.

My problem is that LFS's force feedback seems to be geared towards G-force, whenever i drift into a corner, brake or accelerate too fast, or anytime a wheel itself slides, It rumbles. Depending on the level of speed or grip the tire has is how hard it's rumbling..

I had to turn it off, it got annoying, cause with drifting, it was bouncing out of my hands. I was wondering if there is a way to edit the force feedback settings so that it would subtly rumble stronger as the RPM increased, to help my shifting, and so that it would Rumble lot's when i went into the grass, dirt, or on a curb, and then Rumble at full power when in a crash.

I'm not exactly sure how to do this, although i am comfortable enough to mess with any .txt's i might have to if someone's willing to help. I've got the game backed up for the night mod anyways.

To familiarize though, The XBOX S controller has a powerful rumble in it's left handle, and a more subtle one on the right. The left could be used for the physical contact, while the more subtle right one could be used for engine pitch. Any help would be appreciated, thanks ^^

I hope this isn't too hard, as i've seen the Force-Dynamics team create an entire simulator using LFS and a variety of other games. But i'm willing to work on this one if need be, just.. my expierience isn't very great with code ^^; Thanks for any help!
Vicious713
Demo licensed
Hi, First post for me. (>^-^)>

Anyways, the cars do sound rather 8bit O.o; So i'm thinking about downloading this Mixer. But now i'm cautious.

My laptop uses a Realtek AC97 and Legacy Audio Drivers, have there been any reported problems with this setup? Thanks for letting me know
FGED GREDG RDFGDR GSFDG