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samyip
S2 licensed
Quote from r4ptor :HDRI vs Jpeg: HDRI doesn't have anything to do with better resolution.

Agree. HDRI is not a better fromat for image resolution quality.
(High Dynamic Range Image = HDRI) An image using a format that allows for a large range of exposures, providing a more accurate representation of the lighting in a scene, from bright sunlight to dark shadows. HDRI images are 32 bits per channel.
samyip
S2 licensed
Totally agreed. It is no better than Everen's original render apart from a slight change of colour Hues. Raptor is right that it is a personal taste. The background's white point still not matching the car's. I think the cars are ok, only need to adjust the background.
samyip
S2 licensed
Quote from InloveJDM :Guys, what a problem? How to fix it? Who can help me? And please no google or search it, i'm newbie here and don`t know much 3Ds max & english.
V-Ray & 3Ds max 9
http://www.ipix.lt/images/26130981.jpg

This could due to some of the surface normals are pointing at wrong direction (http://en.wikipedia.org/wiki/Surface_normal) this explains what surface normal means. You can manually correct each surface normal in 'Edit Poly' mode. Or simply check the 'force 2 sided' in Render Scene (F10)> Common > Options > Force 2 Sided.
samyip
S2 licensed
Quote from J.s.S :Just out of curiosity, why did you want a wallpaper with an XRR that has our old team skin on it? (I know mogsters skins are awesome but still why?)

That is why he has a cross in the picture.... R.I.P. the old team!
samyip
S2 licensed
Quote from leonardo555 :I modifyied this rim. i didnt make it.

Quote from leonardo555 :If u see the name of guy u'll see that he is my friend. i did the wheel, he did the tyres, because it's still so difficult to me

???

BTW it is nice if you start learning.
Last edited by samyip, .
samyip
S2 licensed
Read all these PDFs first if you really want to learn.
http://usa.autodesk.com/adsk/s ... 007515&linkID=5604642
samyip
S2 licensed
Quote from leonardo555 :my first wheel

Your first wheel?
What happened to this post? http://www.lfsforum.net/showthread.php?p=1104832#post1104832
samyip
S2 licensed
Quote :no they put the 9 upside down

It is a bit of a shame to get caught out...
Last edited by samyip, .
samyip
S2 licensed
See attached pictures
samyip
S2 licensed
Quote from Boekanier :Hi Liner.

thx. but what do you mean "the lighting is off"

[edit]
hope this one is good?


The shadow is too blue compare to the shadows of the background image.
Also try use a different AA setting to make your render 'softer' to match the background. At the moment your car is too sharp and it does not look like part of the photo.
samyip
S2 licensed
Can't you adjust your own pose in 'poser' or 'Daz studio'?
samyip
S2 licensed
I don't think is the matter of clothes. I found their pose are very awkward, (broken or twisted bones?) just not looking natural especially the hands and fingers. May be pay more attention to their pose rather than their see through clothes?
If you are not using SSS shader for skin, try it, it'll look more like human skin.
samyip
S2 licensed
I think he is refering to the pop up lights to be half opened that looks like 'sleepy eyes'
samyip
S2 licensed
Quote from okijuhans :Lack of AA and I see a bit blur. Cmon. I use Vray etc and car model is sweet.

http://i197.photobucket.com/al ... ija/S_GT.png?t=1234775786

for example. Model is ok. So the problem is with renderer or render settings.

'The model is OK' because it is small in your render. You have 2 cars fitted in a 1024x512 which means approx 530x328 for 1 car.
What I meant was that is no need to go the extra resolutions for a low res model. It would not help the image, it would only show up all the pointy edges caused by the low res poly. For example on Bose's image there http://www.lfsforum.net/attach ... id=78124&d=1234632402 (sorry Bose, I am not saying it is a bad render) But it just 'magnify' the low poly bits in detail.
samyip
S2 licensed
I don't think the quality is that bad considering the resolution is 1280x960. Sometimes sharp/crisp edges and hi-res aren't helping especially if the model is a low poly object...
However, the roof seems to be translucent.
samyip
S2 licensed
2 objects overlapped. Move them further apart and it should be fine.
samyip
S2 licensed
Quote from bmwe30m3 :Few renders from me.

They look like the scenes from Jeff Patton.
samyip
S2 licensed
Quote from XmaX :Its possible to change Brazil materials to standart materials vor Vray ... but how can i do this?

Max

Most standard material will work for other renderers... but there are some exceptions.
for example I think standard raytrace materials won't work on Vray, you will have to use Vray's own raytrace material.
samyip
S2 licensed
Guys... this is a thread about rendering with Blender kit. Please respect the thread and make post relate to this thread only please.
There are other threads you can use for non blender related 3d renders.
samyip
S2 licensed
I think he mixed up and thinking that 3ds max 9 = 3ds max 2009
samyip
S2 licensed
Quote from Boekanier :
here I have a rendering with more light

so you can see the wheels better.
I know the rearlight don't look good, I'm still here doing.



I think you over kill it. Forget about tweaking the wheels. No need to. What you had b4 is much nicer. The overall image is more important.
samyip
S2 licensed
Quote from DK3X7MJ :Ok I just downloaded and installed the brazel ,but it's still the same problem I think the problem is that this 3ds max 2009 cannot load those files. See this I think it's for older versions don't you think? http://upload.lfsmanual.net/images/f/f4/1234.JPG

the program can't find those files, I think thats the problem maybe some help here ?

They are the missing texture maps. Nothing to do with Brazil or not.
It means that 3ds max can not locate the texture maps. the maps are external objects to the LFS max file you open. You must have those maps saved in your working folder and then re-link them to your file.
samyip
S2 licensed
Quote from DK3X7MJ :Ok I have a big problem here.I read that if you want to make renders with 3ds max 2009 we have to install Brazel yes ? ok if yes, so I just did ,but I have the same problem as before. when I'm trying to rend, I get is a
http://upload.lfsmanual.net/images/6/6c/123456.JPG Please help me !!!

It's either you have not installed Brazil or you didn't assign Brazil as your renderer.
You don't have to use Brazil to make renders with 3ds max 2009. It is just the scene you opened was using Brazil's materials. That is why your other boxes rendered OK but not the car.
Learn yourself how to use 3ds max and Brazil properly.
samyip
S2 licensed
Quote from T.J. :You think of V-ray? Or is Brazil the way to go for a noob?

Mental Ray.
The easiest set up, lots of preset materials already in Max. Plus it is free which come with Max.
samyip
S2 licensed
Quote from tikshow :clone it, resize, add a black material, delete the shield, and voila
think simple

Why not just add 'shell' modifier. It lets you control the thickness, automatically gives you material IDs for outside, inside and side materials. Even more simplier.
FGED GREDG RDFGDR GSFDG