The online racing simulator
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kekkart
S2 licensed
wow, you guys are brave, getting icelandic drivers...

sr has never been the same .. youll see



no but without jokes, grats both
kekkart
S2 licensed
idd more happy with it
kekkart
S2 licensed
Quote from Eldanor :Kerosene?

donington
kekkart
S2 licensed
Quote from Noccy :Could some of this "extra" stability in LFS be down to there being no sand, dirt, oil from previous races, damp spots, broken tarmac ,rough patches, etcetc on our tracks. Making them a lot more predictable (or completely predictable) lap after lap then any track is in real life.

I'm no racedriver but i can imagine all those things adding up to a car that's more unpredictable and slides about more then our LFS versions do

thats a very good thought mate, also more thing comes into acc, humidity, if the track is under a airliner route, how much rubber has gone down into the track
kekkart
S2 licensed
ill state this load and clear

LFS IS THE BEST _DRIVING SIMULATOR_ THAT I HAVE EVER DRIVEN SO FAR...

tried most of the others..

its the most realistic especially when it comes to the racing prospective...

and once again, im not saying the car is crap, but its always alot easier to point out the things that went wrong then the things that went right!

and about moving on, its a secret for a couple of weeks more but its bigger then fbmw ;p
kekkart
S2 licensed
Quote from ajp71 :If you read what he was saying though he was bouncing it off the rev limiter, effectively like cutting the throttle but in a rather unorthodox manner so you could possibly try doing this in LFS but no real sequential 'box will let you shift without somehow cutting the power be it lifting the throttle, cutting the ignition or using the rev limiter.

i never flatshifted in the fbm, i tried it and it works thou.. but again, it wouldnt work without a force feedback gearleaver because you need to feel the right moment to pull it..

it is possible, but its the way to go to spend quite some money on gearboxes and clutches, so it isnt done.. also it does not really gain you any time..

the half lift of the throttle is the way to shift basicly...
kekkart
S2 licensed
Quote from tristancliffe :Will you be driving it again soon? Next year?

Edit: Agree on that - clutch heat is overdone quite a lot at the moment I think, but I'm going to get used to balancing the game clutch before I moan too much...

no im moving on
kekkart
S2 licensed
yea also, im not trying to be picky just to make that sure, im just pointing out what ever could be done to make it better!!

thats very good feedback tristancliffe

and i must agree with most of it, yea when i was driving it i didnt bounce it of the limiter, but i still hate how its done right now..

also obviously about the "bum feeling" you get whilst driving it..

to bad im not driving this car right now irl, or i would come straight from the track, drive it ingame and tell you exactly what i feel

Also one thing.. clutch overheating, in a fbmw?? ill agree with the stalling but overheating is very very very new to me
kekkart
S2 licensed
yea i probobly should state that i drive with a g25
kekkart
S2 licensed
decided to post this here, thought it would be more likely to be seen:

Quote :Hi there, wasnt sure where to post this but i just wanted to drop a line to the developers and hope that they will read this..

I have driven the FB02 quite alot IRL.. and now ive tried it in LFS, its a fun car to drive, but it did not feel quite to what i was expecting from my rl experience..

first simple thing, the sound..

secondly, its how the car handles, the rear end of the rl car was very diferent, it had more "oversteering" moments, but was alot easier to hold in it, while in the game now, it feels so HP gimped that it cant spin wheels, and you can just nail the throttle..

gearbox, does not work for me, i mean its like the real thing, ill agree, but as the one that drove the car (scawen?) must have felt, and should feel now, that untill we have "force feedback sequential gear leavers" for our wheels, it wont be the same, because there you could feel when the right moment was to change gears... also you can flatshift in the FBMW if you bounce it of the rev limiter...

i love the looks of it thou, and the physics feel quite alot like the real life experience except what i noted above..

if it wasnt the FBMW that i love for a RL car, I wouldnt be telling you guys about this, because i had a blast out of driving it.. but it didnt quite feel like the real thing..

.. please excuse my spelling as english is not my native language

edit: wanted to add that i had a g25 btw
Last edited by kekkart, .
Formula BMW
kekkart
S2 licensed
Hi there, wasnt sure where to post this but i just wanted to drop a line to the developers and hope that they will read this..

I have driven the FB02 quite alot IRL.. and now ive tried it in LFS, its a fun car to drive, but it did not feel quite to what i was expecting from my rl experience..

first simple thing, the sound..

secondly, its how the car handles, the rear end of the rl car was very diferent, it had more "oversteering" moments, but was alot easier to hold in it, while in the game now, it feels so HP gimped that it cant spin wheels, and you can just nail the throttle..

gearbox, does not work for me, i mean its like the real thing, ill agree, but as the one that drove the car (scawen?) must have felt, and should feel now, that untill we have "force feedback sequential gear leavers" for our wheels, it wont be the same, because there you could feel when the right moment was to change gears... also you can flatshift in the FBMW if you bounce it of the rev limiter...

i love the looks of it thou, and the physics feel quite alot like the real life experience except what i noted above..

if it wasnt the FBMW that i love for a RL car, I wouldnt be telling you guys about this, because i had a blast out of driving it.. but it didnt quite feel like the real thing..

.. please excuse my spelling as english is not my native language
kekkart
S2 licensed
how about we all stop whining on forums and start driving the cars we arleady got? we would do that if we didnt know this patch was comming ^^
kekkart
S2 licensed
how about nominating the developer santa claus of the year ?
kekkart
S2 licensed
post to developers:

will you be able to choose wich display you have on your wheel like IRL?

say if you want your break pressure there, or if you just want your lap times/speed/revs..

and also one thing i noticed when i tried the FB02 in rfactor, IRL the lights go from left ro right (shiftlights) with the one furthest to the right the right time to shift, while in rfactor, it closes in from both sides to the middle, how is this in the fbm?

cant wait to try it btw, hope it feels like the real thing, because the real thing is great fun =)
kekkart
S2 licensed
FBMW is a brilliant car to drive! irl i probobly have had more fun in a fbmw then in a formula 3 car... and by far more fun then a formula ford..

i cant wait to get it into the game, finally i get a car that i have driven and can see how good the physics of lfs really are, since i know the feeling of the fbmw..

what the fbmw will do for lfs, he will provide even cleaner racing, because the fbmw does not have so much downforce... corner slipstreams wont catch you out as bad, atleast not irl, but it still gives you a little bit of an advantage on the straights

im very very very happy with this addition, and i must say that single seaters are the best part of this game

thanks once more to the developers, i hope your getting rich for making this game because you truly deserve it!
Last edited by kekkart, .
kekkart
S2 licensed
its so nice to see how moo threads always stay on topic
horrible f1 accident
kekkart
S2 licensed
this is a crazy f1 accident

http://www.funny-potato.com/F1-accident.html

hope no1 got injured
kekkart
S2 licensed
Quote from BenjiMC :Talk was the reason for your initial DT. The second you were a lot more than just your back wheel over the line from what i saw. Either way it was a DT for crossing the line.

didnt know that read the rules fast before the start since im new in the online racing stuff.. just hit sorry because i thought what i did just before was stupid off me :$

but ok, allthou i lost alot of time from touching the white line

but like you guys say its a practice, just got kinda pissed after a 45 minute race to end it off like that, and my knee´s where starting to hurt alot so i couldnt be arsed to drive the rest knowing i was a backmarker
kekkart
S2 licensed
this was a silly silly race, i get a drive through for something i dont know yet and would very much like to know what was, and then one of my rear tyres touches the white line on the way out and i get anotherone, even thou its clear that i loose time from nailing down to make sure i dont go over the line...

well

Hf you that managed to race without getting 2x drive throughs and getting crashed out once
kekkart
S2 licensed
can some1 please send me the pw??
kekkart
S2 licensed
i was suposed to come for SR, i dont have a pw
kekkart
S2 licensed
can some1 tell me the running order, cant read anything out of that

or atleast how the SR guys are standing
kekkart
S2 licensed
Quote from Nobo :my fault

stream dosnt work for me either
kekkart
S2 licensed
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at FullMotion.LiveForSpeed.InSim.InSimHandler.InitializeRelay(String host, Int32 port)
at FullMotion.LiveForSpeed.InSim.InSimHandler.FullMotion.LiveForSpeed.InSim.IInSimRelayHandler.Initialize()
at RaceSpectator.ServerList.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
RaceSpectator
Assembly Version: 0.1.0.23174
Win32 Version: 0.1.0.0
CodeBase: file:///D:/racespectator/RaceSpectator.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
LFSLib
Assembly Version: 0.16.1.13779
Win32 Version: 0.16.1.0
CodeBase: file:///D:/racespectator/LFSLib.DLL
----------------------------------------
log4net
Assembly Version: 1.2.9.0
Win32 Version: 1.2.9.0
CodeBase: file:///D:/racespectator/log4net.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
kekkart
S2 licensed
Well neither that or the raceviewer thingy works
FGED GREDG RDFGDR GSFDG