The online racing simulator
Why do people buy rFactor?
(211 posts, started )

Poll : Why do people buy rFactor?

Plain and pure stupidity
92
Car simulations
70
Eye candy
48
#76 - 5haz
Quote from spacedskunk :I tried 'realfeel' and thought it was crap

Takes a while to set up to get it working properly.

Thats the problem with rFactor, they sell it to you with all the wrong numbers put tinto it, and its takes a long time for you to sort all the settings out.
Quote from J@tko :OK, so if I do buy rFactor, what are the 'must have' cars/tracks/mods/whatever?

* Historic GT & Touring Cars: it needs the GTL disk on your drive in order to get installed... also, read the manual and install it as Stand Alone and set the G25 settings as noted in there (it comes realfeel ready)

* Porsche Carrera Cup France (NOT the PCC2007): if you're experiencing loose nose on high speeds, increase the caster in the car's setup page. If you lose the tail during braking, increase the front brake bias.

* ETCS2007 (feels crap with RealFeel but I didin't have the time to tweak it so I'm playing it with the default force-feedback)

PS. For the friend asking why his force feedback plays in reverse, make sure you set ingame the ffb-strength to a NEGATIVE percentage... e.g -80%)
Exact reason why I gave up with rFactor was that first I'd need to crawl through all the junk to find a mod that sounds interesting, then download it and discover that it feels like driving a flying saucer. Then spend rest of my sanity in browsing through intertubes to find some info on how to actually make it feel good. If I manage to make it through all that notepad nightmare, I could finally fire up rFactor and start searching for online session to race other people, only to find out that nobody else likes that mod or is using wrong version.

After few laps I realise how boring it is to drive alone and go cry in corner for all that time wasted.
Quote from Crommi :Exact reason why I gave up with rFactor was that first I'd need to crawl through all the junk to find a mod that sounds interesting, then download it and discover that it feels like driving a flying saucer. Then spend rest of my sanity in browsing through intertubes to find some info on how to actually make it feel good. If I manage to make it through all that notepad nightmare, I could finally fire up rFactor and start searching for online session to race other people, only to find out that nobody else likes that mod or is using wrong version.

After few laps I realise how boring it is to drive alone and go cry in corner for all that time wasted.

wauw, thats exactly what i thought (and sure many othe people)
Oh great

I've bought it, and:

The BMW Sauber F1 car has no sound.
The F3 Euroseries Mod doesn't work
Pitspotter on the oval has made me deaf already
The Porsche Cup Mod doesn't work
I could not keep driving right at any more than 80mph without spinning
My internet is being ever so slow, so I can't D/L anything else


I give up tonight - hopefully things will be better in the morn
Quote from J@tko :Oh great

I've bought it, and:

The BMW Sauber F1 car has no sound.
The F3 Euroseries Mod doesn't work
Pitspotter on the oval has made me deaf already
The Porsche Cup Mod doesn't work
I could not keep driving right at any more than 80mph without spinning
My internet is being ever so slow, so I can't D/L anything else


I give up tonight - hopefully things will be better in the morn

sorry but i gotta do this..........................................................................HAHAHAHAHAHAHAHAHAHAHAHAHA :ices_rofl:elefant::bounce8::something:bananalla:huepfenic:huepfenic
You certainly did something really wrong in that... installation!
Quote from migf1 :
* Porsche Carrera Cup France (NOT the PCC2007): if you're experiencing loose nose on high speeds, increase the caster in the car's setup page. If you lose the tail during braking, increase the front brake bias.

Waste of space, looks and sounds very pretty and like the Epsilon by the same team bellow the limit it seems quite good to drive at first, once you get near the limit though you find the weird suspension and tyres that are far worse than typical ISI tyres.
It's much better than PCC2007 though, especially on the limit! It's the only decent Porsche on rfactor so far, with handling that points to a Porsche (instead of a... hovercraft )
Quote from migf1 :It's much better than PCC2007 though, especially on the limit! It's the only decent Porsche on rfactor so far, with handling that points to a Porsche (instead of a... hovercraft )

It is better than PCC in that it isn't front engined, not a lot better than that though. The only decent 911s you'll find in rF atm are in the Historic GT and CSGT HPM mods.
Well, i know for a fact that Sean Edwards (who besides his specialized real life experience is also an rfactor enthusiast, having won lots of leagues on F1RST3) was actively involved in this mod.
The mod may have its flaws, but still it is well worth a place in any rfactor installation, imho.

PS. I meant modern Porsche's, not historic
Real porsche drivers also thought the first 911 mod (with 60% front weight..) was realistic.

I quite like the historic GT porsche 911s from the GTC76 class (2004 has the 2.8RSR / 3.0RSR and 2005 has the 2.4S). The rear weight really works..

Mind you I made those cars so I'm biased. And right.. hahahaa
rTractor is bought only by people who think lfs is crap or one of their doped up friend told then it's better than need for sheep

PLS don't flame me I have a right to say my mind
Quote from Niels Heusinkveld :Real porsche drivers also thought the first 911 mod (with 60% front weight..) was realistic.

I quite like the historic GT porsche 911s from the GTC76 class (2004 has the 2.8RSR / 3.0RSR and 2005 has the 2.4S). The rear weight really works..

Mind you I made those cars so I'm biased. And right.. hahahaa

I haven't tried them yet, Niels (only escort rs, mini and abarth so far). But I will surely do. Your escort rocks, btw!

What is the first 911 mod you mentioned above? The key difference between other real life drivers and Sean Edwards, is that Sean has also won 2 or 3 consecutive seasons on F1RST3 with rfactor! This season he doesn't participate in any rfactor league, though. On one of the linked pages I provided above, he says he wasn't 100% happy with the mod and suggested some improvements that were most probably included, but he's wondering why EnduRacers rushed to release the mod. But still, a good mode imho (I tried it on Nordschleife, Varano, Watkings Glen and Brianza)

And now a technical quetsion if you don't mind. Do you happen to know a way of knowing what is the optimal tyre temprature in rfactor? It must be somewhere between 80 and 100 degrees, depending on the car but I haven't found a way to know for sure (in LFS for example you see the optimal tire temp in the car's setup screen).
Quote from anik360 :I have a right to say my mind

That doesn't mean you have the right to insult people though. I can't agree with your statement too, why would anybody who buys rFactor automatically think LFS is crap?
Quote from BAMBO :Well YOU are from a communist country, so i didn't expected you to understand democracy.

Yeah because its all happiness and freedom in romania...
#93 - Juls
I asked a friend to try rfactor and LFS.

In rfactor he was spinning all the time, but he wanted to learn how to drive it...not because of graphics, but because it pretends to be a real car on a real track.

In LFS he started driving and did a few turns witout spinning, going a lot faster than in rFactor....and after three laps he spun and :" I can't drive that it is too difficult!".

Conclusion....if you give them pretended real tracks and cars, people are ready to accept everything. If you give them fictionnal cars and tracks, they will not forgive anything, they will not see how the physics feel better, they will get nervous at the first crash and lose patience. Amazing how few letters like M O N A C O or G T 4 0 can totally change people mind.
For example, I see people are fascinated with the new historic GTL mod for rFactor. I am sorry, handling is horrible...I took a porsche 911 and it was impossible to spin it with full lock and full throttle in 2nd gear....but every time I released the throttle in 5th gear almost in straight line it was spinning. If real Porsche were handling like that and spinning at 150 kph every time you lift your foot 2 centimeters up, there would be no driver alive...such throttle movement happens very often when the car shakes on bumps.
This and FFB spikes you can feel every track polygon with some cars...it ruins everything but people are hypnotized by few letters.

Really a pity LFS did not want to include real tracks.
Quote from migf1 :I haven't tried them yet, Niels (only escort rs, mini and abarth so far). But I will surely do. Your escort rocks, btw!

What is the first 911 mod you mentioned above? The key difference between other real life drivers and Sean Edwards, is that Sean has also won 2 or 3 consecutive seasons on F1RST3 with rfactor! This season he doesn't participate in any rfactor league, though. On one of the linked pages I provided above, he says he wasn't 100% happy with the mod and suggested some improvements that were most probably included, but he's wondering why EnduRacers rushed to release the mod. But still, a good mode imho (I tried it on Nordschleife, Varano, Watkings Glen and Brianza)

And now a technical quetsion if you don't mind. Do you happen to know a way of knowing what is the optimal tyre temprature in rfactor? It must be somewhere between 80 and 100 degrees, depending on the car but I haven't found a way to know for sure (in LFS for example you see the optimal tire temp in the car's setup screen).

I think the first PCC mod, a year or two ago, had the reversed weight bias porsche 911. I'm also pretty sure they claime it was realistic!

Sean certainly knows how to handle a real 911 and seems to be decent at simracing too, but he could be a great simracer yet still not realize the actual underlying physics parameters are partly flawed. Even someone like him can easily be fooled by the 'experience' and make false claims about the realism. PCC did improve (the weight is at the back now) but there is no way the tyres are even remotely close to reality.. You can be really good at playing a 'game' and finding the limit of the 'game', much like you have to treat most ISI based sims and mods. It doesn't have to mean the actual handling makes all that much sense (F1RST3 was, if I'm not mistaken, pretty poor from a pure physics realism pov).

Not saying my GTC76 porsches are perfect or anything and there are some limitations in both my skills and what rFactor can do, but they sure are a lot different to any other porsche 911 in rFactor..
In Rfactor you can drive an M3 GTR around the 'Ring. On LFS you can't.

There's a reason, There's about another 20000 for each combo Rfactor can do. You should add them all to the poll.
Hi again, Niels. Nothing essential to disagree about in your last post. As I said, I haven't tried HistoriX's Porsches yet, but I'm pretty sure I'll like them judging from your other work. Allow me though to insist that PCCFrance is a decent mod, as long as you spend sometime with it

About the rfactor tyres, do we have a clue how to check their optimal temp?

PS1. F1RST3 is just a client (Tyka's predecessor) for managing leagues, races, servers, members, teams, etc, etc.

PS2. Sean just happend to be the racer everyone wanted to beat on F1RST3 rf leagues for a couple (or more) seasons and along with the fact he's pretty damn talented in rl pcc (also a friend of Lewis Hamilton, if my memory serves me well) were the reasons I used him in my arguments.
#97 - JJ72
Quote from Niels Heusinkveld :Real porsche drivers also thought the first 911 mod (with 60% front weight..) was realistic.

I quite like the historic GT porsche 911s from the GTC76 class (2004 has the 2.8RSR / 3.0RSR and 2005 has the 2.4S). The rear weight really works..

Mind you I made those cars so I'm biased. And right.. hahahaa

my favorite is the 911S, closely followed by the 914. honest basic sweet car to drive. the over powered RSR seem to be the norm online though.
Quote from migf1 :About the rfactor tyres, do we have a clue how to check their optimal temp?

Open up the .tbc with your favourite text editor and look for the line:

Temperatures=(101.0, 20.0) // Optimum operating temperature for peak forces (Celsius), starting temperature
#99 - PoVo
I voted for Plain stupidity, becouse it really isnt great, i hate the physics and the cars too, i dont know why but im kinda gettin to addicted to LFS
Quote from migf1 :Well, i know for a fact that Sean Edwards (who besides his specialized real life experience is also an rfactor enthusiast, having won lots of leagues on F1RST3) was actively involved in this mod.
The mod may have its flaws, but still it is well worth a place in any rfactor installation, imho.

Maybe he should stick to driving them, very few drivers have the first clue how their cars work and couldn't set them up without an engineer interpreting their feelings, they certainly don't understand the workings of tyres well enough to diagnose what they are doing. Real drivers are a marketing tool and nothing more than that, they should not be given any control of inputting anything into the physics. Real mechanics and engineers could be far more useful as they understand how cars work and because they don't have some confused idea of what they think their real cars are like to drive they won't go and start botching things on 'feel'.

Quote from Juls :
For example, I see people are fascinated with the new historic GTL mod for rFactor. I am sorry, handling is horrible...I took a porsche 911 and it was impossible to spin it with full lock and full throttle in 2nd gear....but every time I released the throttle in 5th gear almost in straight line it was spinning. If real Porsche were handling like that and spinning at 150 kph every time you lift your foot 2 centimeters up, there would be no driver alive...such throttle movement happens very often when the car shakes on bumps.

You're clearly not used to old 911s then, yes they can be tricky to drive and do have plenty of lift off oversteer and will bite if you try and throw them about but they are a joy to drive when you've got the hang of them. You are probably also using an unrealistically low steering ratio which makes them much more sensitive.

Quote from migf1 :Allow me though to insist that PCCFrance is a decent mod, as long as you spend sometime with it

No the tyres are completely wrong, it does sound and look very nice though.

Why do people buy rFactor?
(211 posts, started )
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