The online racing simulator
3D LFS renders
(8243 posts, started )
The new BSKfr's XFR Skin
Attached images
xfr_grudd_r.jpg
Really wonderful renders men !!!

I've made a new "Garage" for Gddrig: An Allian's member
Attached images
3D_Garage_Allian_Gddrig.jpg
#78 - Gunn
Nice garage there GotiKGotcha, some nice details
Thats amazing Gotikgotcha. I love the bike, and the computer in the back with LFS
Quote from Grudd :The new BSKfr's XFR Skin

That skin rocks ingame, I saw it yesterday on XRR.

Grudd, you are 3D man, so I hope you can hear some comments to your renders. Isn't that FXR kind of too shiny? Even tyres got so much light that they look like they were reflective.
Quote from RAYfighter :Grudd, you are 3D man, so I hope you can hear some comments to your renders. Isn't that FXR kind of too shiny? Even tyres got so much light that they look like they were reflective.

I was thinking the exact same thing. Aside from that, those wheels are bloody nice, and the skin suits the car very well. Top work Mr 3D.
I think the tires just look like they have some Armor-all, Black magic, or other tire care product on them. Many people use it for car shows, detailing, etc.. The rest of the shine looks great to me too.
First i made this

Click

And this...

Click

So...1 week and that is the result

Click

I'm not 100% happy with that, but I stop that project now.
If I have learn more about 3ds max and other staff, then I remade that scene.

Big thanks for Ian H.

The end
Quote from MorroW :First i made this

Click

And this...

Click

So...1 week and that is the result

Click

I'm not 100% happy with that, but I stop that project now.
If I have learn more about 3ds max and other staff, then I remade that scene.

Big thanks for Ian H.

The end

Quote from RAYfighter :Grudd, you are 3D man, so I hope you can hear some comments to your renders. Isn't that FXR kind of too shiny? Even tyres got so much light that they look like they were reflective.

Maybe too shiny yes... that was like that i appreciated it when i make the render.
Tyres are too shiny, it's sure....the material is not well set up... i'll fix it

3 renders i made for "themask" (this skin maker)
the last one has been done fast... it's too shiny compared to the background...




still got some lighting problems in it i know fixed most of them though.. just a preview of what im up to i guess.. (lighting & material wise)
Attached images
FOX1.jpg
Quote from XCNuse :still got some lighting problems in it i know fixed most of them though.. just a preview of what im up to i guess.. (lighting & material wise)

Nice tyre's matey.
I love the RB4/Citroen Grudd!! You say the reflections in last pic are too strong compared to the background - heh if you didn't mention I would never noticed it. I am doing this task for a job (architectural visualizations and photomontage) yet still I can't tell if you used the same environment for reflections as for a background (it would require taking panorama photos from the place of the max camera, stiching them and editing to add the ground and sky, plus using 1 of the pics for a background of your render/composition) or just found such a perfect match. Perspective, lighting, and even such a detail as the ground pattern reflected on your car are outstanding compared to many funny tries we can see around. I love it.

Bring some light to that process, it made me wonder.
It's a huge resolution HDRi picture (approximatly 6400*3200)

You can find such pictures from Dosch Design (hard to find others

http://www.doschdesign.com/pro ... ri/Extreme_Hires_DVD.html

The process is the same as a "simple" hdri light, except you must assign a "mate/shadow" material to the ground.
The complex thing is to find the rigth camera angle.

Here is another i made one year ago....

That's really fantastic Grudd !!
You use the HDRi for LFS as a God

Thanks for the Link !

It's a pity that the left of the front bumper was bugged.
May be corrected in the RB4-S2 generation :heartbeat
Quote from GotiKGotcha :That's really fantastic Grudd !!
You use the HDRi for LFS as a God

Thanks for the Link !

It's a pity that the left of the front bumper was bugged.
May be corrected in the RB4-S2 generation :heartbeat

Oh no !! i'm not a God at all
Just trying to do my best...

For the bug, i'm sure with some knowledge in modelling, it can be fixed easyly...
May be May be

Yeah ! Sure ! But I hope Devs will update the RB4 soon :heartbeat

------------

I did it again ^^
A XRR's Garage for Nanex : NFR's member
Attached images
3D_Garage_NFR_Nanex.jpg
Nice scene Gotcha... as usual :clapclap:

Another Extreme high resolution HDRi...
Skin by StereoStatic

Damn !!!
That's so great !!
I LOOVE ! :clapclap:
Quote from Grudd :It's a huge resolution HDRi picture (approximatly 6400*3200)

You can find such pictures from Dosch Design (hard to find others

http://www.doschdesign.com/pro ... ri/Extreme_Hires_DVD.html


Thanks for the tip!

So, the background we see on pictures is spherical mapped env map? The hires explains fairly good quality and sharpness of it, but what surprises me is almost innoticable distortion from the spherical environment mapping. Top class job mate.
Quote from RAYfighter :
So, the background we see on pictures is spherical mapped env map? mate.

You're right
The picture you see in background IS the HDRi picture (one piece)
Quote from Grudd :Nice scene Gotcha... as usual :clapclap:

Another Extreme high resolution HDRi...
Skin by StereoStatic


Wow that is freaking sweet.. is there any way I can get that in a 1600 x 1200 to use it as a wallpaper???

You can email if you want- bwx{NO SPAM}[email protected]
remove {no spam}

THX
My render Fz (but poor HDR map quality on background )
Attached images
fz4drift.jpg
What a ricer
looks like plastic tbh

try less illumination in the material

3D LFS renders
(8243 posts, started )
FGED GREDG RDFGDR GSFDG