Oops..Sorry
1. Add a plane
2. Scale to size you want
3. Add new texture
4. go to tab "mirror transp". Enable "Ray mirror" and "play with the values for "Ray mir (0.5)" and "fresnel (1.5)"
Setting blender GUI:
http://i174.photobucket.com/al ... LFS_Blender_mirror_II.jpg
"Result"
http://i174.photobucket.com/albums/w107/sir_tooby/UFR.jpg
Hope this is what you where asking for


 It's just perfect to have u nice guys here on the internet, ask a qeustion and u have a answer in no time at all
 It's just perfect to have u nice guys here on the internet, ask a qeustion and u have a answer in no time at all


