Oct 06 16:53:46 LFS : 0.7G
Oct 06 16:53:46 timer resolution 1 ms
Oct 06 16:53:46 read config
Oct 06 16:53:46 get command line
Oct 06 16:53:46 preinit d3d
Oct 06 16:53:46 started Direct3D 9Ex
Oct 06 16:53:46 number of adapters : 1
Oct 06 16:53:46 adapter 0 - valid modes : 16
Oct 06 16:53:46 load font
Oct 06 16:53:46 -----
Oct 06 16:53:46 Init: SetPresentParams (1)
Oct 06 16:53:46 Init: CreateDevice
Oct 06 16:53:46 Init: GetRenderTarget
Oct 06 16:53:46 Init: GetDepthStencilSurface
Oct 06 16:53:46 Init: return
Oct 06 16:53:46 max texture size 16384
Oct 06 16:53:46 can do shadows
Oct 06 16:53:46 can do multi tex
Oct 06 16:53:46 initialisations
Oct 06 16:53:46 tables
Oct 06 16:53:46 human system
Oct 06 16:53:47 helmet
Oct 06 16:53:47 controllers
Oct 06 16:53:47 load objects
Oct 06 16:53:47 start intro
Oct 06 16:53:47 end of initialisation
Oct 06 16:53:47 init sound
Oct 06 16:54:14 Next LOD
Oct 06 16:54:14 Next LOD
Oct 06 16:54:14 Next LOD
Oct 06 16:54:14 Meshes : 40
the answer is NOPE
and this is the new deb file
Oct 06 17:22:58 LFS : 0.7G
Oct 06 17:22:58 timer resolution 1 ms
Oct 06 17:22:58 read config
Oct 06 17:22:58 get command line
Oct 06 17:22:58 preinit d3d
Oct 06 17:22:58 started Direct3D 9Ex
Oct 06 17:22:58 number of adapters : 1
Oct 06 17:22:58 adapter 0 - valid modes : 16
Oct 06 17:22:58 load font
Oct 06 17:22:58 -----
Oct 06 17:22:58 Init: SetPresentParams (1)
Oct 06 17:22:58 Init: CreateDevice
Oct 06 17:22:58 Init: GetRenderTarget
Oct 06 17:22:58 Init: GetDepthStencilSurface
Oct 06 17:22:58 Init: return
Oct 06 17:22:58 max texture size 16384
Oct 06 17:22:58 can do shadows
Oct 06 17:22:58 can do multi tex
Oct 06 17:22:58 initialisations
Oct 06 17:22:58 tables
Oct 06 17:22:58 human system
Oct 06 17:22:59 helmet
Oct 06 17:22:59 controllers
Oct 06 17:22:59 load objects
Oct 06 17:22:59 start intro
Oct 06 17:22:59 end of initialisation
Oct 06 17:22:59 init sound