The online racing simulator
Take one day of paid leave and suddenly you can get S3 without even working. 🤠
if we ignore the whole "cant buy because too pricey" thing, wouldnt adding live for speed to the steam store (considering scawen added a 30% price increase to cover steam's share and still get the same amount as he would selling licenses here) give greater recognition/advertisement? i'll be honest i have no clue how that process would work but i feel steam would give atleast a considerable boost in sales
i typed that a few hours ago and forgot to post but thinking about it, due to how lfs and the whole license system works maybe just leave only demo content avaliable and instead the game directs you to https://www.lfs.net/shop
If steam takes 30%, u would need increase your price 42.85% to earn same profit (steam will take 30% of the price increase u need to cover the 30% of steam share)

And now u need 1.5 day of hard work to buy lfs s3 on steam. Nice move.
Quote from Byrontr :After paying for the game, nothing will happen. Tax rates are very high in my country, so I don't have the money to pay. We're missing out on many features. Furthermore, if the game is uploaded to Steam, it will generate a lot of revenue because most features are unlocked.

Currency may be exchanged for goods and services.

Being on Steam wouldn't magically make features unlocked either. Plenty of games on Steam offer subscriptions or DLCs. Assuming Scawen wanted LFS to go on Steam (he's indicated consistently against it) the exact same business model that LFS currently has could be implemented.

LFS could be a "free" game as the Demo with each S1/S2/S3 as their own DLCs to unlock each level. Added bonus is that each stage would need to cost mode to keep the existing margins.

Unless you somehow think that being on Steam would make it easier to steal which you'd also be wrong.
Quote from mobius-1 :if we ignore the whole "cant buy because too pricey" thing, wouldnt adding live for speed to the steam store (considering scawen added a 30% price increase to cover steam's share and still get the same amount as he would selling licenses here) give greater recognition/advertisement? i'll be honest i have no clue how that process would work but i feel steam would give atleast a considerable boost in sales

There's a lot of work that would need to go into managing how Steam and LFS accounts interact. The "simple" way would be for each "DLC" on Steam to just give a 12GBP voucher code and leave licensing entirely on the LFS side to unlock. But that can be clunky and still has a labour cost ensuring Steam has a suply of voucher codes. A "better" integration would be to have an LFS account be linked to Steam and then some mechanism of syncing DLCs to LFS.

IIRC there's also some incompatibilities to how LFS is structured as a business that Steam doesn't like. Not sure if that state has changed given the changes in tax codes over the years (as well as GB leaving the EU). If this was still the case, there'd be costs to restructure the business as well.
Quote from Byrontr :...but if we pay once, there will be no problem.

That's how it works, you pay once. It's not a subscription or rental business model.
Just made me thinking...

...how much work/cost would be allowing also rental model for people who struggle with basic math and concept of saving money (although I can imagine life situations where even 1k TL could be difficult to save over year, but maybe such person should focus on other things in life than PC and games)?

(this is not serious suggestion, sorry Scawen, just dumping overloaded brain. I like the lifetime license - shows moral integrity of developers which is welcome change in today's world for me ... well, one really far fetched option would be monthly rental until some total sum (like ~150% of S3 price) is paid over time and then changing rental license to final license, thus being "money lender" business on LFS dev team and making everything more complicated, although maybe lowering entry barrier for people like OP)
Quote from Ped7g :Just made me thinking...

...how much work/cost would be allowing also rental model for people who struggle with basic math and concept of saving money (although I can imagine life situations where even 1k TL could be difficult to save over year, but maybe such person should focus on other things in life than PC and games)?

(this is not serious suggestion, sorry Scawen, just dumping overloaded brain. I like the lifetime license - shows moral integrity of developers which is welcome change in today's world for me ... well, one really far fetched option would be monthly rental until some total sum (like ~150% of S3 price) is paid over time and then changing rental license to final license, thus being "money lender" business on LFS dev team and making everything more complicated, although maybe lowering entry barrier for people like OP)

Just gotta add Klarna as a payment option and people can finance their 36 GBP biweekly
Quote from Byrontr :Remove the S3 event from the game and upload the game to the Steam platform. You...

Demo account, sus Big Eye
really reminds me of how you can grab competing sims like assetto corsa with all its dlcs for less than 3rd of the price of LFS S3 (on sale), probably even a bigger difference in countries like turkey

might be something for op to consider
Assetto is no longer being developed, LFS still is being developed

That's the major difference
Quote from racer autov8 :assetto corsa with all its dlcs for less than 3rd of the price of LFS S3 (on sale)

They just use every chance to milk a cow they haven't been feeding for years. The "cow" of LFS is well fed though.
Quote from racer autov8 :really reminds me of how you can grab competing sims like assetto corsa with all its dlcs for less than 3rd of the price of LFS S3 (on sale), probably even a bigger difference in countries like turkey

might be something for op to consider

In my country Bulgaria, Assetto Corsa on steam is at the same price like Live For Speed S3 license.
2

S3 event in the game
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