The online racing simulator
LFS Editor Patch 0.7F11
Hello Mod Creators,

Here is a PATCH for the LFS Editor. Editor 0.7F or later must already be installed!

This is not a thread for random requests regarding the mods system.
For mods suggestions, use the Mods System Suggestions forum section.

This editor patch is a minor update to help support "track mods" and includes a few fixes.


Changes in Editor F11:

FIX: wire overlay was not clearly visible especially in 2D views
32 layers are now available + scroll bar and option to show all


Changes in Editor F10:

FIX: Rear caster angle can now be set in the base default setup
FIX: Avoided the jaggies on generated sky texture near the horizon


Changes in Editor F9:

FIX: Error in moving subobjects after one made invisible by layers
FIX: Object type 'spinner' was not working in Editor F8 (Test inputs)
LX4 - restored public version tyre size / mass / engine power
LX6 - restored public version tyre size


Changes in Editor F8:

FIX: View radius was sometimes reduced unexpectedly in the vehicle editor


Changes in Editor F7:

Improved vehicle view radius calculation (bounding sphere)
- LFS can more accurately detect if a vehicle is currently visible

LOD distance refers to distance from bounding sphere instead of object centre
- previous version did not work well for large objects, e.g. "track mods"

NOTE: This version of the editor actually uses the "RETRO" tyre model
- this is not expected to result in any noticeable changes in the editor


DOWNLOAD:

LFS Editor PATCH 7F to 7F11 [If you already have LFS Editor 0.7F or later]
Editor 0.7F or later must already be installed!
https://www.lfs.net/file_lfs.php?name=LFS_EDITOR_PATCH_7F_TO_7F11.zip (1.6 MB)
Wow, the true goat Scawen. Thank you for your continued support for this game and towards to community Heart
“ NOTE: This version of the editor actually uses the "RETRO" tyre model”
I mean yeah, any reason why it wouldn’t use retro physics?🧐🧐
Distortions occurred in poly lines.You can see that the lines are reduced when you zoom in.
Attached images
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Fixes for moving subobjects in Editor F9.
rear caster slider doesn't react in any way, tested on 0.7f7 and f9 and it's the same
Attached images
Безымянный.png
Thanks for the report.

It looks as if that has been the case for a long time, I think since before LFS editor was released.

EDIT: Correction, it looks like the change was September/October 2022. I think the setup storage changes were related to multithreading. So it probably did work correctly in the earliest public versions of LFS Editor.

Without much investigation, I don't think it should be like that, but on the other hand I think it doesn't really affect anything much (given the current limitations of LFS suspension physics). I think it was an unintended result of a change around the way the live setup is stored. I'll have a look to see if it can be corrected.
Editor F10:

FIX: Rear caster angle can now be set in the base default setup
FIX: Avoided the jaggies on generated sky texture near the horizon
Quote from Rubbel_31 :Distortions occurred in poly lines.You can see that the lines are reduced when you zoom in.

Is there precision loss about the coordinates of the vertexes?
0.7f10 editor bug
wire overlay doesn't work well on 2d views
Attached images
Untitled.jpg
Thanks, I see the same (it looks good in F but not F10).

That is probably related to the Z buffer change.
Editor F11:

FIX: wire overlay was not clearly visible especially in 2D views
32 layers are now available + scroll bar and option to show all

LFS Editor Patch 0.7F11
(12 posts, started )
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