It should be LFS version for Mac! I dont want install bootcamp Windows only for Live for Speed 





Luckily for most of us, the G25 isn't the only racing wheel in the entire universe, and there are countless others that have been developed over the years that work just fine on a mac, not to mention, just about all game pads with analog sticks are also mac compatible and are fully functional. (The exceptions being game pads that use the MIDI audio ports, and those that aren't 100%HID compliant.) My Logitech MOMO force feedback wheel works just fine on my Mac.
Hell, if I had the G25, I could probably make the damn Kext file myself.
Re-writing the graphics engine of LFS on the other hand, is a pain in the @$$, therefore, it's a far bigger problem.
(see /System/Library/Extensions/LogitechHIDDevices.kext) You said yourself that the g25 "uses HID to be able to provide a limited driver-less feature set." There is no reason they couldn't add an extra instruction set to the Contents/MacOS/LogitechHIDDevices-ISO src in the kext. This is why I said that either Logitech didn't see the point if there were so few games for it, or they were just being really lazy.:gnasher:
) If there were more racing sims on Mac, there would be more hardware support. If there were more hardware support, there would be more racing sims. It's no different than saying "If there were more hardware support on Linux, there would be more Linux users." The cycle will probably continue forever, but it is nice to entertain the Idea that there would be at least one decent game on a MacOS.
Just sayin'.
I was talking about decompiling contents/macOS/LogitechHIDDevices. Editing some plist file is certainly not going to do anything particularly useful.

Third party development before the whole Intel switch was kind of scarce. You would NEVER have seen a version of Half-Life 2 or Counter-strike on a PowerPC computer. ... Xbox 360 doesn't count.
ATiRAGEPRO, OpenAL is audio library, OpenGL is graphics library, and both of them are available for Windows, Linux and Mac OS X.
That is some really old $#!t. Mac Os used "Input Sprockets" back in 1999, back in the days of Mac OS 8.6. I I need to get some sleep.:doh:

