Nige, I agree with what Becky posted. To address your other question, I think that if you can devise a structured environment and system of reward - a badge of honour, so to speak - then I think that as long as your rules make sense, there's no reason it can't succeed.
When Becky's (2nd gen?) STCC system introduced the UF1000 server, I was gobsmacked that it took off. I remember thinking that it wouldn't matter what Becky ate, 24 carrat nuggets would always fall out of her arse. I was stuck on the fact that the car was a hunk o' junk UF1000, and at the time I couldn't see past that to see that the car didn't matter as much as the licence points, and the racers' ability to declare themselves xyz licensed STCC drivers. Becky had pegged the mentality of the LFS racer, and filled a gap with a much-needed racing structure and rewards system. Bronze through Platinum (Titanium came later).
The success of the CTRA was a combination of many things, working in tandem. Though it's of course subjective, I think these are the main facets that made it the success it was:
- Racing structure
- Strict but fair rules, conventions and expectations
- Automated race restarts and timed track changes
- An excellent InSim interface
- Replay record of every mile driven
- Comprehensive system of raising reports in the server
- Permanent driver licence history
- Driver's portal, personal licence page and licence userbars
- National, international and team statistics for drivers
- Complete administrative transparency
- Meticulous attention to detail in admin decisions.
Though it was not, of course, across the board I do think that these factors all combined to support the broad belief within the LFS community that, if you had a higher (e.g. Silver) CTRA licence then you were a fair, honourable and accomplished driver. For a lot of people, a CTRA licence was worth showing off.
I'm not suggesting that you'd have to pin a tale on ALL of the above donkeys, but I do think you would have to find something to inspire drivers to rise to a challenge. Something that has a return.
The success of the Cruise servers is in no small part because they can buy virtual cars with their track time.. cars that they could go to any number of other servers and jump in and drive. But they don't, because they want to work for those cars, and they want their contemporaries see the things they've achieved. It matters less than you'd think, that it's a (sorry Krammeh! :shy
pretty inane pastime. All online "games" are inane in comparison with their real-world counterparts.
The structured environment and the reward are the key. Get those established and you can create a win.