The season has so far been so good for me and the team, apart from connection issues in the first race, which have since then disappeared. Lemme give you my opinion though
What I'd love to have is to have IGTC format reintroduced (I'd like to be reminded why it was stopped btw, don't even know). In my opinion 6 hour races are a little bit too challenging if you have only two drivers and one is on mouse and barely can do two hours straight. 4-hour race lenght means there's more action on track and it doesn't take so much manpower (that's a huge plus for smaller teams and bigger ones could field a second car more easily). Also the hardcore qualifying on raceday added some excitement to it. Did I even mention that we used to race in windy conditions back in the day?
Here's a thing - even the last IGTC season has had a great attendance and every car could actually compete in every race (apart from FXR on FE), so it only takes some smart planning on race calendar to have a cool season. Also people didn't race on those tracks before, so you had to get creative on setups and you really had no idea where you were pacewise before the race started. I really don't know what to say to people moaning about fps in 2014, and reading complaints that it's unacceptable on a CLOSED CONFIG made my day, cause we used to have layouts so that safety car had a parking space.
Now, I think single-class races draw bigger crowd. It happened to us this year that we simply had no real competition on our level, since we were behind the top intrn'l teams and in front of the inexperienced ones (yes I know that's always been the case, but being alone on one's lap for 50% of the race isn't fun). There's definitely a bigger chance to have a race to remember if you have more people racing you on track. For a fact, we haven't had a single class 24h race in years (did we ever?).
In 2012 Super GT we had an unique format which I think was great in terms of time required to set up and race - I remember us having virtually no preparation at times and we could still find ourselves near the top because the 1.5h plus driverswap plus BIG differences in classes racing was so random. The races were every one or two weeks IIRC, so it was more suitable to guys who are more active and it kept people on their toes. Most of the times we have less teams racing as the season was approaching final rounds, but maybe you can limit this if you bunch the rounds closer together.
So to sum up. IMO we need:
- to use new tracks and there are some that's never/rarely been used - SO4R gave a great race in 2010, SO5/R, FE2(5)R, FE3R, FE4R, KY3R with its open configs, AS3/R, AS5-6-7R
- to make it less demanding on preparation (less time and figure out the entertaining format ) and reward "adaptive" racers a bit more. I'm not sure about it really, but the wind in LFS is not constant and not blowing in one direction one race, at least I think I recall different effects on the same pitstraight speeds at different stages of the race so I can't see it being that big of a problem
- increase a chance to have teams competing with someone by forgetting about multiclass racing
Now to the points that are purely my preference so feel free to bash up my biased self. I despise having races with 1,5x or 2x points, especially in the last rounds, it really penalises teams and drivers who worked their asses off the whole season and even started getting tired a bit while some guys get motivated for a single race and leave us behind, very often having the best car. If you take a look at the standings, there's still a chance for let's say ineX to take over the championships if they do well. I think I already did propose this, but please take a look at the points system shown there, page 3.
I'd like to see some other things too, but they're too controversial/borderline stupid to fit to print so I'll leave them to myself (inviting new balancing/classes being one of them). Long live LFS and start the engines
Lack of variety and new content is the reason LFS is dying, so we shouldn't even think of reintroducing windy conditions and placing brand new chicanes on the track
The new chicane is not that easy to get right but I find it much more interesting than Boothy KY version which essentialy spoiled the best corner in the game. Not to mention that I drove the standard last turn a million times already and have been gifted a tire on the exit way too many times.
Then don't derogate people who chose it over LFS, especially when they are more accomplished, have higher skill and are better both on and off the track than the guy we're talking about is.
Session of Incident : Qualifying 2
Lap AND MPR timecode of incident (or session time or UTC Time of Day): 19:00:45 UTC time
Car(s) involved: 03, 08
Location of Incident: CS-8
Brief Description of Incident: A slow-outlapping Car 03 rudely swerves, blocks and causes a collision with Car 08, which passed other slowly moving cars without any problems
I think it was bigger than that, everyone of us lives in a different city and probably uses different connection types - I know for a fact that we have fibres, ADSLs and radio connections and it didn't matter in the race, everyone was lagging just the same. I can't say what Adam is using, but AFAIK he lives in a capital city so his connection should be top notch.
Next time we'll try to do a few laps before the race on the official server and see what we've got, but there wasn't much to do to avoid it.
And to address the 'should be overtaking in a safe manner' rule - I can show you a race replay from my perspective and you'll see how much of a room for lag I was leaving, not to mention that it cost me a lot of time and even gave me overheating tires because of taking unusually tight lines. There was just no way of knowing when the lag was going to strike.