Yep exactly, it's the same with the position of the exhaust pipe. "Oh my god, my muffler is on the right but it's looks so much better when it's on the left".
Not all of the RL cars have tacho on the left and speedo on the right...
Most (all?) of the mercedes have the speedometer on the left (well center left) and the rpm-meter on the right.
So I don't see where is the problem at all, just get used to it.
Yes and I said that you are bitching with him because you are jealous of his situation, in which, is it necessary to remind it, he can afford to take a month to deal with personnal stuff.
He has a successful business, with 22k customers all around the world and a growing community... and he sacrificed nearly 9 years of his personal time to make LFS the way it is now, so 1 month of (not real) vacations isn't going to kill him or you.
Take it as an investment, since you are qualified with business operations. He sacrificed a month of work, with the risk of losing customer of stir whiners up, in order to improve his working conditions, this enhancing his productivity.
the critics are not critics about the delay, just the fact that Scawen can take one month to take care of personal stuff, while you can't...
It is his (and Eric's and Victor's) business, and if he can do this, then he must have done it according to his financial safety margin. He knows more his business than you do, so you can't judge it or advice him more than someone that knows it.
He managed to do it more successfully than you, so stop being jealous and make your own business as good or just shut up.
I just realized something with the distance fog option in LFS.
Indeed, it doesn't add a fog like the usual distance fog you'd see in FPS' or other racing games.
Rather, it adds a filter of less contrast on the background textures (mountains etc).
Which gave me the idea of something that would work like this :
0m______________________/_ _ _\ _ _ _ _ _200m
between 0m and / you'd see normally, with what you usually see when driving (Contrast = 1). Between / and \, it would be the "limit of sight" zone, in which the contrast of the textures that would appear between the two distance marks will be varying linearly between 1 and 0 (0<Contrast<1). Between the \ and the 200m mark, you'd see only grey for all the textures (contrast = 0).
Choosing between Light and heavy fog would determine the width and the position of the /\ zone (light equal longer and further from the mark 0m and heavy means closer to mark 0m and less large). The color of the fog would be determined by the weather you chose (clear day = light grey fog / cloudy afternoon = darker fog).
There is already a distance fog thingy in LFS, but I think that with some tweaking you could make it closer or further.
Like Light fog (fog at 100m), Mid fog (50m) Heavy Fog (20m).
Or simply a slider bar (like in the setups options) where you could adjust the densit of fog (basically the distance up to which you could see )
I have noticed that, and you agree about this I bet, most of the Germans I know are extremely critical about everything
There are two things that would make Live For Speed die... First, an official statement by Scavier that they stopped the development. Second, if there are no more people playing. (or 10 people total connected on the master servers).
Currently LFS is back on development, after Scawen's little issues. Secondly, there are 1105 people connected on the master server, so where the f*ck can you tell that there are no more hosts ??
If you don't wanna make LFS die, it's about time you move your arse Because being part of the community isn't only possessing the license or posting here, it's also to do something to make the community live
Does the LFS voting system work with at 50%+1 absolute majority of votes for restart, end race, bans & kicks? Or is it a higher value, like 2/3, etc? I have no idea of what is implemented in LFS yet
Because if its 50%+1, maybe adding a server-side choice of a couple options to pick from (from 50%+1 to 80%+1 lets say) would help. If this is already possible, forget what I said ^^
Oh I see, nah don't worry I wasn't referring to this Yeah I've heard about the 70% or 45% relation stuff, but what I found was in the topic of the effcet on the car's behavior. I found it to be a lot more complex than "stiffer rear/softer front --> more overteer" or its understeer counterpart, and this complexity is not even mentionned.
Maybe I am wrong, but so far, my testing goes in the direction that it is far more complex Though I need further empirical data to finish my setups
Good point kaynd about the FWD setups
I didn't take a look at them on the different setup download files, since I am more interested in RWD's, but I'll be sure to take a look see if my point is valid or not
About the ARB settings, did I mention anywhere I was the only one to know it, nor was it an uber-setting? I just mentionned that it was something about dynamics that is not explained neither in LFS manual or VHPA. And I'm not even sure it is the secret that you are speaking of (and which I would like to know ). So stop the aggro guys, let the steam off a bit !
@Bawbag, I will be honest with you, and I always said that. Skills are more important than the setup, and right now I don't have the skills to match a WR with my actual controller (a mere laptop touchpad... damn I should've taken my G25 with me before moving!). I don't remember anything I said that would refer to : I would kick every WR holders' ass, did I?
So stop taking the piss each time someone on this thread say something, it gets really annoying
@kaynd, Keeping traction on all tires is not what every racing engineer is looking for.
As far as I remember, former rally/asphalt rally driver Jean Ragnotti driving for Renault at that time was extensively using a turn-in technique in which the inside rear was sometimes 10cms off the ground. This is what made him famous, and yet he was really fast (not only chav driving )
@Forbin, in some cases a stiffer rear suspension can actually create understeer, or a stiff one can create understeer. For example, when exiting, if you have all of the weight on your rear wheels, with your front skidding lightly (super-understeer), if one of your rear wheel starts skidding, you'll not be able to counter the motion with the steering.
From what I have been told when tuning the suspension, I tend to use the optimum spring frequencies, with respect to the relative mass of both ends. Because a lighter sprung mass requires harder suspensions, in the XRG for example, I will choose relatively stiff suspension (I have found that the WR values for the springs were very adequate), and a rear suspension relatively stiffer at the rear than at the front. I didn't yet work on a setup for an FWD, but it would be on the same concept, with stiffer springs at the rear and softer at the front, with a damping that can maximise the load of the front wheels all the time (and one or two clicks of toe out at the rear, which is very common IRL and improves the cornering of that FWD beast ).
For midships, it is usually the opposite, I tend to have springs according to the relative weight of each end of the car, and then fine tune the damping/ARBs, in order to get the proper behavior.
Actually since a couple of weeks I have found out something with the ARBs that they don't tell you about in the LFS setup guide or Bob's Smith VHPA (that is a very good tool by the way). But I won't tell it to you, setuper's secret
No problems Nobody comes to this world with all the knowledge, it'd be pretty boring otherwise
As obsolum says, powersteering helps a lot! To be simple, it is a set of hydraulic pistons in each side of the steering rack that help multiply the strength of the steering inputs.
A good comparison my father gave me some years ago is that for instance, without powersteering, it'd be a pain to turn the steering wheel of an old mercedes when standing still (speed=0), if you are bodybuilded like Schwarzenegger! An averagely muscular person would probably not even be able to steer without moving and powersteering
On race cars, usually powersteering is chopped off since it is quite heavy, and with the slicks the steering of cars can get pretty damn heavy !
I guess (I repeat, I guess !) that LFS already simulates the FFB level with the different tires, and does it also with the weight and the aero. But I repeat again, it's a guess from my memories back in the time I still had my G25 Your program is an interesting idea ! I'll try it when I'll be back in France with my G25
I'd say, let's assume that most of the road cars in LFS have powersteering except the UF1 (old car) and the RAC (concept car).
Usually, the three main aspects are :
- Weight : the heavier, the harder it will be to turn.
- Tires : the softer, the heavier the steering will be.
- Powersteering or not : This is very important, and cars without powersteering will seem a lot heavier than with
I am sad that you over reacted to my statements... Sad, not sorry.
What I found really disrespectful is that I was expressing some ideas, and instead of showing me they were wrong/argumenting yours were better, you just took my post for what it wasn't with the purpose to make me appear as a total idiot. You tried to play smart, I showed you I could do as good as you on that specific matter. End of the discussion
I never said the idea was shit, I said the reasons invoked and the means offered are not good in my opnion (for various reasons I stated before). I like when people agree with me, but when I like a lot more is when they actually prove my point to be wrong, with new arguments, because by doing so, we tend to find a better solution (like the one I quoted in my precedent post, which was the best answer to a similar deliberation topic about setups I have found so far).
The forums are not a debate, they tend to be more of a deliberation, because a broad range of alternatives is at grasp. This is good, and should stay that way.
But hey man, if you want to not talk anymore, it's up to you, I would be really pleased if you seconded each and every of my posts. And when I'm pleased, I give a lot of Jaffa Cakes away !
Apart from consisting in a very bad ad hominem attack all the post, it just proved that you typed in bad faith. You had nothing to contribute, so please keep your mouth shut.
Unless you can argument what you said (I'm referring the post in which you quoted extensively mine), basically just saying I was an idiot, your post is not relevant to the discussion here.
About the tweaking, says me, based on observations on private on which tweak was extensively used, and it did not show good results.
How I am not good at analogies? I did a simple analogy, to be simple to understand. I am sorry if you are not even able to understand it.
Are you american? I have no idea, since your avatar does not display such flag. And if you are, obviously, you can not understand sarcasm of second degree humor, which is very bad you know... you should think about training to get some I am not sorry if I offended you, because I didn't write it to offend anyone, so it's your issue if you behave like a startled virgin.
And I am not sorry if you thought my last words were a bash. It was an objective advice. I don't know why
is associated to bad in your mind... feeling guilty of something, dear?
It's an analogy (that you didn't understand, basically once again, you start to be good at that ! =p <-- I put that smiley so that you can SEE that there is a sarcasm in there ), and for me, winning is important and being relatively faster than others is important as well. But instead of suggesting downgrading others abilities (locking setups or going to a drift server), I prefer to dedicate myself to training (racing technique AND makign my own setup) to upgrade my own abilities.
Sorry to support the idea that tending to the better is more enjoyable that putting everybody on a low average...
Back on topic, I wanted to direct you to a suggestion some guy made months ago (and I give total credit to him for that, I just don't remember the name). He basically said that instead of limiting all setups, it would be better to create 3 subcategories of setups with different limitations
- Pure stock (only tires and wheel adjustable)
- Spec-up (with more things adjustable to a limited level)
- Complete custom (with basically what I have today).
Race cars and low formulas, would have the choice of the two latter obviously, and F1 would only have the latter.
But I think I won't say what I just said because I will be bashed by Bandit77 for killing baby seals (<-- this was again a sarcasm, but harder to see, because I didn't put the =p smiley, sorry... :shrug
You can't have a setup to be at the same time well-balanced for every drivers and extremely performant as an absolute criteria.
For instance, a friend of mine has been racing for quite a while on WR setus, and he feels comfortable with the understeer it has (for stability). I can't drive those, because I don't like to be struggling to turn in.
My setups have a broader range of outputs with the exact same inputs, but it is quite harder to stay on the edge when going fast. While I don't have any problems to do so, he, on the other hands, find them unstable, and I find his really far from my driving technique.
But we have similar times... As I say again, a setup is a tool to victory. The better the tool is, the better the result will be. But give a good tool to a bad worker will always be worse than giving a bad tool to a skillfull worker.
This can be a good explanation for the problem but I'm not sure it is the one... Look at the XRG and XFG which are pretty damn slow as well... The CTRA1 is always full, and not only with beginners, there are also a lot of very good racers playing there.
I think the main reason for the UF1 being underused could be similar to the reason RAC and LXs are underused as well... It is pretty hard to drive.
Yes, I am not that fast overally, and totally slow with the UF1. But think about this... the car has got an open differentail, which means that if one of your wheels slightly loses traction when accelerating, all the power will go to it, and you'll stop accelerating. Especially when you only have 53 horsepower, it's unforgivable if you lose traction before a straight like in blackwood.
I am pretty sure if you had the possibility of putting at least a viscous LSD, the UF1 would be driven more. The fact that it is too stockish may sometimes prevent people from enjoying it fully. And I am scared that if you do the same for road cars, bascially turning them up to road legal specs, they'll be used less and less
Again, what I say with road cars is to ask the question :
In the developpers mind, are they road cars, or are they road legal cars ?
The question may seem pointless, but think about it... Maybe they are old road cars equipped with some aftermarket parts to make them trackday road cars or specced road cars (Spec Miata like, etc) and not the exact replica of the used car you'd buy in a dealer... Untill we know what Scavier exactly has in mind for the definition of what a road car is, we can't make judgement whether the actual setup system is good or bad, and we will have to comply to his decision.
Becaue let's be honest, cars up to road legal specs are what people drive on a daily basis, and are usually not optimized for racing. Just look at the UF1 right now... How many race servers use UF1 only ? I am sure that it is lower than the ratio 1/30 (UF1/total cars). Please do not show me the stats of LFS world, as I have yet to see how many of these UF1 miles have been done in a cruise server. The UF1 is underused, partly because it has a very strictly enforced setup system.
I am not against the limitation of the setup adjustments. And by that I mean changing the increment options to more senseful increments (especially for gears ratio). Also, how about chaning the names of some increments ? For the ARB, speaking of diameter instead of stiffness (but I can understand that the number displayed here is the number used for physics calculation in the model). The changing of names wouldn't have any change on how the ARB behaves, but might limit available increments; Though it would add some "unnecessary" code in the LFS.exe (convert : diameter value --> stiffness value for the calculations).
Overally, I am opposed to a very harsh limitation of setups, simply because it is an excluding suggestion. It excludes a variety of options we have gained up to now. I totally second the idea of a guy that posted some months ago (I can't recall the name, but if he shows up, I give full credit to him for that suggestion). He said that having three levels of setups tuning, with a server side option to select which level to allow :
- Pure stock/Road specs (very few limitations allowed apart from the tire type, pressure and maybe camber and toe, with handicaps possible)
- Specced up cars (a selection of less adjustable parts, like a choice between 5 to 6 spring stiffness, some narrow damping value damping values and the possibility of adjusting the final drive, have ARB, choice of pre setuped differentials, etc).
- Full custom (basically what we get now + more adjustability of the non-adjustable parts of cars like XFG, XRG and UF1 -add supers, change the differential, etc- )
Instead of having only one setup list, we would have three joint to each other. Of course, the race cars would only have the choice between the two latter. (Except for the BF1 who might even only have what we have now).
That done, servers, leagues would choose what type of level of adjustment they wish to apply with their own regulations and conception of racing. Everybody would play with their conception, and everybody with different expectations would be able to play without bitching at each other.
___
However I tend to think that the "limit-setup-options-to-tire-pressure" brigade is in fact a conspiracy by cruisers to influence Scavier so that racing with those non-performant machines gets boring and that racers progressively turn to cruise servers, so that they can get an overpowering majority on the forums
Finally we have some wise Americans! Uncle Benny and jbirdaspect, you both have some good points here.
Close racing comes from skills and setup. I'd say around 80-85% skills and 15-20% setup.
A setup is a tool, it isn't a finality. A good driver uses the best setup for him to maximize his skills, not the other way around.
Just to get an example, take Tweak, take the LX4 and double the engine size (2800 inline 8), you should be around 300-320 hp, which would surely be enough to ensure a good time, with the appropriate gear ratios...
Unless you are already good, you won't be able to come anywhere far from the WR.
Now give that tweak to the WR holder, and he'll beat his time easily... It is such a bullshit to tell that people are fast just because of their car, and it is as well very mean, and a clear sign of a frustrated mind. A sprinter won't remove a whole second out of his time just because he has the best shoes ever... It's the same for racing. It is a sport, some people are more talented than the others and unless you dedicate time to reach their pace, you'll go nowhere.
That said, close racing doesn't mean all the time fast racing. If you go to CTRA 1, you will have some close racing with people that aren't THAT fast (except the podium holder that usually have a gold or platinum license).
If winning is all what matters, or being relatively faster than the others, go to a drift server and start racing. If the two conditions above are what satisfy you the most, then you'll enjoy yourself a lot